(2 to 3)% Chance to Block Spell Damage
# Chance to Block Projectile Attack Damageadditional_block_chance_against_projectiles_% | Shields | 28 | +(4 to 5)% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage | # Chance to Block Projectile Attack Damageadditional_block_chance_against_projectiles_% | Shields | 50 |
(6 to 7)% increased Stun and Block Recovery | # Chance to Block Spell Damage if you were Damaged by a Hit Recentlychance_to_block_spells_%_if_damaged_by_a_hit_recently | Abyss Jewel | 4 |
+(3 to 5) Mana gained when you Block | # Chance to Block Spell Damage if you were Damaged by a Hit Recentlychance_to_block_spells_%_if_damaged_by_a_hit_recently | Abyss Jewel | 10 |
(6 to 7)% increased Stun and Block Recovery | # Chance to Block Spell Damage while Dual Wieldingspell_block_while_dual_wielding_% | Jewel | 2 |
+(3 to 5) Mana gained when you Block | # Chance to Block Spell Damage while Dual Wieldingspell_block_while_dual_wielding_% | Jewel | 10 |
(6 to 7)% increased Stun and Block Recovery | # Chance to Block Spell Damage while holding a Shieldshield_spell_block_% | Jewel | 2 |
+(3 to 5) Mana gained when you Block | # Chance to Block Spell Damage while holding a Shieldshield_spell_block_% | Jewel | 10 |
(6 to 7)% increased Stun and Block Recovery | # Chance to Block Spell Damage while wielding a Staffspell_block_with_staff_% | Jewel | 2 |
+(3 to 5) Mana gained when you Block | # Chance to Block Spell Damage while wielding a Staffspell_block_with_staff_% | Jewel | 10 |
1% chance to Dodge Attack Hits | # chance to Dodge Attack Hits while Focusseddodge_attacks_chance_%_during_focus | Boots, Helmets | 65 |
2% chance to Dodge Attack Hits | # chance to Dodge Attack Hits while Focusseddodge_attacks_chance_%_during_focus | Boots, Helmets | 100 |
(10 to 12)% increased Evasion Rating | # chance to Evade Attackschance_to_evade_attacks_% | Belts, Rings, Amulets, Quivers | 5 |
(13 to 15)% increased Evasion Rating (16 to 25)% chance to Avoid Elemental Ailments | # chance to Evade Attackschance_to_evade_attacks_% | Belts | 10 |
(13 to 15)% increased Evasion Rating Grace has (15 to 20)% increased Aura Effect | # chance to Evade Attackschance_to_evade_attacks_% | Rings, Amulets, Quivers | 10 |
(7 to 9)% increased Evasion Rating | # chance to Evade Attackschance_to_evade_attacks_% | Belts, Rings, Amulets, Quivers | 3 |
+(5 to 6)% to Chaos Resistance | # Chaos Resistance against Damage Over Timeadditional_chaos_resistance_against_damage_over_time_% | Body Armours, Quivers | 50 |
+(7 to 8)% to Chaos Resistance | # Chaos Resistance against Damage Over Timeadditional_chaos_resistance_against_damage_over_time_% | Body Armours, Quivers | 100 |
+(9 to 10)% to Chaos Resistance +1% to maximum Chaos Resistance | # Chaos Resistance against Damage Over Timeadditional_chaos_resistance_against_damage_over_time_% | Body Armours, Quivers | 200 |
+(15 to 17)% to Global Critical Strike Multiplier | # Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearby | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 40 |
+(18 to 20)% to Global Critical Strike Multiplier | # Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearby | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 60 |
+(18 to 20)% to Global Critical Strike Multiplier | # Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearby | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 80 |
+(21 to 23)% to Global Critical Strike Multiplier | # Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearby | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 120 |
+(21 to 23)% to Global Critical Strike Multiplier | # Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearby | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 150 |
+(24 to 26)% to Global Critical Strike Multiplier | # Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearby | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 150 |
+(1 to 2) Energy Shield gained for each Enemy hit by your Attacks | # Energy Shield gained for each Enemy hit by your Attacksenergy_shield_gain_per_target | Jewel | 20 |
+(3 to 4) to maximum Energy Shield | # Energy Shield gained for each Enemy hit by your Attacksenergy_shield_gain_per_target | Jewel | 5 |
+(3 to 4) to maximum Energy Shield | # Energy Shield Regenerated per secondenergy_shield_regeneration_rate_per_second | Abyss Jewel | 30 |
0.2% of Energy Shield Regenerated per second | # Energy Shield Regenerated per secondenergy_shield_regeneration_rate_per_second | Abyss Jewel | 100 |
(0.6 to 0.7)% of Energy Shield Regenerated per second | # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearbyenergy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby | Body Armours, Belts | 20000 |
(0.8 to 0.9)% of Energy Shield Regenerated per second | # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearbyenergy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby | Body Armours, Belts | 25000 |
+(1 to 2) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Jewel | 50 |
+(3 to 4) to maximum Life | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Jewel | 7 |
+(4 to 5) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Gloves | 4 |
+(4 to 5) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Amulets | 4 |
+(6 to 8) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Rings | 4 |
+(6 to 8) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Gloves | 6 |
+(6 to 8) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Amulets | 7 |
+(9 to 15) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Rings | 6 |
+(9 to 15) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Amulets | 10 |
+(9 to 15) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacksbase_life_gain_per_target | Amulets | 15 |
+(12 to 15) Life gained on Kill | # Life gained on Killbase_life_gained_on_enemy_death | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
+(12 to 15) Life gained on Kill Recover (1 to 2)% of Maximum Life on Kill | # Life gained on Killbase_life_gained_on_enemy_death | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(6 to 8) Life gained on Kill | # Life gained on Killbase_life_gained_on_enemy_death | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
+(9 to 11) Life gained on Kill | # Life gained on Killbase_life_gained_on_enemy_death | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 25 |
+(15 to 25) Life gained when you Block | # Life gained when you Blocklife_gained_on_block | Shields | 150 |
+(26 to 35) Life gained when you Block | # Life gained when you Blocklife_gained_on_block | Shields | 250 |
Recover (3 to 5)% of your Maximum Life when you Block | # Life gained when you Blocklife_gained_on_block | Shields | 500 |
(0.6 to 0.7)% of Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Amulets | 1500 |
(0.8 to 0.93)% of Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Amulets | 2500 |
(11.7 to 18.3) Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 2500 |
(18.4 to 26.7) Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3000 |
(26.7 to 40) Life Regenerated per second (0.6 to 0.7)% of Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3250 |
(26.7 to 40) Life Regenerated per second (0.8 to 0.93)% of Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3500 |
(26.7 to 40) Life Regenerated per second 1% of Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 5000 |
(5 to 7) Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 1000 |
(7 to 11.7) Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 1750 |
+(3 to 4) to maximum Life | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Abyss Jewel | 1620 |
0.2% of Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Abyss Jewel | 5000 |
1% of Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Amulets | 3500 |
1% of Life Regenerated per second (80 to 100) Life Regenerated per second | # Life Regenerated per secondbase_life_regeneration_rate_per_minute | Amulets | 5000 |
+(2 to 3) to maximum Mana | # Mana gained for each Enemy hit by your Attacksmana_gain_per_target | Jewel | 5 |
+1 Mana gained for each Enemy hit by your Attacks | # Mana gained for each Enemy hit by your Attacksmana_gain_per_target | Jewel | 20 |
+2 Mana gained for each Enemy hit by your Attacks | # Mana gained for each Enemy hit by your Attacksmana_gain_per_target | Gloves | 5 |
+3 Mana gained for each Enemy hit by your Attacks | # Mana gained for each Enemy hit by your Attacksmana_gain_per_target | Gloves | 10 |
+4 Mana gained for each Enemy hit by your Attacks | # Mana gained for each Enemy hit by your Attacksmana_gain_per_target | Gloves | 50 |
+3 Mana gained on Kill | # Mana gained on Killbase_mana_gained_on_enemy_death | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
+4 Mana gained on Kill | # Mana gained on Killbase_mana_gained_on_enemy_death | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
+5 Mana gained on Kill | # Mana gained on Killbase_mana_gained_on_enemy_death | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
+5 Mana gained on Kill Recover (1 to 2)% of Maximum Mana on Kill | # Mana gained on Killbase_mana_gained_on_enemy_death | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
+(11 to 15) Mana gained when you Block | # Mana gained when you Blockmana_gained_on_block | Shields | 100 |
+(5 to 10) Mana gained when you Block | # Mana gained when you Blockmana_gained_on_block | Shields | 50 |
Recover (4 to 8)% of your maximum Mana when you Block | # Mana gained when you Blockmana_gained_on_block | Shields | 200 |
(5 to 7)% increased Mana Regeneration Rate | # Mana Regenerated per secondbase_mana_regeneration_rate_per_minute | Abyss Jewel | 1000 |
+(2 to 3) to maximum Mana | # Mana Regenerated per secondbase_mana_regeneration_rate_per_minute | Abyss Jewel | 420 |
(-20 to -16) Physical Damage taken from Attacks | # Physical Damage takenphysical_damage_taken_+ | Body Armours | -100 |
(-25 to -21) Physical Damage taken from Attacks | # Physical Damage takenphysical_damage_taken_+ | Body Armours | -200 |
(-40 to -35) Physical Damage taken from Attacks | # Physical Damage takenphysical_damage_taken_+ | Body Armours | -500 |
(11 to 12)% increased Cold Damage | # to # Cold Damage per Frenzy Chargemaximum_added_cold_damage_per_frenzy_charge | Rings, Quivers | 10 |
(13 to 14)% increased Cold Damage | # to # Cold Damage per Frenzy Chargemaximum_added_cold_damage_per_frenzy_charge | Rings, Quivers | 15 |
(15 to 16)% increased Cold Damage 4 to 7 Cold Damage per Frenzy Charge | # to # Cold Damage per Frenzy Chargemaximum_added_cold_damage_per_frenzy_charge | Rings, Quivers | 50 |
(10 to 11)% increased Global Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 250 |
(10 to 15)% increased Global Accuracy Rating | # to Accuracy Ratinglocal_accuracy_rating | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
(12 to 13)% increased Global Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 500 |
(14 to 15)% increased Global Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 750 |
(16 to 17)% increased Global Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 1000 |
(18 to 20)% increased Global Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Gloves, Helmets, Rings, Amulets | 1400 |
(18 to 20)% increased Global Accuracy Rating +(150 to 250) to Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Gloves, Helmets, Rings, Amulets | 2000 |
(20 to 25)% increased Global Accuracy Rating | # to Accuracy Ratinglocal_accuracy_rating | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
(30 to 35)% increased Global Accuracy Rating | # to Accuracy Ratinglocal_accuracy_rating | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 2000 |
+(21 to 35) to Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Abyss Jewel | 600 |
+(251 to 350) to Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Shields | 2000 |
+(36 to 50) to Accuracy Rating | # to Accuracy Ratingaccuracy_rating | Abyss Jewel | 2000 |
Arrows Pierce 3 additional Targets | # to Accuracy Ratingaccuracy_rating | Quivers | 2000 |
+(10 to 12) to all Attributes | # to all Attributesadditional_all_attributes | Rings | 45 |
+(12 to 14) to Strength +(12 to 14) to Dexterity +(12 to 14) to Intelligence | # to all Attributesadditional_all_attributes | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
+(2 to 3) to Strength +(2 to 3) to Dexterity +(2 to 3) to Intelligence | # to all Attributesadditional_all_attributes | Jewel, Abyss Jewel | 20 |
+(4 to 5) to Strength +(4 to 5) to Dexterity +(4 to 5) to Intelligence | # to all Attributesadditional_all_attributes | Jewel, Abyss Jewel | 50 |
+(6 to 7) to all Attributes | # to all Attributesadditional_all_attributes | Rings | 15 |
+(6 to 8) to Strength +(6 to 8) to Dexterity +(6 to 8) to Intelligence | # to all Attributesadditional_all_attributes | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
+(8 to 9) to all Attributes | # to all Attributesadditional_all_attributes | Rings | 30 |
+(9 to 11) to Strength +(9 to 11) to Dexterity +(9 to 11) to Intelligence | # to all Attributesadditional_all_attributes | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 30 |
4% increased Strength 4% increased Dexterity 4% increased Intelligence | # to all Attributesadditional_all_attributes | Amulets | 30 |
5% increased Strength 5% increased Dexterity 5% increased Intelligence | # to all Attributesadditional_all_attributes | Amulets | 60 |
6% increased Strength 6% increased Dexterity 6% increased Intelligence | # to all Attributesadditional_all_attributes | Amulets | 95 |
6% increased Strength 6% increased Dexterity 6% increased Intelligence (4 to 5)% increased Damage per Endurance Charge (4 to 5)% increased Damage per Frenzy Charge (4 to 5)% increased Damage per Power Charge | # to all Attributesadditional_all_attributes | Amulets | 200 |
6% increased Strength 6% increased Dexterity 6% increased Intelligence +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges | # to all Attributesadditional_all_attributes | Rings | 100 |
(-15 to -10) Fire Damage taken when Hit (-15 to -10) Cold Damage taken when Hit (-15 to -10) Lightning Damage taken when Hit | # to all Elemental Resistancesbase_resist_all_elements_% | Rings | 15 |
(-40 to -16) Fire Damage taken when Hit (-40 to -16) Cold Damage taken when Hit (-40 to -16) Lightning Damage taken when Hit | # to all Elemental Resistancesbase_resist_all_elements_% | Rings | 30 |
(-80 to -40) Fire Damage taken when Hit (-80 to -40) Cold Damage taken when Hit (-80 to -40) Lightning Damage taken when Hit | # to all Elemental Resistancesbase_resist_all_elements_% | Rings | 45 |
(-80 to -40) Fire Damage taken when Hit (-80 to -40) Cold Damage taken when Hit (-80 to -40) Lightning Damage taken when Hit Grants Level 25 Purity of Fire Skill Grants Level 25 Purity of Ice Skill Grants Level 25 Purity of Lightning Skill | # to all Elemental Resistancesbase_resist_all_elements_% | Rings | 100 |
+(11 to 12)% to Fire Resistance +(11 to 12)% to Cold Resistance +(11 to 12)% to Lightning Resistance | # to all Elemental Resistancesbase_resist_all_elements_% | Amulets | 15 |
+(11 to 12)% to Fire Resistance +(11 to 12)% to Cold Resistance +(11 to 12)% to Lightning Resistance | # to all Elemental Resistancesbase_resist_all_elements_% | Shields | 15 |
+(13 to 14)% to Fire Resistance +(13 to 14)% to Cold Resistance +(13 to 14)% to Lightning Resistance | # to all Elemental Resistancesbase_resist_all_elements_% | Amulets | 30 |
+(13 to 14)% to Fire Resistance +(13 to 14)% to Cold Resistance +(13 to 14)% to Lightning Resistance | # to all Elemental Resistancesbase_resist_all_elements_% | Shields | 30 |
+(15 to 16)% to Fire Resistance +(15 to 16)% to Cold Resistance +(15 to 16)% to Lightning Resistance | # to all Elemental Resistancesbase_resist_all_elements_% | Amulets | 45 |
+(15 to 16)% to Fire Resistance +(15 to 16)% to Cold Resistance +(15 to 16)% to Lightning Resistance | # to all Elemental Resistancesbase_resist_all_elements_% | Shields | 45 |
+(15 to 16)% to Fire Resistance +(15 to 16)% to Cold Resistance +(15 to 16)% to Lightning Resistance +1% to all maximum Resistances | # to all Elemental Resistancesbase_resist_all_elements_% | Amulets | 100 |
+(15 to 16)% to Fire Resistance +(15 to 16)% to Cold Resistance +(15 to 16)% to Lightning Resistance +2% to all maximum Resistances | # to all Elemental Resistancesbase_resist_all_elements_% | Shields | 100 |
+(2 to 3)% to Fire Resistance +(2 to 3)% to Cold Resistance +(2 to 3)% to Lightning Resistance | # to all Elemental Resistancesbase_resist_all_elements_% | Jewel, Abyss Jewel | 28 |
+(4 to 5)% to Fire Resistance +(4 to 5)% to Cold Resistance +(4 to 5)% to Lightning Resistance | # to all Elemental Resistancesbase_resist_all_elements_% | Jewel, Abyss Jewel | 100 |
(10 to 12)% increased Armour | # to Armourbase_physical_damage_reduction_rating | Rings | 700 |
(10 to 12)% increased Armour | # to Armourbase_physical_damage_reduction_rating | Belts | 1000 |
(13 to 15)% increased Armour | # to Armourbase_physical_damage_reduction_rating | Belts | 1500 |
(13 to 15)% increased Armour | # to Armourbase_physical_damage_reduction_rating | Rings | 1500 |
(13 to 15)% increased Armour (4 to 6)% additional Physical Damage Reduction while affected by Determination | # to Armourbase_physical_damage_reduction_rating | Belts | 2000 |
(3 to 4)% increased Armour | # to Armourbase_physical_damage_reduction_rating | Abyss Jewel | 450 |
(5 to 6)% increased Armour | # to Armourbase_physical_damage_reduction_rating | Abyss Jewel | 1000 |
(7 to 9)% increased Armour | # to Armourbase_physical_damage_reduction_rating | Rings | 400 |
(7 to 9)% increased Armour | # to Armourbase_physical_damage_reduction_rating | Belts | 500 |
+(15 to 20) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Boots, Helmets, Gloves | 40 |
+(15 to 20) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Body Armours, Shields | 200 |
+(21 to 30) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Boots, Helmets, Gloves | 80 |
+(21 to 30) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Body Armours, Shields | 400 |
+(31 to 40) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Boots, Helmets, Gloves | 110 |
+(31 to 40) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Body Armours, Shields | 600 |
+(41 to 55) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Boots, Helmets, Gloves | 150 |
+(41 to 55) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Body Armours, Shields | 800 |
+(56 to 70) to Armour | # to Armourlocal_base_physical_damage_reduction_rating | Boots, Helmets, Gloves | 200 |
+(56 to 70) to Armour 2% additional Physical Damage Reduction | # to Armourlocal_base_physical_damage_reduction_rating | Boots, Helmets, Gloves | 250 |
+(56 to 70) to Armour 2% additional Physical Damage Reduction | # to Armourlocal_base_physical_damage_reduction_rating | Body Armours, Shields | 1100 |
+(56 to 70) to Armour 3% additional Physical Damage Reduction | # to Armourlocal_base_physical_damage_reduction_rating | Boots, Helmets, Gloves | 1000 |
+(56 to 70) to Armour 3% additional Physical Damage Reduction | # to Armourlocal_base_physical_damage_reduction_rating | Body Armours, Shields | 1450 |
+(56 to 70) to Armour 4% additional Physical Damage Reduction | # to Armourlocal_base_physical_damage_reduction_rating | Body Armours, Shields | 2000 |
(10 to 12)% increased Armour (10 to 12)% increased Evasion Rating | # to Armour and Evasion Ratingbase_physical_damage_reduction_and_evasion_rating | Belts, Quivers | 700 |
(13 to 15)% increased Armour (13 to 15)% increased Evasion Rating | # to Armour and Evasion Ratingbase_physical_damage_reduction_and_evasion_rating | Belts, Quivers | 1500 |
(7 to 9)% increased Armour (7 to 9)% increased Evasion Rating | # to Armour and Evasion Ratingbase_physical_damage_reduction_and_evasion_rating | Belts, Quivers | 350 |
+(21 to 30) to Armour | # to Armour during Soul Gain Preventionphysical_damage_reduction_rating_during_soul_gain_prevention | Body Armours, Shields | 8000 |
+(31 to 40) to Armour | # to Armour during Soul Gain Preventionphysical_damage_reduction_rating_during_soul_gain_prevention | Body Armours, Shields | 15000 |
(10 to 12)% increased Armour | # to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1200 |
(13 to 15)% increased Armour | # to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 5000 |
(14 to 16)% increased Armour | # to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1100 |
(17 to 19)% increased Armour | # to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 2200 |
(20 to 22)% increased Armour | # to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5000 |
(3 to 4)% increased Armour | # to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | Jewel, Abyss Jewel | 800 |
(5 to 6)% increased Armour | # to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | Jewel, Abyss Jewel | 2000 |
(7 to 9)% increased Armour | # to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 600 |
(-17 to -13) Chaos Damage taken | # to Chaos Resistancebase_chaos_damage_resistance_% | Rings | 70 |
(-31 to -18) Chaos Damage taken | # to Chaos Resistancebase_chaos_damage_resistance_% | Rings | 120 |
+(2 to 3)% to Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Jewel, Abyss Jewel | 100 |
+(5 to 6)% to Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
+(7 to 8)% to Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
+(9 to 10)% to Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Belts, Amulets | 100 |
+(9 to 10)% to Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers | 100 |
+(9 to 10)% to Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 120 |
+(9 to 10)% to Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 120 |
+(9 to 10)% to Chaos Resistance (5 to 8)% of Physical Damage from Hits taken as Chaos Damage | # to Chaos Resistancebase_chaos_damage_resistance_% | Body Armours | 120 |
+(9 to 10)% to Chaos Resistance +1% to maximum Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Boots, Helmets, Gloves, Quivers | 120 |
+(9 to 10)% to Chaos Resistance +2% to maximum Chaos Resistance | # to Chaos Resistancebase_chaos_damage_resistance_% | Shields | 120 |
+(9 to 10)% to Chaos Resistance 3% reduced Damage taken from Damage Over Time | # to Chaos Resistancebase_chaos_damage_resistance_% | Amulets | 120 |
+(9 to 10)% to Chaos Resistance Cannot be Poisoned | # to Chaos Resistancebase_chaos_damage_resistance_% | Belts | 120 |
+(5 to 6)% to Chaos Resistance | # to Chaos Resistance during any Flask Effectchaos_resistance_+_while_using_flask | Belts | 60 |
+(7 to 8)% to Chaos Resistance | # to Chaos Resistance during any Flask Effectchaos_resistance_+_while_using_flask | Belts | 120 |
+(9 to 10)% to Chaos Resistance | # to Chaos Resistance during any Flask Effectchaos_resistance_+_while_using_flask | Belts | 500 |
+(9 to 10)% to Cold Resistance +(7 to 8)% to Chaos Resistance | # to Cold and Chaos Resistancescold_and_chaos_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+8% to Cold Resistance +(5 to 6)% to Chaos Resistance | # to Cold and Chaos Resistancescold_and_chaos_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
+(11 to 12)% to Cold Resistance +(11 to 12)% to Lightning Resistance | # to Cold and Lightning Resistancescold_and_lightning_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(2 to 3)% to Cold Resistance +(2 to 3)% to Lightning Resistance | # to Cold and Lightning Resistancescold_and_lightning_damage_resistance_% | Jewel, Abyss Jewel | 34 |
+(4 to 5)% to Cold Resistance +(4 to 5)% to Lightning Resistance | # to Cold and Lightning Resistancescold_and_lightning_damage_resistance_% | Jewel, Abyss Jewel | 100 |
+(9 to 10)% to Cold Resistance +(9 to 10)% to Lightning Resistance | # to Cold and Lightning Resistancescold_and_lightning_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
+8% to Cold Resistance +8% to Lightning Resistance | # to Cold and Lightning Resistancescold_and_lightning_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
+(11 to 12)% to Cold Damage over Time Multiplier | # to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+ | Daggers, Wands, Sceptres | 90 |
+(13 to 15)% to Cold Damage over Time Multiplier | # to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+ | Daggers, Wands, Sceptres | 500 |
+(21 to 23)% to Cold Damage over Time Multiplier | # to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+ | Staves | 100 |
+(24 to 26)% to Cold Damage over Time Multiplier | # to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+ | Staves | 200 |
+(27 to 30)% to Cold Damage over Time Multiplier | # to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+ | Staves | 500 |
+(9 to 10)% to Cold Damage over Time Multiplier | # to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+ | Daggers, Wands, Sceptres | 45 |
(-15 to -10) Cold Damage taken when Hit | # to Cold Resistancebase_cold_damage_resistance_% | Rings | 50 |
(-40 to -16) Cold Damage taken when Hit | # to Cold Resistancebase_cold_damage_resistance_% | Rings | 100 |
(-80 to -40) Cold Damage taken when Hit | # to Cold Resistancebase_cold_damage_resistance_% | Rings | 150 |
+(11 to 12)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Belts, Amulets | 50 |
+(11 to 12)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(13 to 14)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Belts, Amulets | 100 |
+(13 to 14)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 125 |
+(15 to 16)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Belts, Amulets | 140 |
+(15 to 16)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers | 140 |
+(15 to 16)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 150 |
+(15 to 16)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 150 |
+(15 to 16)% to Cold Resistance (7 to 10)% of Physical Damage from Hits taken as Cold Damage | # to Cold Resistancebase_cold_damage_resistance_% | Body Armours | 150 |
+(15 to 16)% to Cold Resistance +1% to maximum Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Boots, Helmets, Gloves, Quivers | 150 |
+(15 to 16)% to Cold Resistance +3% to maximum Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Shields | 150 |
+(15 to 16)% to Cold Resistance Cannot be Frozen | # to Cold Resistancebase_cold_damage_resistance_% | Belts | 150 |
+(15 to 16)% to Cold Resistance Purity of Ice has (30 to 40)% reduced Mana Reservation | # to Cold Resistancebase_cold_damage_resistance_% | Amulets | 150 |
+(2 to 3)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Jewel, Abyss Jewel | 35 |
+(4 to 5)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Jewel, Abyss Jewel | 100 |
+(9 to 10)% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 75 |
+8% to Cold Resistance | # to Cold Resistancebase_cold_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(2 to 3)% increased Spell Damage | # to Critical Strike Multiplier for Spellsbase_spell_critical_strike_multiplier_+ | Jewel | 35 |
(4 to 5)% increased Spell Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier for Spellsbase_spell_critical_strike_multiplier_+ | Jewel | 100 |
+(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier if you've Killed Recentlycritical_strike_multiplier_+_if_enemy_killed_recently | Abyss Jewel | 100 |
+2% to Global Critical Strike Multiplier | # to Critical Strike Multiplier if you've Killed Recentlycritical_strike_multiplier_+_if_enemy_killed_recently | Abyss Jewel | 36 |
+(13 to 14)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier if you've Shattered an Enemy Recentlycritical_strike_multiplier_+_if_enemy_shattered_recently | Rings | 55 |
+(15 to 16)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier if you've Shattered an Enemy Recentlycritical_strike_multiplier_+_if_enemy_shattered_recently | Rings | 100 |
+12% to Global Critical Strike Multiplier | # to Critical Strike Multiplier if you've Shattered an Enemy Recentlycritical_strike_multiplier_+_if_enemy_shattered_recently | Rings | 35 |
(2 to 3)% increased Melee Damage | # to Critical Strike Multiplier while Dual Wieldingglobal_critical_strike_multiplier_while_dual_wielding_+ | Jewel | 48 |
(4 to 5)% increased Melee Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier while Dual Wieldingglobal_critical_strike_multiplier_while_dual_wielding_+ | Jewel | 100 |
(2 to 3)% increased Cold Damage | # to Critical Strike Multiplier with Cold Skillscold_critical_strike_multiplier_+ | Jewel | 48 |
(4 to 5)% increased Cold Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier with Cold Skillscold_critical_strike_multiplier_+ | Jewel | 100 |
(2 to 3)% increased Elemental Damage | # to Critical Strike Multiplier with Elemental Skillselemental_critical_strike_multiplier_+ | Jewel | 35 |
(4 to 5)% increased Elemental Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier with Elemental Skillselemental_critical_strike_multiplier_+ | Jewel | 100 |
(2 to 3)% increased Fire Damage | # to Critical Strike Multiplier with Fire Skillsfire_critical_strike_multiplier_+ | Jewel | 48 |
(4 to 5)% increased Fire Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier with Fire Skillsfire_critical_strike_multiplier_+ | Jewel | 100 |
(2 to 3)% increased Lightning Damage | # to Critical Strike Multiplier with Lightning Skillslightning_critical_strike_multiplier_+ | Jewel | 48 |
(4 to 5)% increased Lightning Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier with Lightning Skillslightning_critical_strike_multiplier_+ | Jewel | 100 |
(2 to 3)% increased Melee Damage | # to Critical Strike Multiplier with One Handed Melee Weaponsone_handed_melee_critical_strike_multiplier_+ | Jewel | 48 |
(4 to 5)% increased Melee Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier with One Handed Melee Weaponsone_handed_melee_critical_strike_multiplier_+ | Jewel | 100 |
(2 to 3)% increased Melee Damage | # to Critical Strike Multiplier with Two Handed Melee Weaponstwo_handed_melee_critical_strike_multiplier_+ | Jewel | 48 |
(4 to 5)% increased Melee Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier with Two Handed Melee Weaponstwo_handed_melee_critical_strike_multiplier_+ | Jewel | 100 |
(10 to 12)% increased Dexterity | # to Dexterityadditional_dexterity | Belts, Amulets | 130 |
(13 to 15)% increased Dexterity | # to Dexterityadditional_dexterity | Belts, Amulets | 160 |
(13 to 15)% increased Dexterity 1% increased Damage per 15 Dexterity | # to Dexterityadditional_dexterity | Amulets | 200 |
(13 to 15)% increased Dexterity 6% increased Evasion Rating per Frenzy Charge | # to Dexterityadditional_dexterity | Belts | 200 |
(7 to 9)% increased Dexterity | # to Dexterityadditional_dexterity | Belts, Amulets | 100 |
+(12 to 14) to Dexterity | # to Dexterityadditional_dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(12 to 14) to Dexterity | # to Dexterityadditional_dexterity | Rings | 100 |
+(15 to 17) to Dexterity | # to Dexterityadditional_dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 130 |
+(15 to 17) to Dexterity | # to Dexterityadditional_dexterity | Rings | 130 |
+(18 to 20) to Dexterity | # to Dexterityadditional_dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 160 |
+(18 to 20) to Dexterity | # to Dexterityadditional_dexterity | Rings | 160 |
+(18 to 20) to Dexterity (5 to 10)% chance to gain a Frenzy Charge on Kill | # to Dexterityadditional_dexterity | Quivers | 200 |
+(18 to 20) to Dexterity +1 to Maximum Frenzy Charges | # to Dexterityadditional_dexterity | Gloves | 200 |
+(18 to 20) to Dexterity 10% chance to gain a Frenzy Charge on Hit | # to Dexterityadditional_dexterity | Body Armours | 200 |
+(18 to 20) to Dexterity 5% increased Dexterity | # to Dexterityadditional_dexterity | Boots, Helmets | 200 |
+(2 to 3) to Dexterity | # to Dexterityadditional_dexterity | Jewel, Abyss Jewel | 42 |
+(4 to 5) to Dexterity | # to Dexterityadditional_dexterity | Jewel, Abyss Jewel | 100 |
+(6 to 8) to Dexterity | # to Dexterityadditional_dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
+(9 to 11) to Dexterity | # to Dexterityadditional_dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
1% increased Spell Damage per 16 Dexterity | # to Dexterityadditional_dexterity | Wands, Sceptres, Daggers | 200 |
6% increased Dexterity +1 to Maximum Frenzy Charges | # to Dexterityadditional_dexterity | Shields | 200 |
6% increased Dexterity You gain Onslaught for 4 seconds on Hit | # to Dexterityadditional_dexterity | Rings | 200 |
Adds (1 to 2) to (3 to 4) Cold Damage to Attacks with this Weapon per 10 Dexterity | # to Dexterityadditional_dexterity | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
Adds (2 to 3) to (4 to 5) Cold Damage to Attacks with this Weapon per 10 Dexterity | # to Dexterityadditional_dexterity | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
+(12 to 14) to Dexterity +(12 to 14) to Intelligence | # to Dexterity and Intelligenceadditional_dexterity_and_intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(2 to 3) to Dexterity +(2 to 3) to Intelligence | # to Dexterity and Intelligenceadditional_dexterity_and_intelligence | Jewel, Abyss Jewel | 27 |
+(4 to 5) to Dexterity +(4 to 5) to Intelligence | # to Dexterity and Intelligenceadditional_dexterity_and_intelligence | Jewel, Abyss Jewel | 100 |
+(6 to 8) to Dexterity +(6 to 8) to Intelligence | # to Dexterity and Intelligenceadditional_dexterity_and_intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
+(9 to 11) to Dexterity +(9 to 11) to Intelligence | # to Dexterity and Intelligenceadditional_dexterity_and_intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
(10 to 12)% increased Evasion Rating | # to Evasion Ratingbase_evasion_rating | Rings, Belts, Quivers | 300 |
(13 to 15)% increased Evasion Rating | # to Evasion Ratingbase_evasion_rating | Rings, Belts, Quivers | 450 |
(13 to 15)% increased Evasion Rating (16 to 25)% chance to Avoid Elemental Ailments | # to Evasion Ratingbase_evasion_rating | Rings, Belts, Quivers | 1000 |
(13 to 15)% increased Evasion Rating +(4 to 6)% chance to Evade Attacks while affected by Grace | # to Evasion Ratingbase_evasion_rating | Belts | 1000 |
(3 to 4)% increased Evasion Rating | # to Evasion Ratingbase_evasion_rating | Abyss Jewel | 450 |
(5 to 6)% increased Evasion Rating | # to Evasion Ratingbase_evasion_rating | Abyss Jewel | 1000 |
(7 to 9)% increased Evasion Rating | # to Evasion Ratingbase_evasion_rating | Rings, Belts, Quivers | 150 |
+(15 to 20) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Boots, Helmets, Gloves | 35 |
+(15 to 20) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Body Armours, Shields | 175 |
+(21 to 30) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Boots, Helmets, Gloves | 75 |
+(21 to 30) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Body Armours, Shields | 375 |
+(31 to 40) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Boots, Helmets, Gloves | 105 |
+(31 to 40) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Body Armours, Shields | 575 |
+(41 to 55) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Boots, Helmets, Gloves | 145 |
+(41 to 55) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Body Armours, Shields | 775 |
+(56 to 70) to Evasion Rating | # to Evasion Ratinglocal_base_evasion_rating | Boots, Helmets, Gloves | 195 |
+(56 to 70) to Evasion Rating +2% chance to Evade Attacks | # to Evasion Ratinglocal_base_evasion_rating | Boots, Helmets, Gloves | 245 |
+(56 to 70) to Evasion Rating +2% chance to Evade Attacks | # to Evasion Ratinglocal_base_evasion_rating | Body Armours, Shields | 1050 |
+(56 to 70) to Evasion Rating +3% chance to Evade Attacks | # to Evasion Ratinglocal_base_evasion_rating | Boots, Helmets, Gloves | 1000 |
+(56 to 70) to Evasion Rating +3% chance to Evade Attacks | # to Evasion Ratinglocal_base_evasion_rating | Body Armours, Shields | 1400 |
+(56 to 70) to Evasion Rating +4% chance to Evade Attacks | # to Evasion Ratinglocal_base_evasion_rating | Body Armours, Shields | 2000 |
(10 to 12)% increased Evasion Rating | # to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1200 |
(13 to 15)% increased Evasion Rating | # to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 5000 |
(14 to 16)% increased Evasion Rating | # to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1100 |
(17 to 19)% increased Evasion Rating | # to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 2200 |
(20 to 22)% increased Evasion Rating | # to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5000 |
(3 to 4)% increased Evasion Rating | # to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recently | Jewel, Abyss Jewel | 800 |
(5 to 6)% increased Evasion Rating | # to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recently | Jewel, Abyss Jewel | 2000 |
(7 to 9)% increased Evasion Rating | # to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 600 |
+(9 to 10)% to Fire Resistance +(7 to 8)% to Chaos Resistance | # to Fire and Chaos Resistancesfire_and_chaos_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+8% to Fire Resistance +(5 to 6)% to Chaos Resistance | # to Fire and Chaos Resistancesfire_and_chaos_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
+(11 to 12)% to Fire Resistance +(11 to 12)% to Cold Resistance | # to Fire and Cold Resistancesfire_and_cold_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(2 to 3)% to Fire Resistance +(2 to 3)% to Cold Resistance | # to Fire and Cold Resistancesfire_and_cold_damage_resistance_% | Jewel, Abyss Jewel | 34 |
+(4 to 5)% to Fire Resistance +(4 to 5)% to Cold Resistance | # to Fire and Cold Resistancesfire_and_cold_damage_resistance_% | Jewel, Abyss Jewel | 100 |
+(9 to 10)% to Fire Resistance +(9 to 10)% to Cold Resistance | # to Fire and Cold Resistancesfire_and_cold_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
+8% to Fire Resistance +8% to Cold Resistance | # to Fire and Cold Resistancesfire_and_cold_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
+(11 to 12)% to Fire Resistance +(11 to 12)% to Lightning Resistance | # to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(2 to 3)% to Fire Resistance +(2 to 3)% to Lightning Resistance | # to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_% | Jewel, Abyss Jewel | 34 |
+(4 to 5)% to Fire Resistance +(4 to 5)% to Lightning Resistance | # to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_% | Jewel, Abyss Jewel | 100 |
+(9 to 10)% to Fire Resistance +(9 to 10)% to Lightning Resistance | # to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
+8% to Fire Resistance +8% to Lightning Resistance | # to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
(-15 to -10) Fire Damage taken when Hit | # to Fire Resistancebase_fire_damage_resistance_% | Rings | 50 |
(-40 to -16) Fire Damage taken when Hit | # to Fire Resistancebase_fire_damage_resistance_% | Rings | 100 |
(-80 to -40) Fire Damage taken when Hit | # to Fire Resistancebase_fire_damage_resistance_% | Rings | 150 |
+(11 to 12)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Belts, Amulets | 50 |
+(11 to 12)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(13 to 14)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Belts, Amulets | 100 |
+(13 to 14)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 125 |
+(15 to 16)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Belts, Amulets | 140 |
+(15 to 16)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers | 140 |
+(15 to 16)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 150 |
+(15 to 16)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 150 |
+(15 to 16)% to Fire Resistance (7 to 10)% of Physical Damage from Hits taken as Fire Damage | # to Fire Resistancebase_fire_damage_resistance_% | Body Armours | 150 |
+(15 to 16)% to Fire Resistance +1% to maximum Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Boots, Helmets, Gloves, Quivers | 150 |
+(15 to 16)% to Fire Resistance +3% to maximum Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Shields | 150 |
+(15 to 16)% to Fire Resistance Cannot be Ignited | # to Fire Resistancebase_fire_damage_resistance_% | Belts | 150 |
+(15 to 16)% to Fire Resistance Purity of Fire has (30 to 40)% reduced Mana Reservation | # to Fire Resistancebase_fire_damage_resistance_% | Amulets | 150 |
+(2 to 3)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Jewel, Abyss Jewel | 35 |
+(4 to 5)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Jewel, Abyss Jewel | 100 |
+(9 to 10)% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 75 |
+8% to Fire Resistance | # to Fire Resistancebase_fire_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
+(13 to 14)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Amulets | 70 |
+(15 to 16)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Rings | 30 |
+(15 to 16)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Amulets | 90 |
+(15 to 17)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 25 |
+(15 to 17)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Quivers | 40 |
+(17 to 18)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Rings | 60 |
+(17 to 18)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Amulets | 105 |
+(18 to 20)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
+(18 to 20)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Quivers | 70 |
+(19 to 20)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Rings | 100 |
+(19 to 20)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Amulets | 300 |
+(21 to 23)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 75 |
+(21 to 23)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Quivers | 90 |
+(24 to 26)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(24 to 26)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Quivers | 105 |
+(27 to 30)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
+(27 to 30)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Quivers | 300 |
+(3 to 4)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Jewel, Abyss Jewel | 100 |
+12% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Amulets | 40 |
+2% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplierbase_critical_strike_multiplier_+ | Jewel, Abyss Jewel | 30 |
(10 to 12)% increased Intelligence | # to Intelligenceadditional_intelligence | Belts, Amulets | 130 |
(13 to 15)% increased Intelligence | # to Intelligenceadditional_intelligence | Belts, Amulets | 160 |
(13 to 15)% increased Intelligence 1% increased Damage per 15 Intelligence | # to Intelligenceadditional_intelligence | Amulets | 200 |
(13 to 15)% increased Intelligence 6% increased Spell Damage per Power Charge | # to Intelligenceadditional_intelligence | Belts | 200 |
(7 to 9)% increased Intelligence | # to Intelligenceadditional_intelligence | Belts, Amulets | 100 |
+(12 to 14) to Intelligence | # to Intelligenceadditional_intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(12 to 14) to Intelligence | # to Intelligenceadditional_intelligence | Rings | 100 |
+(15 to 17) to Intelligence | # to Intelligenceadditional_intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 130 |
+(15 to 17) to Intelligence | # to Intelligenceadditional_intelligence | Rings | 130 |
+(18 to 20) to Intelligence | # to Intelligenceadditional_intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 160 |
+(18 to 20) to Intelligence | # to Intelligenceadditional_intelligence | Rings | 160 |
+(18 to 20) to Intelligence +1 to Maximum Power Charges | # to Intelligenceadditional_intelligence | Helmets | 200 |
+(18 to 20) to Intelligence 15% chance to gain a Power Charge on Critical Strike | # to Intelligenceadditional_intelligence | Body Armours | 200 |
+(18 to 20) to Intelligence 5% increased Intelligence | # to Intelligenceadditional_intelligence | Boots, Gloves, Quivers | 200 |
+(2 to 3) to Intelligence | # to Intelligenceadditional_intelligence | Jewel, Abyss Jewel | 42 |
+(4 to 5) to Intelligence | # to Intelligenceadditional_intelligence | Jewel, Abyss Jewel | 100 |
+(6 to 8) to Intelligence | # to Intelligenceadditional_intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
+(9 to 11) to Intelligence | # to Intelligenceadditional_intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
1% increased Spell Damage per 10 Intelligence | # to Intelligenceadditional_intelligence | Staves | 200 |
1% increased Spell Damage per 16 Intelligence | # to Intelligenceadditional_intelligence | Wands, Sceptres, Daggers | 200 |
6% increased Intelligence +1 to Maximum Power Charges | # to Intelligenceadditional_intelligence | Shields | 200 |
6% increased Intelligence Gain Arcane Surge on Hit with Spells | # to Intelligenceadditional_intelligence | Rings | 200 |
Adds 1 to (5 to 6) Lightning Damage to Attacks with this Weapon per 10 Intelligence | # to Intelligenceadditional_intelligence | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
Adds 1 to (7 to 8) Lightning Damage to Attacks with this Weapon per 10 Intelligence | # to Intelligenceadditional_intelligence | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
+(2 to 3)% to Quality of Socketed AoE Gems | # to Level of Socketed AoE Gemslocal_socketed_area_of_effect_gem_level_+ | Gloves, Helmets | 2 |
+(4 to 6)% to Quality of Socketed AoE Gems | # to Level of Socketed AoE Gemslocal_socketed_area_of_effect_gem_level_+ | Gloves, Helmets | 5 |
+(2 to 3)% to Quality of Socketed Aura Gems | # to Level of Socketed Aura Gemslocal_socketed_aura_gem_level_+ | Helmets | 3 |
+(4 to 6)% to Quality of Socketed Aura Gems | # to Level of Socketed Aura Gemslocal_socketed_aura_gem_level_+ | Helmets | 5 |
+1 to Level of Socketed Aura Gems | # to Level of Socketed Aura Gemslocal_socketed_aura_gem_level_+ | Helmets | 10 |
+(2 to 3)% to Quality of Socketed Bow Gems | # to Level of Socketed Bow Gemslocal_socketed_bow_gem_level_+ | Bows | 3 |
+(4 to 6)% to Quality of Socketed Bow Gems | # to Level of Socketed Bow Gemslocal_socketed_bow_gem_level_+ | Bows | 5 |
+1 to Level of Socketed Bow Gems | # to Level of Socketed Bow Gemslocal_socketed_bow_gem_level_+ | Bows | 10 |
+(2 to 3)% to Quality of Socketed Chaos Gems | # to Level of Socketed Chaos Gemslocal_socketed_chaos_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 3 |
+(4 to 6)% to Quality of Socketed Chaos Gems | # to Level of Socketed Chaos Gemslocal_socketed_chaos_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
+1 to Level of Socketed Chaos Gems | # to Level of Socketed Chaos Gemslocal_socketed_chaos_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
+(2 to 3)% to Quality of Socketed Cold Gems | # to Level of Socketed Cold Gemslocal_socketed_cold_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 3 |
+(4 to 6)% to Quality of Socketed Cold Gems | # to Level of Socketed Cold Gemslocal_socketed_cold_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
+1 to Level of Socketed Cold Gems | # to Level of Socketed Cold Gemslocal_socketed_cold_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
+(2 to 3)% to Quality of Socketed Dexterity Gems | # to Level of Socketed Dexterity Gemslocal_socketed_dexterity_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 1 |
+(4 to 6)% to Quality of Socketed Dexterity Gems | # to Level of Socketed Dexterity Gemslocal_socketed_dexterity_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 2 |
+1 to Level of Socketed Dexterity Gems | # to Level of Socketed Dexterity Gemslocal_socketed_dexterity_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 5 |
+(2 to 3)% to Quality of Socketed Fire Gems | # to Level of Socketed Fire Gemslocal_socketed_fire_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 3 |
+(4 to 6)% to Quality of Socketed Fire Gems | # to Level of Socketed Fire Gemslocal_socketed_fire_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
+1 to Level of Socketed Fire Gems | # to Level of Socketed Fire Gemslocal_socketed_fire_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
+(2 to 3)% to Quality of Socketed Gems | # to Level of Socketed Gemslocal_socketed_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1 |
+(4 to 6)% to Quality of Socketed Gems | # to Level of Socketed Gemslocal_socketed_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 2 |
+1 to Level of Socketed Gems | # to Level of Socketed Gemslocal_socketed_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
Grants Level 10 Anger Skill Grants Level 10 Hatred Skill Grants Level 10 Wrath Skill | # to Level of Socketed Gemslocal_socketed_gem_level_+ | Rings | 4 |
Grants Level 15 Anger Skill Grants Level 15 Hatred Skill Grants Level 15 Wrath Skill | # to Level of Socketed Gemslocal_socketed_gem_level_+ | Rings | 7 |
Has 1 Socket | # to Level of Socketed Gemslocal_socketed_gem_level_+ | Rings | 20 |
+(2 to 3)% to Quality of Socketed Intelligence Gems | # to Level of Socketed Intelligence Gemslocal_socketed_intelligence_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 1 |
+(4 to 6)% to Quality of Socketed Intelligence Gems | # to Level of Socketed Intelligence Gemslocal_socketed_intelligence_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 2 |
+1 to Level of Socketed Intelligence Gems | # to Level of Socketed Intelligence Gemslocal_socketed_intelligence_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 5 |
+(2 to 3)% to Quality of Socketed Lightning Gems | # to Level of Socketed Lightning Gemslocal_socketed_lightning_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 3 |
+(4 to 6)% to Quality of Socketed Lightning Gems | # to Level of Socketed Lightning Gemslocal_socketed_lightning_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
+1 to Level of Socketed Lightning Gems | # to Level of Socketed Lightning Gemslocal_socketed_lightning_gem_level_+ | Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
+(2 to 3)% to Quality of Socketed Melee Gems | # to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+ | Gloves, Helmets | 2 |
+(2 to 3)% to Quality of Socketed Melee Gems | # to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+ | Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 3 |
+(4 to 6)% to Quality of Socketed Melee Gems | # to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+ | Gloves, Helmets | 5 |
+(4 to 6)% to Quality of Socketed Melee Gems | # to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+ | Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 5 |
+1 to Level of Socketed Melee Gems | # to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+ | Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 10 |
Minions deal (11 to 12)% increased Damage | # to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+ | Helmets | 6 |
Minions deal (13 to 14)% increased Damage | # to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+ | Helmets | 8 |
Minions deal (15 to 16)% increased Damage +1 to Level of Socketed Minion Gems | # to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+ | Helmets | 20 |
Minions deal (9 to 10)% increased Damage | # to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+ | Helmets | 4 |
Minions deal 8% increased Damage | # to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+ | Helmets | 2 |
+(2 to 3)% to Quality of Socketed Projectile Gems | # to Level of Socketed Projectile Gemslocal_socketed_projectile_gem_level_+ | Gloves, Helmets | 2 |
+(4 to 6)% to Quality of Socketed Projectile Gems | # to Level of Socketed Projectile Gemslocal_socketed_projectile_gem_level_+ | Gloves, Helmets | 5 |
+(2 to 3)% to Quality of Socketed Strength Gems | # to Level of Socketed Strength Gemslocal_socketed_strength_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 1 |
+(4 to 6)% to Quality of Socketed Strength Gems | # to Level of Socketed Strength Gemslocal_socketed_strength_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 2 |
+1 to Level of Socketed Strength Gems | # to Level of Socketed Strength Gemslocal_socketed_strength_gem_level_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours | 5 |
+(2 to 3)% to Quality of Socketed Support Gems | # to Level of Socketed Support Gemslocal_socketed_support_gem_level_+ | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 3 |
+(4 to 6)% to Quality of Socketed Support Gems | # to Level of Socketed Support Gemslocal_socketed_support_gem_level_+ | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
+1 to Level of Socketed Support Gems | # to Level of Socketed Support Gemslocal_socketed_support_gem_level_+ | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
+(9 to 10)% to Lightning Resistance +(7 to 8)% to Chaos Resistance | # to Lightning and Chaos Resistanceslightning_and_chaos_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+8% to Lightning Resistance +(5 to 6)% to Chaos Resistance | # to Lightning and Chaos Resistanceslightning_and_chaos_damage_resistance_% | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
(-15 to -10) Lightning Damage taken when Hit | # to Lightning Resistancebase_lightning_damage_resistance_% | Rings | 50 |
(-40 to -16) Lightning Damage taken when Hit | # to Lightning Resistancebase_lightning_damage_resistance_% | Rings | 100 |
(-80 to -40) Lightning Damage taken when Hit | # to Lightning Resistancebase_lightning_damage_resistance_% | Rings | 150 |
+(11 to 12)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Belts, Amulets | 50 |
+(11 to 12)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(13 to 14)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Belts, Amulets | 100 |
+(13 to 14)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 125 |
+(15 to 16)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Belts, Amulets | 140 |
+(15 to 16)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers | 140 |
+(15 to 16)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 150 |
+(15 to 16)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 150 |
+(15 to 16)% to Lightning Resistance (7 to 10)% of Physical Damage from Hits taken as Lightning Damage | # to Lightning Resistancebase_lightning_damage_resistance_% | Body Armours | 150 |
+(15 to 16)% to Lightning Resistance +1% to maximum Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Boots, Helmets, Gloves, Quivers | 150 |
+(15 to 16)% to Lightning Resistance +3% to maximum Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Shields | 150 |
+(15 to 16)% to Lightning Resistance Cannot be Shocked | # to Lightning Resistancebase_lightning_damage_resistance_% | Belts | 150 |
+(15 to 16)% to Lightning Resistance Purity of Lightning has (30 to 40)% reduced Mana Reservation | # to Lightning Resistancebase_lightning_damage_resistance_% | Amulets | 150 |
+(2 to 3)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Jewel, Abyss Jewel | 35 |
+(4 to 5)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Jewel, Abyss Jewel | 100 |
+(9 to 10)% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 75 |
+8% to Lightning Resistance | # to Lightning Resistancebase_lightning_damage_resistance_% | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(10 to 11)% increased Energy Shield Recharge Rate | # to maximum Energy Shieldbase_maximum_energy_shield | Quivers | 100 |
(10 to 13)% increased maximum Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Belts | 100 |
(12 to 15)% increased Energy Shield Recharge Rate | # to maximum Energy Shieldbase_maximum_energy_shield | Quivers | 130 |
(12 to 15)% increased Energy Shield Recharge Rate 0.3% of Spell Damage Leeched as Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Quivers | 500 |
(14 to 16)% increased maximum Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Belts | 130 |
(14 to 16)% increased maximum Energy Shield (1.2 to 2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline | # to maximum Energy Shieldbase_maximum_energy_shield | Belts | 500 |
(4 to 5)% increased maximum Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Amulets, Rings | 50 |
(6 to 7)% increased maximum Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Amulets, Rings | 100 |
(7 to 9)% increased maximum Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Belts | 50 |
(8 to 10)% increased maximum Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Amulets, Rings | 130 |
(8 to 10)% increased maximum Energy Shield (7 to 10)% faster start of Energy Shield Recharge | # to maximum Energy Shieldbase_maximum_energy_shield | Rings | 500 |
(8 to 10)% increased maximum Energy Shield 10% increased Maximum total Recovery per second from Energy Shield Leech | # to maximum Energy Shieldbase_maximum_energy_shield | Amulets | 500 |
(8 to 9)% increased Energy Shield Recharge Rate | # to maximum Energy Shieldbase_maximum_energy_shield | Quivers | 50 |
+(11 to 14) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Boots, Helmets, Gloves | 75 |
+(11 to 14) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Body Armours, Shields | 100 |
+(15 to 18) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Boots, Helmets, Gloves | 100 |
+(15 to 18) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Body Armours, Shields | 150 |
+(19 to 23) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Boots, Helmets, Gloves | 125 |
+(19 to 23) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Body Armours, Shields | 200 |
+(24 to 30) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Boots, Helmets, Gloves | 150 |
+(24 to 30) to maximum Energy Shield (0.6 to 0.7)% of Energy Shield Regenerated per second | # to maximum Energy Shieldlocal_energy_shield | Boots, Helmets, Gloves | 175 |
+(24 to 30) to maximum Energy Shield (0.6 to 0.7)% of Energy Shield Regenerated per second | # to maximum Energy Shieldlocal_energy_shield | Body Armours, Shields | 300 |
+(24 to 30) to maximum Energy Shield (0.8 to 0.9)% of Energy Shield Regenerated per second | # to maximum Energy Shieldlocal_energy_shield | Body Armours, Shields | 370 |
+(24 to 30) to maximum Energy Shield (0.8 to 0.9)% of Energy Shield Regenerated per second | # to maximum Energy Shieldlocal_energy_shield | Boots, Helmets, Gloves | 500 |
+(24 to 30) to maximum Energy Shield 1% of Energy Shield Regenerated per second | # to maximum Energy Shieldlocal_energy_shield | Body Armours, Shields | 500 |
+(3 to 4) to maximum Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Abyss Jewel | 135 |
+(5 to 6) to maximum Energy Shield | # to maximum Energy Shieldbase_maximum_energy_shield | Abyss Jewel | 500 |
+(8 to 10) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Body Armours, Shields | 50 |
+(8 to 10) to maximum Energy Shield | # to maximum Energy Shieldlocal_energy_shield | Boots, Helmets, Gloves | 50 |
(5 to 6)% increased maximum Life | # to maximum Lifebase_maximum_life | Amulets, Rings | 230 |
(5 to 6)% increased maximum Life | # to maximum Lifebase_maximum_life | Quivers, Belts | 280 |
(5 to 6)% increased maximum Life | # to maximum Lifebase_maximum_life | Body Armours | 475 |
(5 to 6)% increased maximum Life | # to maximum Lifebase_maximum_life | Boots, Helmets, Gloves, Shields | 1000 |
(7 to 8)% increased maximum Life | # to maximum Lifebase_maximum_life | Amulets, Rings | 1000 |
(7 to 8)% increased maximum Life | # to maximum Lifebase_maximum_life | Quivers, Belts | 1000 |
(8 to 10)% increased maximum Life | # to maximum Lifebase_maximum_life | Body Armours | 1000 |
+(11 to 14) to maximum Life | # to maximum Lifebase_maximum_life | Boots, Helmets, Gloves, Body Armours, Shields | 175 |
+(15 to 19) to maximum Life | # to maximum Lifebase_maximum_life | Boots, Helmets, Gloves, Body Armours, Shields | 250 |
+(20 to 24) to maximum Life | # to maximum Lifebase_maximum_life | Boots, Helmets, Gloves, Body Armours, Shields | 325 |
+(25 to 30) to maximum Life 4% increased maximum Life | # to maximum Lifebase_maximum_life | Boots, Helmets, Gloves, Body Armours, Shields | 400 |
+(3 to 4) to maximum Life | # to maximum Lifebase_maximum_life | Abyss Jewel | 130 |
+(5 to 6) to maximum Life | # to maximum Lifebase_maximum_life | Abyss Jewel | 500 |
+(8 to 10) to maximum Life | # to maximum Lifebase_maximum_life | Boots, Helmets, Gloves, Body Armours, Shields | 100 |
4% increased maximum Life | # to maximum Lifebase_maximum_life | Quivers, Belts, Amulets, Rings | 200 |
(12 to 14)% increased Attack Damage per 500 Maximum Mana (12 to 14)% increased Spell Damage per 500 Maximum Mana | # to maximum Manabase_maximum_mana | Staves | 500 |
(6 to 8)% increased Attack Damage per 500 Maximum Mana | # to maximum Manabase_maximum_mana | Claws | 500 |
(6 to 8)% increased Attack Damage per 500 Maximum Mana (6 to 8)% increased Spell Damage per 500 Maximum Mana | # to maximum Manabase_maximum_mana | Sceptres, Daggers, Wands | 500 |
(7 to 8)% increased maximum Mana | # to maximum Manabase_maximum_mana | Amulets, Rings | 200 |
(7 to 8)% increased maximum Mana | # to maximum Manabase_maximum_mana | Boots, Helmets, Gloves | 335 |
(7 to 8)% increased maximum Mana | # to maximum Manabase_maximum_mana | Body Armours, Shields | 500 |
(7 to 8)% increased maximum Mana (6 to 8)% increased Attack Damage per 500 Maximum Mana (6 to 8)% increased Spell Damage per 500 Maximum Mana | # to maximum Manabase_maximum_mana | Shields | 200 |
(9 to 10)% increased maximum Mana | # to maximum Manabase_maximum_mana | Amulets, Rings | 500 |
(9 to 10)% increased maximum Mana | # to maximum Manabase_maximum_mana | Boots, Helmets, Gloves | 500 |
+(11 to 14) to maximum Mana | # to maximum Manabase_maximum_mana | Body Armours, Shields, Claws | 100 |
+(11 to 14) to maximum Mana | # to maximum Manabase_maximum_mana | Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves | 125 |
+(15 to 19) to maximum Mana | # to maximum Manabase_maximum_mana | Body Armours, Shields, Claws | 150 |
+(15 to 19) to maximum Mana | # to maximum Manabase_maximum_mana | Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves | 175 |
+(2 to 3) to maximum Mana | # to maximum Manabase_maximum_mana | Abyss Jewel | 130 |
+(20 to 24) to maximum Mana | # to maximum Manabase_maximum_mana | Body Armours, Shields, Claws | 175 |
+(20 to 24) to maximum Mana | # to maximum Manabase_maximum_mana | Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves | 230 |
+(25 to 30) to maximum Mana | # to maximum Manabase_maximum_mana | Claws | 200 |
+(25 to 30) to maximum Mana | # to maximum Manabase_maximum_mana | Sceptres, Daggers, Wands, Staves | 280 |
+(25 to 30) to maximum Mana 6% increased maximum Mana | # to maximum Manabase_maximum_mana | Body Armours | 200 |
+(25 to 30) to maximum Mana 6% increased maximum Mana | # to maximum Manabase_maximum_mana | Boots, Helmets, Gloves | 280 |
+(4 to 5) to maximum Mana | # to maximum Manabase_maximum_mana | Abyss Jewel | 500 |
+(8 to 10) to maximum Mana | # to maximum Manabase_maximum_mana | Body Armours, Shields, Claws | 50 |
+(8 to 10) to maximum Mana | # to maximum Manabase_maximum_mana | Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves | 70 |
6% increased maximum Mana | # to maximum Manabase_maximum_mana | Amulets, Rings | 100 |
Minions deal (11 to 12)% increased Damage | # to maximum number of Spectresbase_number_of_spectres_allowed | Boots | 1 |
Minions deal (13 to 14)% increased Damage | # to maximum number of Spectresbase_number_of_spectres_allowed | Boots | 2 |
Minions deal (15 to 16)% increased Damage Spectres have (30 to 35)% increased Damage | # to maximum number of Spectresbase_number_of_spectres_allowed | Boots | 5 |
Minions deal (11 to 12)% increased Damage Zombies deal (30 to 35)% increased Damage Skeletons deal (30 to 35)% increased Damage | # to maximum number of Zombiesbase_number_of_zombies_allowed | Helmets, Body Armours | 5 |
Minions deal (9 to 10)% increased Damage | # to maximum number of Zombiesbase_number_of_zombies_allowed | Helmets, Body Armours | 2 |
Minions deal 8% increased Damage | # to maximum number of Zombiesbase_number_of_zombies_allowed | Helmets, Body Armours | 1 |
(2 to 3)% increased Melee Damage | # to Melee Critical Strike Multipliermelee_weapon_critical_strike_multiplier_+ | Jewel | 35 |
(4 to 5)% increased Melee Damage +(3 to 4)% to Global Critical Strike Multiplier | # to Melee Critical Strike Multipliermelee_weapon_critical_strike_multiplier_+ | Jewel | 100 |
(12 to 15)% increased Endurance Charge Duration | # to Minimum Endurance Chargesbase_minimum_endurance_charges | Rings, Amulets | 2 |
(3 to 4)% increased Damage per Endurance Charge | # to Minimum Endurance Chargesbase_minimum_endurance_charges | Amulets | 5 |
(8 to 11)% increased Endurance Charge Duration | # to Minimum Endurance Chargesbase_minimum_endurance_charges | Rings, Amulets | 1 |
0.4% of Physical Attack Damage Leeched as Life | # to Minimum Endurance Chargeslife_leech_from_physical_attack_damage_permyriad | Gloves, Amulets | 100 |
0.4% of Physical Attack Damage Leeched as Life | # to Minimum Endurance Chargeslocal_life_leech_from_physical_damage_permyriad | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(12 to 15)% increased Frenzy Charge Duration | # to Minimum Frenzy Chargesbase_minimum_frenzy_charges | Rings, Amulets | 2 |
(3 to 4)% increased Damage per Frenzy Charge | # to Minimum Frenzy Chargesbase_minimum_frenzy_charges | Amulets | 5 |
(8 to 11)% increased Frenzy Charge Duration | # to Minimum Frenzy Chargesbase_minimum_frenzy_charges | Rings, Amulets | 1 |
6% increased Evasion Rating per Frenzy Charge | # to Minimum Frenzy Chargesbase_minimum_frenzy_charges | Rings | 5 |
(12 to 15)% increased Power Charge Duration | # to Minimum Power Chargesbase_minimum_power_charges | Rings, Amulets | 2 |
(3 to 4)% increased Damage per Power Charge | # to Minimum Power Chargesbase_minimum_power_charges | Amulets | 5 |
(8 to 11)% increased Power Charge Duration | # to Minimum Power Chargesbase_minimum_power_charges | Rings, Amulets | 1 |
6% increased Spell Damage per Power Charge | # to Minimum Power Chargesbase_minimum_power_charges | Rings | 5 |
+(11 to 12)% to Non-Ailment Chaos Damage over Time Multiplier | # to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+ | Wands | 90 |
+(13 to 15)% to Non-Ailment Chaos Damage over Time Multiplier | # to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+ | Wands | 500 |
+(21 to 23)% to Non-Ailment Chaos Damage over Time Multiplier | # to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+ | Staves | 100 |
+(24 to 26)% to Non-Ailment Chaos Damage over Time Multiplier | # to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+ | Staves | 200 |
+(27 to 30)% to Non-Ailment Chaos Damage over Time Multiplier | # to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+ | Staves | 500 |
+(9 to 10)% to Non-Ailment Chaos Damage over Time Multiplier | # to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+ | Wands | 45 |
+(2 to 3)% to Quality of Socketed Gems | # to Quality of Socketed Gemslocal_socketed_gem_quality_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields | 20 |
+(4 to 6)% to Quality of Socketed Gems | # to Quality of Socketed Gemslocal_socketed_gem_quality_+ | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields | 50 |
(10 to 12)% increased Strength | # to Strengthadditional_strength | Belts, Amulets | 130 |
(13 to 15)% increased Strength | # to Strengthadditional_strength | Belts, Amulets | 160 |
(13 to 15)% increased Strength 0.3% of maximum Life Regenerated per second per Endurance Charge | # to Strengthadditional_strength | Belts | 200 |
(13 to 15)% increased Strength 1% increased Damage per 15 Strength | # to Strengthadditional_strength | Amulets | 200 |
(7 to 9)% increased Strength | # to Strengthadditional_strength | Belts, Amulets | 100 |
+(12 to 14) to Strength | # to Strengthadditional_strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(12 to 14) to Strength | # to Strengthadditional_strength | Rings | 100 |
+(15 to 17) to Strength | # to Strengthadditional_strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 130 |
+(15 to 17) to Strength | # to Strengthadditional_strength | Rings | 130 |
+(18 to 20) to Strength | # to Strengthadditional_strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 160 |
+(18 to 20) to Strength | # to Strengthadditional_strength | Rings | 160 |
+(18 to 20) to Strength +1 to Maximum Endurance Charges | # to Strengthadditional_strength | Boots | 200 |
+(18 to 20) to Strength 5% increased Strength | # to Strengthadditional_strength | Helmets, Gloves, Quivers | 200 |
+(18 to 20) to Strength Gain an Endurance Charge every second if you've been Hit Recently | # to Strengthadditional_strength | Body Armours | 200 |
+(2 to 3) to Strength | # to Strengthadditional_strength | Jewel, Abyss Jewel | 42 |
+(4 to 5) to Strength | # to Strengthadditional_strength | Jewel, Abyss Jewel | 100 |
+(6 to 8) to Strength | # to Strengthadditional_strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
+(9 to 11) to Strength | # to Strengthadditional_strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
1% increased Spell Damage per 10 Strength | # to Strengthadditional_strength | Staves | 200 |
1% increased Spell Damage per 16 Strength | # to Strengthadditional_strength | Wands, Sceptres, Daggers | 200 |
6% increased Strength +1 to Maximum Endurance Charges | # to Strengthadditional_strength | Shields | 200 |
6% increased Strength Intimidate Enemies for 4 seconds on Hit with Attacks | # to Strengthadditional_strength | Rings | 200 |
Adds (1 to 2) to (3 to 4) Fire Damage to Attacks with this Weapon per 10 Strength | # to Strengthadditional_strength | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
Adds (2 to 3) to (4 to 5) Fire Damage to Attacks with this Weapon per 10 Strength | # to Strengthadditional_strength | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
+(12 to 14) to Strength +(12 to 14) to Dexterity | # to Strength and Dexterityadditional_strength_and_dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(2 to 3) to Strength +(2 to 3) to Dexterity | # to Strength and Dexterityadditional_strength_and_dexterity | Jewel, Abyss Jewel | 27 |
+(4 to 5) to Strength +(4 to 5) to Dexterity | # to Strength and Dexterityadditional_strength_and_dexterity | Jewel, Abyss Jewel | 100 |
+(6 to 8) to Strength +(6 to 8) to Dexterity | # to Strength and Dexterityadditional_strength_and_dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
+(9 to 11) to Strength +(9 to 11) to Dexterity | # to Strength and Dexterityadditional_strength_and_dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
+(12 to 14) to Strength +(12 to 14) to Intelligence | # to Strength and Intelligenceadditional_strength_and_intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(2 to 3) to Strength +(2 to 3) to Intelligence | # to Strength and Intelligenceadditional_strength_and_intelligence | Jewel, Abyss Jewel | 27 |
+(4 to 5) to Strength +(4 to 5) to Intelligence | # to Strength and Intelligenceadditional_strength_and_intelligence | Jewel, Abyss Jewel | 100 |
+(6 to 8) to Strength +(6 to 8) to Intelligence | # to Strength and Intelligenceadditional_strength_and_intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
+(9 to 11) to Strength +(9 to 11) to Intelligence | # to Strength and Intelligenceadditional_strength_and_intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
-1 to Total Mana Cost of Skills | # to Total Mana Cost of Skillsskill_mana_cost_+ | Rings, Amulets | -12 |
-2 to Total Mana Cost of Skills | # to Total Mana Cost of Skillsskill_mana_cost_+ | Rings, Amulets | -24 |
-3 to Total Mana Cost of Skills | # to Total Mana Cost of Skillsskill_mana_cost_+ | Rings, Amulets | -50 |
+1 to Weapon range | # to Weapon rangelocal_weapon_range_+ | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 7 |
+2 to Weapon range | # to Weapon rangelocal_weapon_range_+ | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
(-15 to -11) Physical Damage taken from Attacks | #% additional Physical Damage Reductionbase_additional_physical_damage_reduction_% | Quivers, Shields | 6 |
(-20 to -16) Physical Damage taken from Attacks | #% additional Physical Damage Reductionbase_additional_physical_damage_reduction_% | Quivers, Shields | 12 |
(-25 to -21) Physical Damage taken from Attacks | #% additional Physical Damage Reductionbase_additional_physical_damage_reduction_% | Quivers, Shields | 50 |
2% additional Physical Damage Reduction | #% additional Physical Damage Reductionbase_additional_physical_damage_reduction_% | Body Armours | 5 |
3% additional Physical Damage Reduction | #% additional Physical Damage Reductionbase_additional_physical_damage_reduction_% | Body Armours | 9 |
4% additional Physical Damage Reduction | #% additional Physical Damage Reductionbase_additional_physical_damage_reduction_% | Body Armours | 50 |
(-10 to -8) Physical Damage taken from Attacks | #% additional Physical Damage Reduction against Abyssal Monstersadditional_physical_damage_reduction_%_vs_abyssal_monsters | Abyss Jewel | 50 |
(-7 to -5) Physical Damage taken from Attacks | #% additional Physical Damage Reduction against Abyssal Monstersadditional_physical_damage_reduction_%_vs_abyssal_monsters | Abyss Jewel | 15 |
(-15 to -11) Physical Damage taken from Attacks | #% additional Physical Damage Reduction during any Flask Effectadditional_physical_damage_reduction_%_during_flask_effect | Belts | 6 |
(-20 to -16) Physical Damage taken from Attacks | #% additional Physical Damage Reduction during any Flask Effectadditional_physical_damage_reduction_%_during_flask_effect | Belts | 12 |
(-25 to -21) Physical Damage taken from Attacks | #% additional Physical Damage Reduction during any Flask Effectadditional_physical_damage_reduction_%_during_flask_effect | Belts | 50 |
(-10 to -8) Physical Damage taken from Attacks | #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyadditional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently | Abyss Jewel | 10 |
(-7 to -5) Physical Damage taken from Attacks | #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyadditional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently | Abyss Jewel | 4 |
(-15 to -11) Physical Damage taken from Attacks | #% additional Physical Damage Reduction while Focussedadditional_physical_damage_reduction_%_during_focus | Gloves, Helmets | 30 |
(-20 to -16) Physical Damage taken from Attacks | #% additional Physical Damage Reduction while Focussedadditional_physical_damage_reduction_%_during_focus | Gloves, Helmets | 50 |
(-15 to -11) Physical Damage taken from Attacks | #% additional Physical Damage Reduction while movingadditional_physical_damage_reduction_%_while_moving | Boots | 6 |
(-20 to -16) Physical Damage taken from Attacks | #% additional Physical Damage Reduction while movingadditional_physical_damage_reduction_%_while_moving | Boots | 12 |
(-25 to -21) Physical Damage taken from Attacks | #% additional Physical Damage Reduction while movingadditional_physical_damage_reduction_%_while_moving | Boots | 50 |
(14 to 18)% increased Damage with Bleeding | #% chance for Bleeding inflicted with this Weapon to deal 100% more Damagelocal_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
(19 to 23)% increased Damage with Bleeding | #% chance for Bleeding inflicted with this Weapon to deal 100% more Damagelocal_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 140 |
(24 to 28)% increased Damage with Bleeding Bleeding you inflict deals Damage (15 to 20)% faster | #% chance for Bleeding inflicted with this Weapon to deal 100% more Damagelocal_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 500 |
(24 to 28)% increased Damage with Bleeding Bleeding you inflict deals Damage (30 to 35)% faster | #% chance for Bleeding inflicted with this Weapon to deal 100% more Damagelocal_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
(14 to 18)% increased Damage with Poison | #% chance for Poisons inflicted with this Weapon to deal 100% more Damagelocal_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
(19 to 23)% increased Damage with Poison | #% chance for Poisons inflicted with this Weapon to deal 100% more Damagelocal_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 140 |
(24 to 28)% increased Damage with Poison Poisons you inflict deal Damage (15 to 20)% faster | #% chance for Poisons inflicted with this Weapon to deal 100% more Damagelocal_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 500 |
(24 to 28)% increased Damage with Poison Poisons you inflict deal Damage (30 to 35)% faster | #% chance for Poisons inflicted with this Weapon to deal 100% more Damagelocal_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
(10 to 11)% reduced Flask Charges used | #% chance for your Flasks to not consume Chargesflasks_%_chance_to_not_consume_charges | Belts | 10 |
(12 to 13)% reduced Flask Charges used | #% chance for your Flasks to not consume Chargesflasks_%_chance_to_not_consume_charges | Belts | 20 |
(14 to 15)% reduced Flask Charges used | #% chance for your Flasks to not consume Chargesflasks_%_chance_to_not_consume_charges | Belts | 50 |
(13 to 14)% chance to Avoid being Frozen | #% chance to Avoid being Frozenbase_avoid_freeze_% | Boots, Helmets, Belts | 50 |
(15 to 17)% chance to Avoid being Frozen | #% chance to Avoid being Frozenbase_avoid_freeze_% | Boots, Helmets, Belts | 110 |
(18 to 20)% chance to Avoid being Frozen | #% chance to Avoid being Frozenbase_avoid_freeze_% | Boots, Helmets, Belts | 200 |
(3 to 5)% chance to Avoid being Frozen | #% chance to Avoid being Frozenbase_avoid_freeze_% | Abyss Jewel | 50 |
(5 to 7)% reduced Elemental Ailment Duration on you | #% chance to Avoid being Frozenbase_avoid_freeze_% | Abyss Jewel | 24 |
(13 to 14)% chance to Avoid being Ignited | #% chance to Avoid being Ignitedbase_avoid_ignite_% | Boots, Helmets, Belts | 45 |
(15 to 17)% chance to Avoid being Ignited | #% chance to Avoid being Ignitedbase_avoid_ignite_% | Boots, Helmets, Belts | 90 |
(18 to 20)% chance to Avoid being Ignited | #% chance to Avoid being Ignitedbase_avoid_ignite_% | Boots, Helmets, Belts | 200 |
(3 to 5)% chance to Avoid being Ignited | #% chance to Avoid being Ignitedbase_avoid_ignite_% | Abyss Jewel | 50 |
(5 to 7)% reduced Elemental Ailment Duration on you | #% chance to Avoid being Ignitedbase_avoid_ignite_% | Abyss Jewel | 24 |
(14 to 16)% chance to Avoid being Poisoned | #% chance to Avoid being Poisonedbase_avoid_poison_% | Boots, Helmets, Body Armours, Shields | 55 |
(18 to 21)% chance to Avoid being Poisoned | #% chance to Avoid being Poisonedbase_avoid_poison_% | Boots, Helmets, Body Armours, Shields | 110 |
(22 to 25)% chance to Avoid being Poisoned | #% chance to Avoid being Poisonedbase_avoid_poison_% | Boots, Helmets, Body Armours, Shields | 200 |
(3 to 5)% chance to Avoid being Poisoned | #% chance to Avoid being Poisonedbase_avoid_poison_% | Abyss Jewel | 50 |
(5 to 7)% reduced Elemental Ailment Duration on you | #% chance to Avoid being Poisonedbase_avoid_poison_% | Abyss Jewel | 24 |
(13 to 14)% chance to Avoid being Shocked | #% chance to Avoid being Shockedbase_avoid_shock_% | Boots, Helmets, Belts | 50 |
(15 to 17)% chance to Avoid being Shocked | #% chance to Avoid being Shockedbase_avoid_shock_% | Boots, Helmets, Belts | 110 |
(18 to 20)% chance to Avoid being Shocked | #% chance to Avoid being Shockedbase_avoid_shock_% | Boots, Helmets, Belts | 200 |
(3 to 5)% chance to Avoid being Shocked | #% chance to Avoid being Shockedbase_avoid_shock_% | Abyss Jewel | 50 |
(5 to 7)% reduced Elemental Ailment Duration on you | #% chance to Avoid being Shockedbase_avoid_shock_% | Abyss Jewel | 24 |
(10 to 11)% chance to Avoid being Stunned | #% chance to Avoid being Stunnedbase_avoid_stun_% | Shields | 20 |
(10 to 11)% chance to Avoid being Stunned | #% chance to Avoid being Stunnedbase_avoid_stun_% | Gloves, Helmets | 40 |
(12 to 13)% chance to Avoid being Stunned | #% chance to Avoid being Stunnedbase_avoid_stun_% | Shields | 40 |
(12 to 13)% chance to Avoid being Stunned | #% chance to Avoid being Stunnedbase_avoid_stun_% | Gloves, Helmets | 80 |
(14 to 15)% chance to Avoid being Stunned | #% chance to Avoid being Stunnedbase_avoid_stun_% | Shields | 55 |
(14 to 15)% chance to Avoid being Stunned | #% chance to Avoid being Stunnedbase_avoid_stun_% | Gloves, Helmets | 200 |
(14 to 15)% chance to Avoid being Stunned Bleeding cannot be inflicted on you | #% chance to Avoid being Stunnedbase_avoid_stun_% | Shields | 150 |
(3 to 5)% chance to Avoid being Stunned | #% chance to Avoid being Stunnedbase_avoid_stun_% | Abyss Jewel | 100 |
(6 to 7)% increased Stun and Block Recovery | #% chance to Avoid being Stunnedbase_avoid_stun_% | Abyss Jewel | 25 |
(14 to 16)% chance to avoid Bleeding | #% chance to avoid Bleedingbase_avoid_bleed_% | Boots, Helmets, Body Armours, Shields | 55 |
(18 to 21)% chance to avoid Bleeding | #% chance to avoid Bleedingbase_avoid_bleed_% | Boots, Helmets, Body Armours, Shields | 110 |
(22 to 25)% chance to avoid Bleeding | #% chance to avoid Bleedingbase_avoid_bleed_% | Boots, Helmets, Body Armours, Shields | 200 |
(3 to 5)% chance to avoid Bleeding | #% chance to avoid Bleedingbase_avoid_bleed_% | Abyss Jewel | 50 |
(5 to 7)% reduced Elemental Ailment Duration on you | #% chance to avoid Bleedingbase_avoid_bleed_% | Abyss Jewel | 24 |
+(11 to 12)% to Cold Resistance | #% chance to Avoid Cold Damage when Hitavoid_cold_damage_% | Body Armours, Shields, Quivers | 14 |
+(13 to 14)% to Cold Resistance | #% chance to Avoid Cold Damage when Hitavoid_cold_damage_% | Body Armours, Shields, Quivers | 27 |
+(15 to 16)% to Cold Resistance (3 to 5)% chance to Avoid Cold Damage when Hit | #% chance to Avoid Cold Damage when Hitavoid_cold_damage_% | Shields, Quivers | 50 |
+(15 to 16)% to Cold Resistance +1% to maximum Cold Resistance | #% chance to Avoid Cold Damage when Hitavoid_cold_damage_% | Body Armours | 50 |
(15 to 20)% reduced Elemental Ailment Duration on you | #% chance to Avoid Elemental Ailmentsavoid_all_elemental_status_% | Shields, Gloves, Helmets, Body Armours | 30 |
(21 to 35)% reduced Elemental Ailment Duration on you | #% chance to Avoid Elemental Ailmentsavoid_all_elemental_status_% | Shields, Gloves, Helmets, Body Armours | 60 |
(36 to 50)% reduced Elemental Ailment Duration on you (16 to 25)% chance to Avoid Elemental Ailments | #% chance to Avoid Elemental Ailmentsavoid_all_elemental_status_% | Shields, Gloves, Helmets, Body Armours | 200 |
+(3 to 4)% to all Elemental Resistances | #% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionavoid_elemental_damage_chance_%_during_soul_gain_prevention | Body Armours | 20 |
+(5 to 6)% to all Elemental Resistances | #% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionavoid_elemental_damage_chance_%_during_soul_gain_prevention | Body Armours | 50 |
+(11 to 12)% to Fire Resistance | #% chance to Avoid Fire Damage when Hitavoid_fire_damage_% | Body Armours, Shields, Quivers | 14 |
+(13 to 14)% to Fire Resistance | #% chance to Avoid Fire Damage when Hitavoid_fire_damage_% | Body Armours, Shields, Quivers | 27 |
+(15 to 16)% to Fire Resistance (3 to 5)% chance to Avoid Fire Damage when Hit | #% chance to Avoid Fire Damage when Hitavoid_fire_damage_% | Shields, Quivers | 50 |
+(15 to 16)% to Fire Resistance +1% to maximum Fire Resistance | #% chance to Avoid Fire Damage when Hitavoid_fire_damage_% | Body Armours | 50 |
(6 to 7)% increased Stun and Block Recovery | #% chance to Avoid interruption from Stuns while Castingavoid_interruption_while_casting_% | Jewel, Abyss Jewel | 55 |
(8 to 10)% chance to Avoid interruption from Stuns while Casting | #% chance to Avoid interruption from Stuns while Castingavoid_interruption_while_casting_% | Jewel, Abyss Jewel | 100 |
+(11 to 12)% to Lightning Resistance | #% chance to Avoid Lightning Damage when Hitavoid_lightning_damage_% | Body Armours, Shields, Quivers | 14 |
+(13 to 14)% to Lightning Resistance | #% chance to Avoid Lightning Damage when Hitavoid_lightning_damage_% | Body Armours, Shields, Quivers | 27 |
+(15 to 16)% to Lightning Resistance (3 to 5)% chance to Avoid Lightning Damage when Hit | #% chance to Avoid Lightning Damage when Hitavoid_lightning_damage_% | Shields, Quivers | 50 |
+(15 to 16)% to Lightning Resistance +1% to maximum Lightning Resistance | #% chance to Avoid Lightning Damage when Hitavoid_lightning_damage_% | Body Armours | 50 |
(1 to 2)% chance to Blind Enemies on Hit with Attacks | #% chance to Blind Enemies on Hit with Attacksattacks_chance_to_blind_on_hit_% | Abyss Jewel | 15 |
(3 to 4)% chance to Blind Enemies on Hit with Attacks | #% chance to Blind Enemies on Hit with Attacksattacks_chance_to_blind_on_hit_% | Abyss Jewel | 50 |
(4 to 5)% Chance to Block Attack Damage | #% Chance to Block Attack Damagemonster_base_block_% | Body Armours | 50 |
2% Chance to Block Attack Damage | #% Chance to Block Attack Damagemonster_base_block_% | Body Armours | 19 |
(2 to 3)% Chance to Block Spell Damage | #% Chance to Block Spell Damagebase_spell_block_% | Shields | 28 |
(4 to 5)% Chance to Block Spell Damage | #% Chance to Block Spell Damagebase_spell_block_% | Shields | 50 |
(21 to 23)% increased Fire Damage | #% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 11 |
(24 to 26)% increased Fire Damage | #% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 22 |
(27 to 30)% increased Fire Damage | #% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(33 to 36)% increased Fire Damage | #% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 11 |
(37 to 40)% increased Fire Damage | #% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(41 to 44)% increased Fire Damage | #% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(14 to 18)% increased Damage with Bleeding | #% chance to cause Bleeding on Hitlocal_chance_to_bleed_on_hit_% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 50 |
(19 to 23)% increased Damage with Bleeding | #% chance to cause Bleeding on Hitlocal_chance_to_bleed_on_hit_% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 100 |
(24 to 28)% increased Damage with Bleeding (15 to 20)% chance to cause Bleeding on Hit | #% chance to cause Bleeding on Hitlocal_chance_to_bleed_on_hit_% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 300 |
2% chance to deal Double Damage | #% chance to deal Double Damagechance_to_deal_double_damage_% | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 8 |
3% chance to deal Double Damage | #% chance to deal Double Damagechance_to_deal_double_damage_% | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
4% chance to deal Double Damage | #% chance to deal Double Damagechance_to_deal_double_damage_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 18 |
5% chance to deal Double Damage | #% chance to deal Double Damagechance_to_deal_double_damage_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(12 to 13)% increased Attack Damage (12 to 13)% increased Spell Damage | #% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focused | Shields | 20 |
(14 to 16)% increased Attack Damage (14 to 16)% increased Spell Damage | #% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focused | Shields | 40 |
(17 to 20)% increased Attack Damage (17 to 20)% increased Spell Damage | #% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focused | Shields | 100 |
(23 to 26)% increased Attack Damage (23 to 26)% increased Spell Damage | #% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focused | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 40 |
(27 to 30)% increased Attack Damage (27 to 30)% increased Spell Damage | #% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focused | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
(29 to 35)% increased Attack Damage (29 to 35)% increased Spell Damage | #% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focused | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 90 |
(36 to 44)% increased Attack Damage (36 to 44)% increased Spell Damage | #% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focused | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
(3 to 4)% increased Evasion Rating | #% chance to Dodge Attack and Spell Hits if you've been Hit Recentlydodge_attacks_and_spells_%_chance_if_have_been_hit_recently | Abyss Jewel | 4 |
(5 to 7)% chance to Avoid Elemental Ailments | #% chance to Dodge Attack and Spell Hits if you've been Hit Recentlydodge_attacks_and_spells_%_chance_if_have_been_hit_recently | Abyss Jewel | 10 |
(4 to 5)% chance to Dodge Attack Hits | #% chance to Dodge Attack Hitsbase_chance_to_dodge_% | Shields | 20 |
(4 to 5)% chance to Dodge Attack Hits | #% chance to Dodge Attack Hitsbase_chance_to_dodge_% | Body Armours, Boots | 50 |
2% chance to Dodge Attack Hits | #% chance to Dodge Attack Hitsbase_chance_to_dodge_% | Shields | 10 |
2% chance to Dodge Attack Hits | #% chance to Dodge Attack Hitsbase_chance_to_dodge_% | Body Armours, Boots | 25 |
(4 to 5)% chance to Dodge Spell Hits | #% chance to Dodge Spell Hitsbase_chance_to_dodge_spells_% | Shields | 20 |
(4 to 5)% chance to Dodge Spell Hits | #% chance to Dodge Spell Hitsbase_chance_to_dodge_spells_% | Body Armours, Boots | 50 |
2% chance to Dodge Spell Hits | #% chance to Dodge Spell Hitsbase_chance_to_dodge_spells_% | Shields | 10 |
2% chance to Dodge Spell Hits | #% chance to Dodge Spell Hitsbase_chance_to_dodge_spells_% | Body Armours, Boots | 20 |
(1 to 2)% chance to Freeze | #% chance to Freeze Enemies on Hitbase_chance_to_freeze_% | Jewel | 7 |
(11 to 12)% chance to Freeze | #% chance to Freeze Enemies on Hitbase_chance_to_freeze_% | Staves | 90 |
(13 to 15)% chance to Freeze (12 to 15)% increased Freeze Duration on Enemies | #% chance to Freeze Enemies on Hitbase_chance_to_freeze_% | Staves | 200 |
(9 to 10)% chance to Freeze | #% chance to Freeze Enemies on Hitbase_chance_to_freeze_% | Staves | 60 |
3% chance to Freeze | #% chance to Freeze Enemies on Hitbase_chance_to_freeze_% | Jewel | 50 |
6% chance to Freeze | #% chance to Freeze Enemies on Hitbase_chance_to_freeze_% | Sceptres, Wands | 20 |
7% chance to Freeze | #% chance to Freeze Enemies on Hitbase_chance_to_freeze_% | Sceptres, Wands | 40 |
8% chance to Freeze (8 to 10)% increased Freeze Duration on Enemies | #% chance to Freeze Enemies on Hitbase_chance_to_freeze_% | Sceptres, Wands | 200 |
3% increased Attack and Cast Speed | #% chance to gain a Frenzy Charge when Hitadd_frenzy_charge_when_hit_% | Body Armours | 25 |
4% increased Attack and Cast Speed | #% chance to gain a Frenzy Charge when Hitadd_frenzy_charge_when_hit_% | Body Armours | 50 |
5% increased Attack and Cast Speed | #% chance to gain a Frenzy Charge when Hitadd_frenzy_charge_when_hit_% | Body Armours | 100 |
3% increased Attack Speed | #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemygain_frenzy_charge_on_hitting_rare_or_unique_enemy_% | Quivers | 6 |
4% increased Attack Speed | #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemygain_frenzy_charge_on_hitting_rare_or_unique_enemy_% | Quivers | 12 |
5% increased Attack Speed (5 to 10)% chance to gain a Frenzy Charge on Kill | #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemygain_frenzy_charge_on_hitting_rare_or_unique_enemy_% | Quivers | 50 |
(3 to 4)% increased Damage per Power Charge | #% chance to gain a Power Charge when you Blockpower_charge_on_block_%_chance | Shields | 25 |
(4 to 5)% increased Damage per Power Charge | #% chance to gain a Power Charge when you Blockpower_charge_on_block_%_chance | Shields | 50 |
(12 to 15)% increased Endurance Charge Duration (12 to 15)% increased Frenzy Charge Duration (12 to 15)% increased Power Charge Duration | #% chance to gain a Power, Frenzy or Endurance Charge on Killpower_frenzy_or_endurance_charge_on_kill_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 36 |
(5 to 10)% chance to gain an Endurance Charge on Kill (5 to 10)% chance to gain a Frenzy Charge on Kill (5 to 10)% chance to gain a Power Charge on Kill | #% chance to gain a Power, Frenzy or Endurance Charge on Killpower_frenzy_or_endurance_charge_on_kill_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(8 to 11)% increased Endurance Charge Duration (8 to 11)% increased Frenzy Charge Duration (8 to 11)% increased Power Charge Duration | #% chance to gain a Power, Frenzy or Endurance Charge on Killpower_frenzy_or_endurance_charge_on_kill_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 18 |
(2 to 3)% chance to gain an additional Vaal Soul on Kill | #% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_% | Boots, Helmets | 11 |
(4 to 5)% chance to gain an additional Vaal Soul on Kill | #% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_% | Boots, Helmets | 22 |
(5 to 7)% increased Movement Speed if Corrupted | #% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_% | Boots | 50 |
+(8 to 12)% to all Elemental Resistances if Corrupted | #% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_% | Helmets | 50 |
5% reduced Damage taken if Corrupted | #% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_% | Body Armours | 50 |
Immune to Curses if Corrupted | #% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_% | Shields | 50 |
(5 to 6)% increased Movement Speed (10 to 12)% increased Attack and Cast Speed during Onslaught | #% chance to gain Onslaught for 3 seconds when Hitgain_onslaught_for_3_seconds_%_chance_when_hit | Body Armours | 500 |
4% increased Movement Speed | #% chance to gain Onslaught for 3 seconds when Hitgain_onslaught_for_3_seconds_%_chance_when_hit | Body Armours | 210 |
(2 to 3)% increased Attack and Cast Speed during Onslaught | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Abyss Jewel | 20 |
(3 to 4)% increased Attack Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 22 |
(3 to 4)% increased Attack Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Two Hand Swords, Two Hand Axes, Two Hand Maces | 44 |
(3 to 4)% increased Attack Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Bows | 100 |
(3 to 4)% increased Attack Speed (11 to 12)% increased Cast Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Staves | 44 |
(3 to 4)% increased Attack Speed (5 to 6)% increased Cast Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Daggers, Sceptres | 22 |
(3 to 4)% increased Attack Speed (5 to 6)% increased Cast Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Wands | 22 |
(3 to 4)% increased Attack Speed (7 to 9)% increased Cast Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Wands | 50 |
(4 to 5)% increased Attack and Cast Speed during Onslaught | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Abyss Jewel | 50 |
(5 to 6)% increased Attack Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(5 to 6)% increased Attack Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(5 to 6)% increased Attack Speed (13 to 15)% increased Cast Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Staves | 100 |
(5 to 6)% increased Attack Speed (7 to 9)% increased Cast Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Daggers, Sceptres | 50 |
3% increased Attack and Cast Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Shields | 11 |
4% increased Attack and Cast Speed | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Shields | 22 |
5% increased Attack and Cast Speed (5 to 8)% chance to gain Onslaught for 4 seconds on Kill | #% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_% | Shields | 50 |
1% increased Attack and Cast Speed | #% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_% | Jewel, Abyss Jewel | 26 |
2% increased Attack Speed 2% increased Cast Speed | #% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_% | Jewel, Abyss Jewel | 50 |
3% increased Attack and Cast Speed | #% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_% | Belts | 25 |
4% increased Attack and Cast Speed | #% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_% | Belts | 50 |
5% increased Attack and Cast Speed (5 to 8)% chance to gain Onslaught for 4 seconds on Kill | #% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_% | Belts | 100 |
2% increased Movement Speed while Phasing | #% chance to gain Phasing for 4 seconds on Killphasing_for_4_seconds_on_kill_% | Abyss Jewel | 20 |
3% increased Movement Speed while Phasing | #% chance to gain Phasing for 4 seconds on Killphasing_for_4_seconds_on_kill_% | Abyss Jewel | 50 |
(6 to 8)% increased Physical Damage while you have Unholy Might | #% chance to Gain Unholy Might for 4 seconds on Melee Killchance_to_gain_unholy_might_on_melee_kill_% | Abyss Jewel | 12 |
(9 to 10)% increased Physical Damage while you have Unholy Might | #% chance to Gain Unholy Might for 4 seconds on Melee Killchance_to_gain_unholy_might_on_melee_kill_% | Abyss Jewel | 50 |
(1 to 2)% chance to Hinder Enemies on Hit with Spells with 30% reduced Movement Speed | #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedspells_chance_to_hinder_on_hit_% | Abyss Jewel | 20 |
(3 to 4)% chance to Hinder Enemies on Hit with Spells with 30% reduced Movement Speed | #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedspells_chance_to_hinder_on_hit_% | Abyss Jewel | 50 |
(1 to 2)% chance to Ignite | #% chance to Ignitebase_chance_to_ignite_% | Jewel | 7 |
(11 to 12)% chance to Ignite | #% chance to Ignitebase_chance_to_ignite_% | Staves | 90 |
(13 to 15)% chance to Ignite (12 to 15)% increased Ignite Duration on Enemies | #% chance to Ignitebase_chance_to_ignite_% | Staves | 200 |
(9 to 10)% chance to Ignite | #% chance to Ignitebase_chance_to_ignite_% | Staves | 60 |
3% chance to Ignite | #% chance to Ignitebase_chance_to_ignite_% | Jewel | 50 |
6% chance to Ignite | #% chance to Ignitebase_chance_to_ignite_% | Sceptres, Wands | 20 |
7% chance to Ignite | #% chance to Ignitebase_chance_to_ignite_% | Sceptres, Wands | 40 |
8% chance to Ignite (8 to 10)% increased Ignite Duration on Enemies | #% chance to Ignitebase_chance_to_ignite_% | Sceptres, Wands | 200 |
(4 to 5)% chance to Intimidate Enemies for 4 seconds on Hit | #% chance to Intimidate Enemies for 4 seconds on Hitchance_to_intimidate_on_hit_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 16 |
(6 to 7)% chance to Intimidate Enemies for 4 seconds on Hit | #% chance to Intimidate Enemies for 4 seconds on Hitchance_to_intimidate_on_hit_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 32 |
(8 to 10)% chance to Intimidate Enemies for 4 seconds on Hit | #% chance to Intimidate Enemies for 4 seconds on Hitchance_to_intimidate_on_hit_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(2 to 3)% chance to Knock Enemies Back on hit | #% chance to Knock Enemies Back on hitbase_global_chance_to_knockback_% | Jewel | 50 |
(2 to 3)% increased Stun Duration on Enemies | #% chance to Knock Enemies Back on hitbase_global_chance_to_knockback_% | Jewel | 12 |
(1 to 2)% chance to Poison on Hit | #% chance to Poison on Hitbase_chance_to_poison_on_hit_% | Jewel | 8 |
(14 to 18)% increased Damage with Poison | #% chance to Poison on Hitlocal_poison_on_hit_% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows | 50 |
(19 to 23)% increased Damage with Poison | #% chance to Poison on Hitlocal_poison_on_hit_% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows | 100 |
(24 to 28)% increased Damage with Poison (25 to 30)% chance to Poison on Hit | #% chance to Poison on Hitlocal_poison_on_hit_% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows | 300 |
3% chance to Poison on Hit | #% chance to Poison on Hitbase_chance_to_poison_on_hit_% | Jewel | 50 |
(2 to 2.5) Mana Regenerated per second | #% chance to Recover 10% of Maximum Mana when you use a Skillrecover_10%_of_maximum_mana_on_skill_use_% | Amulets | 11 |
(2.5 to 3) Mana Regenerated per second | #% chance to Recover 10% of Maximum Mana when you use a Skillrecover_10%_of_maximum_mana_on_skill_use_% | Amulets | 22 |
(3 to 4) Mana Regenerated per second 0.5% of Mana Regenerated per second | #% chance to Recover 10% of Maximum Mana when you use a Skillrecover_10%_of_maximum_mana_on_skill_use_% | Amulets | 50 |
(1 to 2)% chance to Shock | #% chance to Shockbase_chance_to_shock_% | Jewel | 7 |
(11 to 12)% chance to Shock | #% chance to Shockbase_chance_to_shock_% | Staves | 90 |
(13 to 15)% chance to Shock (12 to 15)% increased Shock Duration on Enemies | #% chance to Shockbase_chance_to_shock_% | Staves | 200 |
(9 to 10)% chance to Shock | #% chance to Shockbase_chance_to_shock_% | Staves | 60 |
3% chance to Shock | #% chance to Shockbase_chance_to_shock_% | Jewel | 50 |
6% chance to Shock | #% chance to Shockbase_chance_to_shock_% | Sceptres, Wands | 20 |
7% chance to Shock | #% chance to Shockbase_chance_to_shock_% | Sceptres, Wands | 40 |
8% chance to Shock (8 to 10)% increased Shock Duration on Enemies | #% chance to Shockbase_chance_to_shock_% | Sceptres, Wands | 200 |
(1 to 2)% chance to Taunt Enemies on Hit with Attacks | #% chance to Taunt Enemies on Hit with Attacksattacks_chance_to_taunt_on_hit_% | Abyss Jewel | 20 |
(3 to 4)% chance to Taunt Enemies on Hit with Attacks | #% chance to Taunt Enemies on Hit with Attacksattacks_chance_to_taunt_on_hit_% | Abyss Jewel | 50 |
Triggered Spells deal (19 to 22)% increased Spell Damage | #% chance to Trigger a Socketed Spell when you Use a Skilltrigger_socketed_spell_on_skill_use_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 250 |
Triggered Spells deal (23 to 26)% increased Spell Damage | #% chance to Trigger a Socketed Spell when you Use a Skilltrigger_socketed_spell_on_skill_use_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 500 |
Triggered Spells deal (27 to 32)% increased Spell Damage | #% chance to Trigger a Socketed Spell when you Use a Skilltrigger_socketed_spell_on_skill_use_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 250 |
Triggered Spells deal (33 to 38)% increased Spell Damage | #% chance to Trigger a Socketed Spell when you Use a Skilltrigger_socketed_spell_on_skill_use_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
Minions deal (11 to 12)% increased Damage | #% Chance to Trigger Level 18 Summon Spectral Wolf on Killlocal_display_summon_wolf_on_kill_% | Amulets | 11 |
Minions deal (13 to 14)% increased Damage | #% Chance to Trigger Level 18 Summon Spectral Wolf on Killlocal_display_summon_wolf_on_kill_% | Amulets | 22 |
Minions deal (15 to 16)% increased Damage | #% Chance to Trigger Level 18 Summon Spectral Wolf on Killlocal_display_summon_wolf_on_kill_% | Amulets | 50 |
Triggered Spells deal (10 to 12)% increased Spell Damage | #% chance to Trigger Socketed Spells when you Focustrigger_socketed_spells_when_you_focus_% | Helmets | 210 |
Triggered Spells deal (13 to 15)% increased Spell Damage | #% chance to Trigger Socketed Spells when you Focustrigger_socketed_spells_when_you_focus_% | Helmets | 300 |
(10 to 12)% increased Armour | #% chance when Hit for double Armour effectchance_to_double_armour_effect_on_hit_% | Belts, Rings, Amulets | 50 |
(13 to 15)% increased Armour Determination has (15 to 20)% increased Aura Effect | #% chance when Hit for double Armour effectchance_to_double_armour_effect_on_hit_% | Rings, Amulets | 100 |
(13 to 15)% increased Armour You take (15 to 25)% reduced Extra Damage from Critical Strikes | #% chance when Hit for double Armour effectchance_to_double_armour_effect_on_hit_% | Belts | 100 |
(7 to 9)% increased Armour | #% chance when Hit for double Armour effectchance_to_double_armour_effect_on_hit_% | Belts, Rings, Amulets | 25 |
(10 to 11)% increased Energy Shield Recharge Rate (4 to 6)% faster start of Energy Shield Recharge | #% faster start of Energy Shield Rechargeenergy_shield_delay_-% | Rings | 100 |
(8 to 9)% increased Energy Shield Recharge Rate | #% faster start of Energy Shield Rechargeenergy_shield_delay_-% | Rings | 65 |
+(3 to 4) to maximum Energy Shield | #% faster start of Energy Shield Rechargeenergy_shield_delay_-% | Jewel | 15 |
0.2% of Energy Shield Regenerated per second | #% faster start of Energy Shield Rechargeenergy_shield_delay_-% | Jewel | 50 |
+(21 to 35) to Accuracy Rating | #% increased Accuracy Rating if you haven't Killed Recentlyaccuracy_rating_+%_if_enemy_not_killed_recently | Abyss Jewel | 70 |
+(36 to 50) to Accuracy Rating | #% increased Accuracy Rating if you haven't Killed Recentlyaccuracy_rating_+%_if_enemy_not_killed_recently | Abyss Jewel | 150 |
(1 to 2)% increased Area of Effect | #% increased Area Damagearea_damage_+% | Jewel | 30 |
(10 to 12)% increased Area Damage | #% increased Area Damagearea_damage_+% | Amulets | 20 |
(13 to 15)% increased Area Damage | #% increased Area Damagearea_damage_+% | Amulets | 40 |
(3 to 5)% increased Area of Effect | #% increased Area Damagearea_damage_+% | Jewel | 100 |
(9 to 10)% increased Area of Effect | #% increased Area Damagearea_damage_+% | Amulets | 100 |
(5 to 6)% increased Area of Effect | #% increased Area of Effectbase_skill_area_of_effect_+% | Body Armours | 11 |
(7 to 8)% increased Area of Effect | #% increased Area of Effectbase_skill_area_of_effect_+% | Body Armours | 21 |
(9 to 10)% increased Area of Effect | #% increased Area of Effectbase_skill_area_of_effect_+% | Body Armours | 50 |
(10 to 12)% increased Armour | #% increased Armourphysical_damage_reduction_rating_+% | Amulets | 40 |
(13 to 15)% increased Armour | #% increased Armourphysical_damage_reduction_rating_+% | Amulets | 55 |
(13 to 15)% increased Armour +(1 to 2)% to maximum Chance to Block Attack Damage +(1 to 2)% to maximum Chance to Block Spell Damage | #% increased Armourphysical_damage_reduction_rating_+% | Amulets | 100 |
(15 to 18)% increased Armour | #% increased Armourlocal_physical_damage_reduction_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 100 |
(15 to 20)% chance when Hit for double Armour effect | #% increased Armourlocal_physical_damage_reduction_rating_+% | Body Armours | 1000 |
(19 to 22)% increased Armour | #% increased Armourlocal_physical_damage_reduction_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 175 |
(23 to 26)% increased Armour | #% increased Armourlocal_physical_damage_reduction_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 250 |
(27 to 30)% increased Armour | #% increased Armourlocal_physical_damage_reduction_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 325 |
(3 to 4)% increased Armour | #% increased Armourphysical_damage_reduction_rating_+% | Jewel | 45 |
(30 to 35)% increased Armour | #% increased Armourlocal_physical_damage_reduction_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 400 |
(4 to 5)% Chance to Block Attack Damage 2% Chance to Block Spell Damage | #% increased Armourlocal_physical_damage_reduction_rating_+% | Gloves | 1000 |
(5 to 6)% increased Armour | #% increased Armourphysical_damage_reduction_rating_+% | Jewel | 100 |
(7 to 9)% increased Armour | #% increased Armourphysical_damage_reduction_rating_+% | Amulets | 20 |
+(4 to 5)% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage | #% increased Armourlocal_physical_damage_reduction_rating_+% | Shields | 1000 |
2% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage | #% increased Armourlocal_physical_damage_reduction_rating_+% | Helmets | 1000 |
2% Chance to Block Attack Damage 2% Chance to Block Spell Damage | #% increased Armourlocal_physical_damage_reduction_rating_+% | Boots | 1000 |
(15 to 18)% increased Armour (15 to 16)% increased Energy Shield | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 100 |
(15 to 20)% chance when Hit for double Armour effect (10 to 15)% increased Energy Shield Recovery rate | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Body Armours | 1000 |
(19 to 22)% increased Armour (17 to 18)% increased Energy Shield | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 175 |
(23 to 26)% increased Armour (19 to 20)% increased Energy Shield | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 250 |
(27 to 30)% increased Armour (21 to 22)% increased Energy Shield | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 325 |
(30 to 35)% increased Armour (23 to 25)% increased Energy Shield | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 400 |
(4 to 5)% Chance to Block Attack Damage 2% Chance to Block Spell Damage Vitality has 10% reduced Mana Reservation Determination has 10% reduced Mana Reservation Grace has 10% reduced Mana Reservation Discipline has 10% reduced Mana Reservation Purity of Fire has 10% reduced Mana Reservation Purity of Ice has 10% reduced Mana Reservation Purity of Lightning has 10% reduced Mana Reservation | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Gloves | 1000 |
+(4 to 5)% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage Socketed Gems have 10% reduced Mana Reservation | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Shields | 1000 |
2% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage (10 to 15)% increased Effect of Auras on you | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Helmets | 1000 |
2% Chance to Block Attack Damage 2% Chance to Block Spell Damage Vitality has 10% reduced Mana Reservation Determination has 10% reduced Mana Reservation Grace has 10% reduced Mana Reservation Discipline has 10% reduced Mana Reservation Purity of Fire has 10% reduced Mana Reservation Purity of Ice has 10% reduced Mana Reservation Purity of Lightning has 10% reduced Mana Reservation | #% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+% | Boots | 1000 |
(15 to 18)% increased Armour (15 to 18)% increased Evasion Rating | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Boots, Helmets, Gloves, Body Armours, Shields | 100 |
(15 to 20)% chance when Hit for double Armour effect (10 to 15)% Global chance to Blind Enemies on hit | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Body Armours | 1000 |
(19 to 22)% increased Armour (19 to 22)% increased Evasion Rating | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Boots, Helmets, Gloves, Body Armours, Shields | 175 |
(23 to 26)% increased Armour (23 to 26)% increased Evasion Rating | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Boots, Helmets, Gloves, Body Armours, Shields | 250 |
(27 to 30)% increased Armour (27 to 30)% increased Evasion Rating | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Boots, Helmets, Gloves, Body Armours, Shields | 325 |
(30 to 35)% increased Armour (30 to 35)% increased Evasion Rating | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Boots, Helmets, Gloves, Body Armours, Shields | 400 |
(4 to 5)% Chance to Block Attack Damage 2% Chance to Block Spell Damage 2% chance to Dodge Attack Hits 2% chance to Dodge Spell Hits | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Gloves | 1000 |
+(4 to 5)% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage (4 to 5)% chance to Dodge Attack Hits (4 to 5)% chance to Dodge Spell Hits | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Shields | 1000 |
2% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage 2% chance to Dodge Attack Hits 2% chance to Dodge Spell Hits | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Helmets | 1000 |
2% Chance to Block Attack Damage 2% Chance to Block Spell Damage (4 to 5)% chance to Dodge Attack Hits (4 to 5)% chance to Dodge Spell Hits | #% increased Armour and Evasionlocal_armour_and_evasion_+% | Boots | 1000 |
(3 to 4)% increased Armour | #% increased Armour if you haven't Killed Recentlyarmour_+%_if_enemy_not_killed_recently | Abyss Jewel | 80 |
(5 to 6)% increased Armour | #% increased Armour if you haven't Killed Recentlyarmour_+%_if_enemy_not_killed_recently | Abyss Jewel | 150 |
(15 to 18)% increased Armour (15 to 18)% increased Evasion Rating (15 to 16)% increased Energy Shield | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 100 |
(15 to 20)% chance when Hit for double Armour effect (10 to 15)% Global chance to Blind Enemies on hit (10 to 15)% increased Energy Shield Recovery rate | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Body Armours | 1000 |
(19 to 22)% increased Armour (19 to 22)% increased Evasion Rating (17 to 18)% increased Energy Shield | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 175 |
(23 to 26)% increased Armour (23 to 26)% increased Evasion Rating (19 to 20)% increased Energy Shield | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 250 |
(27 to 30)% increased Armour (27 to 30)% increased Evasion Rating (21 to 22)% increased Energy Shield | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 325 |
(30 to 35)% increased Armour (30 to 35)% increased Evasion Rating (23 to 25)% increased Energy Shield | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 400 |
(4 to 5)% Chance to Block Attack Damage 2% Chance to Block Spell Damage 2% chance to Dodge Attack Hits 2% chance to Dodge Spell Hits Vitality has 10% reduced Mana Reservation Determination has 10% reduced Mana Reservation Grace has 10% reduced Mana Reservation Discipline has 10% reduced Mana Reservation Purity of Fire has 10% reduced Mana Reservation Purity of Ice has 10% reduced Mana Reservation Purity of Lightning has 10% reduced Mana Reservation | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Gloves | 1000 |
+(4 to 5)% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage (4 to 5)% chance to Dodge Attack Hits (4 to 5)% chance to Dodge Spell Hits Socketed Gems have 10% reduced Mana Reservation | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Shields | 1000 |
2% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage 2% chance to Dodge Attack Hits 2% chance to Dodge Spell Hits (10 to 15)% increased Effect of Auras on you | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Helmets | 1000 |
2% Chance to Block Attack Damage 2% Chance to Block Spell Damage (4 to 5)% chance to Dodge Attack Hits (4 to 5)% chance to Dodge Spell Hits Vitality has 10% reduced Mana Reservation Determination has 10% reduced Mana Reservation Grace has 10% reduced Mana Reservation Discipline has 10% reduced Mana Reservation Purity of Fire has 10% reduced Mana Reservation Purity of Ice has 10% reduced Mana Reservation Purity of Lightning has 10% reduced Mana Reservation | #% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+% | Boots | 1000 |
1% increased Attack Speed 1% increased Cast Speed | #% increased Attack and Cast Speedattack_and_cast_speed_+% | Jewel | 10 |
2% increased Attack Speed 2% increased Cast Speed | #% increased Attack and Cast Speedattack_and_cast_speed_+% | Jewel | 50 |
4% increased Attack and Cast Speed | #% increased Attack and Cast Speedattack_and_cast_speed_+% | Shields, Amulets, Quivers | 15 |
5% increased Attack and Cast Speed | #% increased Attack and Cast Speedattack_and_cast_speed_+% | Shields, Amulets, Quivers | 50 |
3% increased Attack and Cast Speed | #% increased Attack and Cast Speed if you've Hit an Enemy Recentlyattack_and_cast_speed_+%_if_enemy_hit_recently | Gloves | 11 |
4% increased Attack and Cast Speed | #% increased Attack and Cast Speed if you've Hit an Enemy Recentlyattack_and_cast_speed_+%_if_enemy_hit_recently | Gloves | 22 |
5% increased Attack and Cast Speed | #% increased Attack and Cast Speed if you've Hit an Enemy Recentlyattack_and_cast_speed_+%_if_enemy_hit_recently | Gloves | 50 |
3% increased Attack and Cast Speed | #% increased Attack and Cast Speed while Focussedattack_and_cast_speed_+%_while_focused | Gloves | 90 |
4% increased Attack and Cast Speed | #% increased Attack and Cast Speed while Focussedattack_and_cast_speed_+%_while_focused | Gloves | 200 |
(23 to 26)% increased Attack Damage | #% increased Attack Damageattack_damage_+% | Shields | 60 |
(27 to 30)% increased Attack Damage | #% increased Attack Damageattack_damage_+% | Shields | 90 |
(31 to 35)% increased Attack Damage | #% increased Attack Damageattack_damage_+% | Shields | 500 |
(3 to 4)% increased Attack Speed | #% increased Attack Speedlocal_attack_speed_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 30 |
(5 to 6)% increased Attack Speed | #% increased Attack Speedlocal_attack_speed_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(7 to 8)% increased Attack Speed | #% increased Attack Speedlocal_attack_speed_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
1% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Jewel, Abyss Jewel | 10 |
2% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Jewel, Abyss Jewel | 50 |
3% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Shields | 20 |
3% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Gloves, Quivers | 30 |
4% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Rings | 15 |
4% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Shields | 30 |
4% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Quivers | 35 |
4% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Gloves | 45 |
5% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Rings | 50 |
5% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Gloves, Quivers | 100 |
5% increased Attack Speed | #% increased Attack Speedattack_speed_+% | Shields | 100 |
1% increased Attack Speed | #% increased Attack Speed if you've dealt a Critical Strike Recentlyattack_speed_+%_if_have_crit_recently | Abyss Jewel | 20 |
2% increased Attack Speed | #% increased Attack Speed if you've dealt a Critical Strike Recentlyattack_speed_+%_if_have_crit_recently | Abyss Jewel | 50 |
(3 to 4)% increased Attack Speed | #% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearby | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 30 |
(3 to 4)% increased Attack Speed | #% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearby | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 56 |
(3 to 4)% increased Attack Speed | #% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearby | Bows | 100 |
(3 to 4)% increased Attack Speed | #% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearby | Wands | 100 |
(5 to 6)% increased Attack Speed | #% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearby | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
(5 to 6)% increased Attack Speed | #% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearby | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(2 to 3)% increased Melee Damage | #% increased Attack Speed while Dual Wieldingattack_speed_while_dual_wielding_+% | Jewel | 16 |
(4 to 5)% increased Melee Damage 2% increased Attack Speed | #% increased Attack Speed while Dual Wieldingattack_speed_while_dual_wielding_+% | Jewel | 50 |
(2 to 3)% increased Melee Damage | #% increased Attack Speed while holding a Shieldattack_speed_+%_while_holding_shield | Jewel | 16 |
(4 to 5)% increased Melee Damage 2% increased Attack Speed | #% increased Attack Speed while holding a Shieldattack_speed_+%_while_holding_shield | Jewel | 50 |
(1 to 2)% increased Attack Speed with Axes | #% increased Attack Speed with Axesaxe_attack_speed_+% | Jewel | 20 |
3% increased Attack Speed with Axes | #% increased Attack Speed with Axesaxe_attack_speed_+% | Jewel | 50 |
(1 to 2)% increased Attack Speed with Bows | #% increased Attack Speed with Bowsbow_attack_speed_+% | Jewel | 20 |
3% increased Attack Speed with Bows | #% increased Attack Speed with Bowsbow_attack_speed_+% | Jewel | 50 |
(1 to 2)% increased Attack Speed with Claws | #% increased Attack Speed with Clawsclaw_attack_speed_+% | Jewel | 20 |
3% increased Attack Speed with Claws | #% increased Attack Speed with Clawsclaw_attack_speed_+% | Jewel | 50 |
(1 to 2)% increased Attack Speed with Daggers | #% increased Attack Speed with Daggersdagger_attack_speed_+% | Jewel | 20 |
3% increased Attack Speed with Daggers | #% increased Attack Speed with Daggersdagger_attack_speed_+% | Jewel | 50 |
(1 to 2)% increased Attack Speed with Maces | #% increased Attack Speed with Macesmace_attack_speed_+% | Jewel | 20 |
3% increased Attack Speed with Maces | #% increased Attack Speed with Macesmace_attack_speed_+% | Jewel | 50 |
(2 to 3)% increased Melee Damage | #% increased Attack Speed with One Handed Melee Weaponsone_handed_melee_attack_speed_+% | Jewel | 16 |
(4 to 5)% increased Melee Damage 2% increased Attack Speed | #% increased Attack Speed with One Handed Melee Weaponsone_handed_melee_attack_speed_+% | Jewel | 50 |
(1 to 2)% increased Attack Speed with Staves | #% increased Attack Speed with Stavesstaff_attack_speed_+% | Jewel | 20 |
3% increased Attack Speed with Staves | #% increased Attack Speed with Stavesstaff_attack_speed_+% | Jewel | 50 |
(1 to 2)% increased Attack Speed with Swords | #% increased Attack Speed with Swordssword_attack_speed_+% | Jewel | 20 |
3% increased Attack Speed with Swords | #% increased Attack Speed with Swordssword_attack_speed_+% | Jewel | 50 |
(2 to 3)% increased Melee Damage | #% increased Attack Speed with Two Handed Melee Weaponstwo_handed_melee_attack_speed_+% | Jewel | 16 |
(4 to 5)% increased Melee Damage 2% increased Attack Speed | #% increased Attack Speed with Two Handed Melee Weaponstwo_handed_melee_attack_speed_+% | Jewel | 50 |
(1 to 2)% increased Attack Speed with Wands | #% increased Attack Speed with Wandswand_attack_speed_+% | Jewel | 20 |
3% increased Attack Speed with Wands | #% increased Attack Speed with Wandswand_attack_speed_+% | Jewel | 50 |
(5 to 10)% chance to gain a Frenzy Charge on Kill | #% increased Attribute Requirementslocal_attribute_requirements_+% | Gloves, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, Claws, Daggers | -100 |
(5 to 10)% chance to gain a Power Charge on Kill | #% increased Attribute Requirementslocal_attribute_requirements_+% | Helmets, Claws, Sceptres, Daggers, Wands | -100 |
+(1 to 2) to Minimum Endurance Charges +(1 to 2) to Minimum Frenzy Charges +(1 to 2) to Minimum Power Charges | #% increased Attribute Requirementslocal_attribute_requirements_+% | Shields | -100 |
+(10 to 12) to all Attributes | #% increased Attribute Requirementslocal_attribute_requirements_+% | Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | -85 |
+(10 to 12) to all Attributes (5 to 10)% chance to gain an Endurance Charge on Kill | #% increased Attribute Requirementslocal_attribute_requirements_+% | Boots, One Hand Axes, One Hand Swords, One Hand Maces, Sceptres | -100 |
+(6 to 7) to all Attributes | #% increased Attribute Requirementslocal_attribute_requirements_+% | Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | -60 |
+(8 to 9) to all Attributes | #% increased Attribute Requirementslocal_attribute_requirements_+% | Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | -70 |
+1 to Maximum Endurance Charges | #% increased Attribute Requirementslocal_attribute_requirements_+% | Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | -100 |
+1 to Maximum Frenzy Charges | #% increased Attribute Requirementslocal_attribute_requirements_+% | Bows | -100 |
+1 to Maximum Power Charges | #% increased Attribute Requirementslocal_attribute_requirements_+% | Staves | -100 |
1% reduced Damage taken per 250 Strength 1% reduced Damage taken per 250 Dexterity 1% reduced Damage taken per 250 Intelligence | #% increased Attribute Requirementslocal_attribute_requirements_+% | Body Armours | -100 |
2% increased Attributes | #% increased Attributesall_attributes_+% | Body Armours | 17 |
3% increased Attributes | #% increased Attributesall_attributes_+% | Body Armours | 50 |
(14 to 18)% increased Damage with Bleeding | #% increased Bleeding Durationbase_bleed_duration_+% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 20 |
(19 to 23)% increased Damage with Bleeding | #% increased Bleeding Durationbase_bleed_duration_+% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 40 |
(24 to 28)% increased Damage with Bleeding (8 to 12)% increased Bleeding Duration | #% increased Bleeding Durationbase_bleed_duration_+% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 100 |
(2 to 3)% increased Brand Attachment range | #% increased Brand Attachment rangesigil_target_search_range_+% | Gloves, Amulets | 30 |
(4 to 5)% increased Brand Attachment range | #% increased Brand Attachment rangesigil_target_search_range_+% | Gloves, Amulets | 100 |
(14 to 18)% increased Burning Damage | #% increased Burning Damageburn_damage_+% | Sceptres, Wands | 35 |
(19 to 23)% increased Burning Damage | #% increased Burning Damageburn_damage_+% | Sceptres, Wands | 70 |
(2 to 3)% increased Burning Damage | #% increased Burning Damageburn_damage_+% | Jewel | 50 |
(22 to 27)% increased Burning Damage | #% increased Burning Damageburn_damage_+% | Staves | 70 |
(24 to 28)% increased Burning Damage Ignites you inflict deal Damage (15 to 20)% faster | #% increased Burning Damageburn_damage_+% | Sceptres, Wands | 500 |
(28 to 35)% increased Burning Damage | #% increased Burning Damageburn_damage_+% | Staves | 130 |
(36 to 44)% increased Burning Damage Ignites you inflict deal Damage (30 to 35)% faster | #% increased Burning Damageburn_damage_+% | Staves | 500 |
(4 to 5)% increased Burning Damage | #% increased Burning Damageburn_damage_+% | Jewel | 100 |
(10 to 12)% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Wands, Sceptres, Daggers | 200 |
(11 to 12)% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Staves | 50 |
(13 to 15)% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Staves | 100 |
(16 to 18)% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Staves | 200 |
(5 to 6)% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Wands, Sceptres, Daggers | 40 |
(7 to 9)% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Wands, Sceptres, Daggers | 65 |
1% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Jewel, Abyss Jewel | 10 |
2% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Jewel, Abyss Jewel | 50 |
3% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Amulets | 20 |
3% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Shields | 20 |
4% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Rings | 15 |
4% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Shields | 30 |
4% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Amulets | 35 |
5% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Rings | 50 |
5% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Amulets | 100 |
5% increased Cast Speed | #% increased Cast Speedbase_cast_speed_+% | Shields | 100 |
1% increased Cast Speed | #% increased Cast Speed if you've dealt a Critical Strike Recentlycast_speed_+%_if_have_crit_recently | Abyss Jewel | 18 |
2% increased Cast Speed | #% increased Cast Speed if you've dealt a Critical Strike Recentlycast_speed_+%_if_have_crit_recently | Abyss Jewel | 50 |
(1 to 2)% increased Cast Speed while Dual Wielding | #% increased Cast Speed while Dual Wieldingcast_speed_while_dual_wielding_+% | Jewel | 11 |
3% increased Cast Speed while Dual Wielding | #% increased Cast Speed while Dual Wieldingcast_speed_while_dual_wielding_+% | Jewel | 50 |
(1 to 2)% increased Cast Speed while holding a Shield | #% increased Cast Speed while holding a Shieldcast_speed_+%_while_holding_shield | Jewel | 11 |
3% increased Cast Speed while holding a Shield | #% increased Cast Speed while holding a Shieldcast_speed_+%_while_holding_shield | Jewel | 50 |
(1 to 2)% increased Cast Speed while wielding a Staff | #% increased Cast Speed while wielding a Staffcast_speed_+%_while_holding_staff | Jewel | 11 |
3% increased Cast Speed while wielding a Staff | #% increased Cast Speed while wielding a Staffcast_speed_+%_while_holding_staff | Jewel | 50 |
(2 to 3)% increased Cold Damage | #% increased Cast Speed with Cold Skillscast_speed_for_cold_skills_+% | Jewel | 11 |
(4 to 5)% increased Cold Damage 2% increased Cast Speed | #% increased Cast Speed with Cold Skillscast_speed_for_cold_skills_+% | Jewel | 50 |
(2 to 3)% increased Fire Damage | #% increased Cast Speed with Fire Skillscast_speed_for_fire_skills_+% | Jewel | 11 |
(4 to 5)% increased Fire Damage 2% increased Cast Speed | #% increased Cast Speed with Fire Skillscast_speed_for_fire_skills_+% | Jewel | 50 |
(2 to 3)% increased Lightning Damage | #% increased Cast Speed with Lightning Skillscast_speed_for_lightning_skills_+% | Jewel | 11 |
(4 to 5)% increased Lightning Damage 2% increased Cast Speed | #% increased Cast Speed with Lightning Skillscast_speed_for_lightning_skills_+% | Jewel | 50 |
(11 to 12)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Belts | 40 |
(11 to 12)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Rings, Amulets | 60 |
(13 to 14)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Belts | 60 |
(13 to 14)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Rings, Amulets | 80 |
(15 to 16)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Belts | 80 |
(15 to 16)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Amulets | 200 |
(15 to 16)% increased Chaos Damage Adds (11 to 13) to (19 to 23) Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Rings | 200 |
(17 to 20)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Belts | 200 |
(18 to 20)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 75 |
(2 to 3)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Jewel | 35 |
(21 to 23)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 150 |
(24 to 26)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 500 |
(29 to 32)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 110 |
(33 to 36)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 220 |
(37 to 40)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
(4 to 5)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Jewel | 100 |
(9 to 10)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Belts | 20 |
(9 to 10)% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Rings, Amulets | 40 |
8% increased Chaos Damage | #% increased Chaos Damagechaos_damage_+% | Rings, Amulets | 20 |
+(5 to 6)% to Chaos Resistance | #% increased Chaos Damage taken over timechaos_damage_taken_over_time_+% | Body Armours | -30 |
+(7 to 8)% to Chaos Resistance | #% increased Chaos Damage taken over timechaos_damage_taken_over_time_+% | Body Armours | -60 |
+(9 to 10)% to Chaos Resistance +1% to maximum Chaos Resistance | #% increased Chaos Damage taken over timechaos_damage_taken_over_time_+% | Body Armours | -100 |
(10 to 15)% increased Frostbite Curse Effect | #% increased Cold Damagecold_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
(11 to 12)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Belts | 40 |
(11 to 12)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Amulets, Rings | 60 |
(11 to 12)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Shields | 150 |
(13 to 14)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Belts | 60 |
(13 to 14)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Amulets, Rings | 80 |
(13 to 14)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Shields | 200 |
(15 to 16)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Belts | 80 |
(15 to 16)% increased Cold Damage (20 to 30)% increased Frostbite Curse Effect | #% increased Cold Damagecold_damage_+% | Shields | 500 |
(15 to 16)% increased Cold Damage Adds (12 to 16) to (24 to 28) Cold Damage | #% increased Cold Damagecold_damage_+% | Rings | 200 |
(15 to 16)% increased Cold Damage Damage Penetrates (3 to 5)% Cold Resistance | #% increased Cold Damagecold_damage_+% | Amulets | 200 |
(17 to 20)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Belts | 200 |
(18 to 20)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
(2 to 3)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Jewel | 42 |
(20 to 30)% increased Frostbite Curse Effect | #% increased Cold Damagecold_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
(21 to 23)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 160 |
(24 to 26)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 220 |
(27 to 30)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 280 |
(29 to 32)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(33 to 36)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
(37 to 40)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
(4 to 5)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Jewel | 100 |
(41 to 44)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 350 |
(9 to 10)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Belts | 20 |
(9 to 10)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Amulets, Rings | 40 |
(9 to 10)% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Shields | 100 |
8% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Amulets, Rings | 20 |
8% increased Cold Damage | #% increased Cold Damagecold_damage_+% | Shields | 50 |
(11 to 12)% increased Critical Strike Chance | #% increased Critical Strike Chancelocal_critical_strike_chance_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(13 to 15)% increased Critical Strike Chance | #% increased Critical Strike Chancelocal_critical_strike_chance_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
(5 to 6)% increased Critical Strike Chance | #% increased Critical Strike Chancelocal_critical_strike_chance_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 25 |
(7 to 8)% increased Critical Strike Chance | #% increased Critical Strike Chancelocal_critical_strike_chance_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(9 to 10)% increased Critical Strike Chance | #% increased Critical Strike Chancelocal_critical_strike_chance_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 75 |
(2 to 3)% increased Spell Damage | #% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+% | Jewel | 35 |
(29 to 31)% increased Critical Strike Chance for Spells | #% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+% | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(32 to 34)% increased Critical Strike Chance for Spells | #% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+% | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 175 |
(35 to 37)% increased Critical Strike Chance for Spells | #% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+% | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 250 |
(38 to 41)% increased Critical Strike Chance for Spells | #% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+% | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 325 |
(4 to 5)% increased Spell Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+% | Jewel | 100 |
(42 to 45)% increased Critical Strike Chance for Spells | #% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+% | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
(3 to 4)% increased Global Critical Strike Chance | #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlycritical_strike_chance_+%_if_have_not_crit_recently | Abyss Jewel | 200 |
2% increased Global Critical Strike Chance | #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlycritical_strike_chance_+%_if_have_not_crit_recently | Abyss Jewel | 80 |
(2 to 3)% increased Cold Damage | #% increased Critical Strike Chance with Cold Skillscold_critical_strike_chance_+% | Jewel | 48 |
(4 to 5)% increased Cold Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Critical Strike Chance with Cold Skillscold_critical_strike_chance_+% | Jewel | 100 |
(2 to 3)% increased Elemental Damage | #% increased Critical Strike Chance with Elemental Skillselemental_critical_strike_chance_+% | Jewel | 35 |
(4 to 5)% increased Elemental Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Critical Strike Chance with Elemental Skillselemental_critical_strike_chance_+% | Jewel | 100 |
(2 to 3)% increased Fire Damage | #% increased Critical Strike Chance with Fire Skillsfire_critical_strike_chance_+% | Jewel | 48 |
(4 to 5)% increased Fire Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Critical Strike Chance with Fire Skillsfire_critical_strike_chance_+% | Jewel | 100 |
(2 to 3)% increased Lightning Damage | #% increased Critical Strike Chance with Lightning Skillslightning_critical_strike_chance_+% | Jewel | 48 |
(4 to 5)% increased Lightning Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Critical Strike Chance with Lightning Skillslightning_critical_strike_chance_+% | Jewel | 100 |
(2 to 3)% increased Melee Damage | #% increased Critical Strike Chance with One Handed Melee Weaponsone_handed_melee_critical_strike_chance_+% | Jewel | 48 |
(4 to 5)% increased Melee Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Critical Strike Chance with One Handed Melee Weaponsone_handed_melee_critical_strike_chance_+% | Jewel | 100 |
(2 to 3)% increased Melee Damage | #% increased Critical Strike Chance with Two Handed Melee Weaponstwo_handed_melee_critical_strike_chance_+% | Jewel | 48 |
(4 to 5)% increased Melee Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Critical Strike Chance with Two Handed Melee Weaponstwo_handed_melee_critical_strike_chance_+% | Jewel | 100 |
(10 to 11)% increased Damage | #% increased Damagedamage_+% | Belts, Rings | 25 |
(12 to 13)% increased Damage | #% increased Damagedamage_+% | Belts, Rings | 55 |
(14 to 15)% increased Damage | #% increased Damagedamage_+% | Belts, Rings | 100 |
(3 to 4)% increased Damage | #% increased Damagedamage_+% | Jewel | 100 |
2% increased Damage | #% increased Damagedamage_+% | Jewel | 27 |
(3 to 4)% increased Damage | #% increased Damage against Abyssal Monstersdamage_+%_vs_abyssal_monsters | Abyss Jewel | 200 |
2% increased Damage | #% increased Damage against Abyssal Monstersdamage_+%_vs_abyssal_monsters | Abyss Jewel | 100 |
(10 to 12)% increased Damage during any Flask Effect | #% increased Damage during any Flask Effectdamage_+%_during_flask_effect | Gloves | 70 |
(13 to 15)% increased Damage during any Flask Effect | #% increased Damage during any Flask Effectdamage_+%_during_flask_effect | Gloves | 150 |
(3 to 4)% increased Damage | #% increased Damage if you've Killed Recentlydamage_+%_if_enemy_killed_recently | Abyss Jewel | 100 |
2% increased Damage | #% increased Damage if you've Killed Recentlydamage_+%_if_enemy_killed_recently | Abyss Jewel | 50 |
(2 to 3)% increased Damage over Time | #% increased Damage over Timedamage_over_time_+% | Jewel | 32 |
(4 to 5)% increased Damage over Time | #% increased Damage over Timedamage_over_time_+% | Jewel | 100 |
(2 to 3)% increased Damage over Time | #% increased Damage over Time while Dual Wieldingdamage_over_time_+%_while_dual_wielding | Abyss Jewel | 35 |
(4 to 5)% increased Damage over Time | #% increased Damage over Time while Dual Wieldingdamage_over_time_+%_while_dual_wielding | Abyss Jewel | 100 |
(2 to 3)% increased Damage over Time | #% increased Damage over Time while holding a Shielddamage_over_time_+%_while_holding_a_shield | Abyss Jewel | 35 |
(4 to 5)% increased Damage over Time | #% increased Damage over Time while holding a Shielddamage_over_time_+%_while_holding_a_shield | Abyss Jewel | 100 |
(2 to 3)% increased Damage over Time | #% increased Damage over Time while wielding a Two Handed Weapondamage_over_time_+%_while_wielding_two_handed_weapon | Abyss Jewel | 35 |
(4 to 5)% increased Damage over Time | #% increased Damage over Time while wielding a Two Handed Weapondamage_over_time_+%_while_wielding_two_handed_weapon | Abyss Jewel | 100 |
(3 to 4)% increased Damage per Endurance Charge | #% increased Damage per Endurance Chargedamage_+%_per_endurance_charge | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(4 to 5)% increased Damage per Endurance Charge | #% increased Damage per Endurance Chargedamage_+%_per_endurance_charge | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
2% increased Damage per Endurance Charge | #% increased Damage per Endurance Chargedamage_+%_per_endurance_charge | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 10 |
2% increased Damage per Endurance Charge | #% increased Damage per Endurance Chargedamage_+%_per_endurance_charge | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 16 |
(3 to 4)% increased Damage per Frenzy Charge | #% increased Damage per Frenzy Chargedamage_+%_per_frenzy_charge | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(4 to 5)% increased Damage per Frenzy Charge | #% increased Damage per Frenzy Chargedamage_+%_per_frenzy_charge | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
2% increased Damage per Frenzy Charge | #% increased Damage per Frenzy Chargedamage_+%_per_frenzy_charge | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 10 |
2% increased Damage per Frenzy Charge | #% increased Damage per Frenzy Chargedamage_+%_per_frenzy_charge | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 16 |
(3 to 4)% increased Damage per Power Charge | #% increased Damage per Power Chargedamage_+%_per_power_charge | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(4 to 5)% increased Damage per Power Charge | #% increased Damage per Power Chargedamage_+%_per_power_charge | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
2% increased Damage per Power Charge | #% increased Damage per Power Chargedamage_+%_per_power_charge | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 10 |
2% increased Damage per Power Charge | #% increased Damage per Power Chargedamage_+%_per_power_charge | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 16 |
+(5 to 6)% to Chaos Resistance | #% increased Damage taken from Damage Over Timedegen_effect_+% | Shields | -6 |
+(7 to 8)% to Chaos Resistance | #% increased Damage taken from Damage Over Timedegen_effect_+% | Shields | -12 |
+(9 to 10)% to Chaos Resistance | #% increased Damage taken from Damage Over Timedegen_effect_+% | Shields | -20 |
(15 to 18)% increased Damage | #% increased Damage when on Full Lifedamage_+%_when_on_full_life | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 70 |
(19 to 22)% increased Damage | #% increased Damage when on Full Lifedamage_+%_when_on_full_life | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 140 |
(21 to 26)% increased Damage | #% increased Damage when on Full Lifedamage_+%_when_on_full_life | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 130 |
(23 to 26)% increased Damage | #% increased Damage when on Full Lifedamage_+%_when_on_full_life | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 500 |
(27 to 32)% increased Damage | #% increased Damage when on Full Lifedamage_+%_when_on_full_life | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 260 |
(33 to 38)% increased Damage | #% increased Damage when on Full Lifedamage_+%_when_on_full_life | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
(10 to 12)% increased Damage while Leeching | #% increased Damage while Leechingdamage_+%_while_leeching | Gloves, Amulets | 100 |
(13 to 15)% increased Damage while Leeching | #% increased Damage while Leechingdamage_+%_while_leeching | Gloves, Amulets | 200 |
(11 to 12)% increased Damage with Ailments | #% increased Damage with Ailmentsbase_ailment_damage_+% | Rings, Amulets, Belts | 90 |
(13 to 14)% increased Damage with Ailments | #% increased Damage with Ailmentsbase_ailment_damage_+% | Rings, Amulets, Belts | 105 |
(15 to 16)% increased Damage with Ailments | #% increased Damage with Ailmentsbase_ailment_damage_+% | Amulets | 200 |
(15 to 16)% increased Damage with Ailments | #% increased Damage with Ailmentsbase_ailment_damage_+% | Belts | 200 |
(15 to 16)% increased Damage with Ailments Poisons you inflict deal Damage (7 to 10)% faster Bleeding you inflict deals Damage (7 to 10)% faster Ignites you inflict deal Damage (7 to 10)% faster | #% increased Damage with Ailmentsbase_ailment_damage_+% | Rings | 200 |
(2 to 3)% increased Damage with Ailments | #% increased Damage with Ailmentsbase_ailment_damage_+% | Jewel, Abyss Jewel | 50 |
(4 to 5)% increased Damage with Ailments | #% increased Damage with Ailmentsbase_ailment_damage_+% | Jewel, Abyss Jewel | 100 |
(9 to 10)% increased Damage with Ailments | #% increased Damage with Ailmentsbase_ailment_damage_+% | Rings, Amulets, Belts | 60 |
8% increased Damage with Ailments | #% increased Damage with Ailmentsbase_ailment_damage_+% | Rings, Amulets, Belts | 30 |
(14 to 18)% increased Damage with Bleeding | #% increased Damage with Bleedingbleeding_damage_+% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 45 |
(19 to 23)% increased Damage with Bleeding | #% increased Damage with Bleedingbleeding_damage_+% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 90 |
(2 to 3)% increased Damage with Bleeding | #% increased Damage with Bleedingbleeding_damage_+% | Jewel | 50 |
(24 to 28)% increased Damage with Bleeding Bleeding you inflict deals Damage (15 to 20)% faster | #% increased Damage with Bleedingbleeding_damage_+% | One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces | 200 |
(24 to 28)% increased Damage with Bleeding Bleeding you inflict deals Damage (30 to 35)% faster | #% increased Damage with Bleedingbleeding_damage_+% | Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | 200 |
(4 to 5)% increased Damage with Bleeding | #% increased Damage with Bleedingbleeding_damage_+% | Jewel | 100 |
(10 to 11)% increased Damage with Poison | #% increased Damage with Poisonbase_poison_damage_+% | Rings, Quivers | 50 |
(12 to 13)% increased Damage with Poison | #% increased Damage with Poisonbase_poison_damage_+% | Rings, Quivers | 100 |
(14 to 15)% increased Damage with Poison (8 to 12)% increased Poison Duration | #% increased Damage with Poisonbase_poison_damage_+% | Rings, Quivers | 200 |
(14 to 18)% increased Damage with Poison | #% increased Damage with Poisonbase_poison_damage_+% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows | 45 |
(19 to 23)% increased Damage with Poison | #% increased Damage with Poisonbase_poison_damage_+% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows | 90 |
(2 to 3)% increased Damage with Poison | #% increased Damage with Poisonbase_poison_damage_+% | Jewel | 50 |
(24 to 28)% increased Damage with Poison Poisons you inflict deal Damage (15 to 20)% faster | #% increased Damage with Poisonbase_poison_damage_+% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers | 200 |
(24 to 28)% increased Damage with Poison Poisons you inflict deal Damage (30 to 35)% faster | #% increased Damage with Poisonbase_poison_damage_+% | Two Hand Swords, Bows | 200 |
(4 to 5)% increased Damage with Poison | #% increased Damage with Poisonbase_poison_damage_+% | Jewel | 100 |
(12 to 15)% increased Ignite Duration on Enemies (12 to 15)% increased Freeze Duration on Enemies (12 to 15)% increased Shock Duration on Enemies | #% increased Duration of Ailments you inflict while Focussedstatus_ailments_you_inflict_duration_+%_while_focused | Helmets | 500 |
(8 to 10)% increased Ignite Duration on Enemies (8 to 10)% increased Freeze Duration on Enemies (8 to 10)% increased Shock Duration on Enemies | #% increased Duration of Ailments you inflict while Focussedstatus_ailments_you_inflict_duration_+%_while_focused | Helmets | 250 |
Determination has (15 to 20)% increased Aura Effect Grace has (15 to 20)% increased Aura Effect Discipline has (15 to 20)% increased Aura Effect | #% increased Effect of Auras on youaura_effect_on_self_+% | Body Armours | 100 |
Determination has 10% reduced Mana Reservation Grace has 10% reduced Mana Reservation Discipline has 10% reduced Mana Reservation | #% increased Effect of Auras on youaura_effect_on_self_+% | Body Armours | 65 |
(2 to 3)% increased Chill Duration on Enemies | #% increased Effect of Chillchill_effect_+% | Abyss Jewel | 26 |
(4 to 5)% increased Chill Duration on Enemies (2 to 3)% increased Effect of Chill | #% increased Effect of Chillchill_effect_+% | Abyss Jewel | 50 |
(10 to 11)% increased Flask Effect Duration | #% increased Effect of Flasks on youflask_effect_+% | Belts | 20 |
(12 to 13)% increased Flask Effect Duration | #% increased Effect of Flasks on youflask_effect_+% | Belts | 35 |
(14 to 15)% increased Flask Effect Duration | #% increased Effect of Flasks on youflask_effect_+% | Belts | 100 |
+250 to Armour and Evasion Rating while you have Fortify | #% increased Effect of Fortify on youfortify_effect_on_self_+% | Amulets | 20 |
+500 to Armour and Evasion Rating while you have Fortify | #% increased Effect of Fortify on youfortify_effect_on_self_+% | Amulets | 40 |
+800 to Armour and Evasion Rating while you have Fortify | #% increased Effect of Fortify on youfortify_effect_on_self_+% | Amulets | 100 |
10% increased Effect of Fortify on you | #% increased Effect of Fortify on you while Focussedfortify_effect_+%_while_focused | Body Armours | 300 |
15% increased Effect of Fortify on you | #% increased Effect of Fortify on you while Focussedfortify_effect_+%_while_focused | Body Armours | 500 |
5% increased Effect of Fortify on you | #% increased Effect of Fortify on you while Focussedfortify_effect_+%_while_focused | Body Armours | 150 |
(11 to 15)% increased Effect of Chill (11 to 15)% increased Effect of Shock | #% increased Effect of non-Damaging Ailments on Enemiesnon_damaging_ailment_effect_+% | Boots, Rings | 100 |
(7 to 10)% increased Effect of Chill (7 to 10)% increased Effect of Shock | #% increased Effect of non-Damaging Ailments on Enemiesnon_damaging_ailment_effect_+% | Boots, Rings | 80 |
(2 to 3)% increased Shock Duration on Enemies | #% increased Effect of Shockshock_effect_+% | Abyss Jewel | 26 |
(4 to 5)% increased Shock Duration on Enemies (2 to 3)% increased Effect of Shock | #% increased Effect of Shockshock_effect_+% | Abyss Jewel | 50 |
(10 to 15)% increased Flammability Curse Effect (10 to 15)% increased Frostbite Curse Effect (10 to 15)% increased Conductivity Curse Effect | #% increased Effect of your Cursescurse_effect_+% | Shields | 50 |
Curse Skills have (10 to 15)% increased Skill Effect Duration | #% increased Effect of your Cursescurse_effect_+% | Shields | 13 |
Curse Skills have (16 to 20)% increased Skill Effect Duration | #% increased Effect of your Cursescurse_effect_+% | Shields | 26 |
(11 to 12)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Rings, Belts | 60 |
(11 to 12)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Shields | 60 |
(13 to 14)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Rings, Belts | 80 |
(13 to 14)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Shields | 80 |
(15 to 16)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Belts | 200 |
(15 to 16)% increased Elemental Damage (20 to 30)% increased Elemental Weakness Curse Effect | #% increased Elemental Damageelemental_damage_+% | Shields | 500 |
(15 to 16)% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life | #% increased Elemental Damageelemental_damage_+% | Rings | 200 |
(17 to 19)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 70 |
(20 to 22)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 140 |
(21 to 26)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 130 |
(23 to 26)% increased Elemental Damage Damage Penetrates (3 to 5)% Elemental Resistances | #% increased Elemental Damageelemental_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 500 |
(27 to 32)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 260 |
(33 to 38)% increased Elemental Damage Damage Penetrates (3 to 5)% Elemental Resistances | #% increased Elemental Damageelemental_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
(9 to 10)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Rings, Belts | 40 |
(9 to 10)% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Shields | 40 |
8% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Rings, Belts | 20 |
8% increased Elemental Damage | #% increased Elemental Damageelemental_damage_+% | Shields | 20 |
(11 to 12)% increased Elemental Damage | #% increased Elemental Damage if you've dealt a Critical Strike Recentlyelemental_damage_+%_if_have_crit_recently | Gloves, Quivers | 30 |
(13 to 14)% increased Elemental Damage | #% increased Elemental Damage if you've dealt a Critical Strike Recentlyelemental_damage_+%_if_have_crit_recently | Gloves, Quivers | 60 |
(15 to 16)% increased Elemental Damage | #% increased Elemental Damage if you've dealt a Critical Strike Recentlyelemental_damage_+%_if_have_crit_recently | Gloves, Quivers | 100 |
(12 to 13)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Rings | 30 |
(12 to 13)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Quivers, Belts, Amulets | 40 |
(14 to 15)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Rings | 60 |
(14 to 15)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Quivers, Belts, Amulets | 80 |
(16 to 18)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Rings | 90 |
(16 to 18)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Quivers, Belts, Amulets | 115 |
(19 to 21)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Rings | 115 |
(19 to 21)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Quivers, Belts, Amulets | 130 |
(22 to 24)% increased Elemental Damage with Attack Skills Curse Enemies with Level 5 Elemental Weakness on Hit | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Rings | 200 |
(22 to 24)% increased Elemental Damage with Attack Skills Damage Penetrates (3 to 5)% Elemental Resistances | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Amulets | 200 |
(22 to 24)% increased Elemental Damage with Attack Skills Damage with Weapons Penetrates (4 to 6)% Fire Resistance Damage with Weapons Penetrates (4 to 6)% Cold Resistance Damage with Weapons Penetrates (4 to 6)% Lightning Resistance | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Belts | 200 |
(22 to 24)% increased Elemental Damage with Attack Skills Gain (8 to 10)% of Physical Damage as Extra Damage of a random Element | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Quivers | 200 |
Attacks with this Weapon Penetrate (4 to 5)% Elemental Resistances | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
Attacks with this Weapon Penetrate 2% Elemental Resistances | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
Attacks with this Weapon Penetrate 3% Elemental Resistances | #% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(10 to 15)% increased Effect of Auras on you | #% increased Energy Shieldlocal_energy_shield_+% | Helmets | 1000 |
(10 to 15)% increased Energy Shield Recovery rate | #% increased Energy Shieldlocal_energy_shield_+% | Body Armours | 1000 |
(15 to 16)% increased Energy Shield | #% increased Energy Shieldlocal_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 100 |
(17 to 18)% increased Energy Shield | #% increased Energy Shieldlocal_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 175 |
(19 to 20)% increased Energy Shield | #% increased Energy Shieldlocal_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 250 |
(21 to 22)% increased Energy Shield | #% increased Energy Shieldlocal_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 325 |
(23 to 25)% increased Energy Shield | #% increased Energy Shieldlocal_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 400 |
Socketed Gems have 10% reduced Mana Reservation | #% increased Energy Shieldlocal_energy_shield_+% | Shields | 1000 |
Vitality has 10% reduced Mana Reservation Determination has 10% reduced Mana Reservation Grace has 10% reduced Mana Reservation Discipline has 10% reduced Mana Reservation Purity of Fire has 10% reduced Mana Reservation Purity of Ice has 10% reduced Mana Reservation Purity of Lightning has 10% reduced Mana Reservation | #% increased Energy Shieldlocal_energy_shield_+% | Boots, Gloves | 1000 |
(10 to 11)% increased Energy Shield Recharge Rate | #% increased Energy Shield from Body Armourmaximum_energy_shield_from_body_armour_+% | Belts, Rings, Amulets | 40 |
(12 to 15)% increased Energy Shield Recharge Rate (10 to 15)% increased Energy Shield Recovery rate | #% increased Energy Shield from Body Armourmaximum_energy_shield_from_body_armour_+% | Belts | 100 |
(12 to 15)% increased Energy Shield Recharge Rate Discipline has (15 to 20)% increased Aura Effect | #% increased Energy Shield from Body Armourmaximum_energy_shield_from_body_armour_+% | Rings, Amulets | 100 |
(8 to 9)% increased Energy Shield Recharge Rate | #% increased Energy Shield from Body Armourmaximum_energy_shield_from_body_armour_+% | Belts, Rings, Amulets | 20 |
+(3 to 4) to maximum Energy Shield | #% increased Energy Shield Recharge Rateenergy_shield_recharge_rate_+% | Jewel | 20 |
0.3% of Physical Attack Damage Leeched as Life | #% increased Energy Shield Recharge Ratelife_leech_from_physical_attack_damage_permyriad | Gloves, Amulets | 70 |
0.3% of Physical Attack Damage Leeched as Life | #% increased Energy Shield Recharge Ratelocal_life_leech_from_physical_damage_permyriad | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
(10 to 15)% Global chance to Blind Enemies on hit (10 to 15)% increased Energy Shield Recovery rate | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Body Armours | 1000 |
(15 to 18)% increased Evasion Rating (15 to 16)% increased Energy Shield | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 100 |
(19 to 22)% increased Evasion Rating (17 to 18)% increased Energy Shield | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 175 |
(23 to 26)% increased Evasion Rating (19 to 20)% increased Energy Shield | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 250 |
(27 to 30)% increased Evasion Rating (21 to 22)% increased Energy Shield | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 325 |
(30 to 35)% increased Evasion Rating (23 to 25)% increased Energy Shield | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Boots, Helmets, Gloves, Body Armours, Shields | 400 |
(4 to 5)% chance to Dodge Attack Hits (4 to 5)% chance to Dodge Spell Hits Socketed Gems have 10% reduced Mana Reservation | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Shields | 1000 |
(4 to 5)% chance to Dodge Attack Hits (4 to 5)% chance to Dodge Spell Hits Vitality has 10% reduced Mana Reservation Determination has 10% reduced Mana Reservation Grace has 10% reduced Mana Reservation Discipline has 10% reduced Mana Reservation Purity of Fire has 10% reduced Mana Reservation Purity of Ice has 10% reduced Mana Reservation Purity of Lightning has 10% reduced Mana Reservation | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Boots | 1000 |
2% chance to Dodge Attack Hits 2% chance to Dodge Spell Hits (10 to 15)% increased Effect of Auras on you | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Helmets | 1000 |
2% chance to Dodge Attack Hits 2% chance to Dodge Spell Hits Vitality has 10% reduced Mana Reservation Determination has 10% reduced Mana Reservation Grace has 10% reduced Mana Reservation Discipline has 10% reduced Mana Reservation Purity of Fire has 10% reduced Mana Reservation Purity of Ice has 10% reduced Mana Reservation Purity of Lightning has 10% reduced Mana Reservation | #% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+% | Gloves | 1000 |
(10 to 12)% increased Evasion Rating | #% increased Evasion Ratingevasion_rating_+% | Amulets | 40 |
(10 to 15)% Global chance to Blind Enemies on hit | #% increased Evasion Ratinglocal_evasion_rating_+% | Body Armours | 1000 |
(13 to 15)% increased Evasion Rating | #% increased Evasion Ratingevasion_rating_+% | Amulets | 55 |
(13 to 15)% increased Evasion Rating +(1 to 2)% to maximum Chance to Dodge Attack Hits +(1 to 2)% to maximum Chance to Dodge Spell Hits | #% increased Evasion Ratingevasion_rating_+% | Amulets | 100 |
(15 to 18)% increased Evasion Rating | #% increased Evasion Ratinglocal_evasion_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 100 |
(19 to 22)% increased Evasion Rating | #% increased Evasion Ratinglocal_evasion_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 175 |
(23 to 26)% increased Evasion Rating | #% increased Evasion Ratinglocal_evasion_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 250 |
(27 to 30)% increased Evasion Rating | #% increased Evasion Ratinglocal_evasion_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 325 |
(3 to 4)% increased Evasion Rating | #% increased Evasion Ratingevasion_rating_+% | Jewel | 45 |
(30 to 35)% increased Evasion Rating | #% increased Evasion Ratinglocal_evasion_rating_+% | Boots, Helmets, Gloves, Body Armours, Shields | 400 |
(4 to 5)% chance to Dodge Attack Hits (4 to 5)% chance to Dodge Spell Hits | #% increased Evasion Ratinglocal_evasion_rating_+% | Boots | 1000 |
(4 to 5)% chance to Dodge Attack Hits (4 to 5)% chance to Dodge Spell Hits | #% increased Evasion Ratinglocal_evasion_rating_+% | Shields | 1000 |
(5 to 6)% increased Evasion Rating | #% increased Evasion Ratingevasion_rating_+% | Jewel | 100 |
(7 to 9)% increased Evasion Rating | #% increased Evasion Ratingevasion_rating_+% | Amulets | 20 |
2% chance to Dodge Attack Hits 2% chance to Dodge Spell Hits | #% increased Evasion Ratinglocal_evasion_rating_+% | Helmets, Gloves | 1000 |
(3 to 4)% increased Evasion Rating | #% increased Evasion Rating while movingevasion_rating_+%_while_moving | Abyss Jewel | 100 |
(5 to 6)% increased Evasion Rating | #% increased Evasion Rating while movingevasion_rating_+%_while_moving | Abyss Jewel | 500 |
(10 to 15)% increased Flammability Curse Effect | #% increased Fire Damagefire_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
(11 to 12)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Belts | 40 |
(11 to 12)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Amulets, Rings | 60 |
(11 to 12)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Shields | 150 |
(13 to 14)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Belts | 60 |
(13 to 14)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Amulets, Rings | 80 |
(13 to 14)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Shields | 200 |
(15 to 16)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Belts | 80 |
(15 to 16)% increased Fire Damage (20 to 30)% increased Flammability Curse Effect | #% increased Fire Damagefire_damage_+% | Shields | 500 |
(15 to 16)% increased Fire Damage Adds (13 to 18) to (28 to 33) Fire Damage | #% increased Fire Damagefire_damage_+% | Rings | 200 |
(15 to 16)% increased Fire Damage Damage Penetrates (3 to 5)% Fire Resistance | #% increased Fire Damagefire_damage_+% | Amulets | 200 |
(17 to 20)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Belts | 200 |
(18 to 20)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
(2 to 3)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Jewel | 42 |
(20 to 30)% increased Flammability Curse Effect | #% increased Fire Damagefire_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
(21 to 23)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 160 |
(24 to 26)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 220 |
(27 to 30)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 280 |
(29 to 32)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(33 to 36)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
(37 to 40)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
(4 to 5)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Jewel | 100 |
(41 to 44)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 350 |
(9 to 10)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Belts | 20 |
(9 to 10)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Amulets, Rings | 40 |
(9 to 10)% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Shields | 100 |
8% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Amulets, Rings | 20 |
8% increased Fire Damage | #% increased Fire Damagefire_damage_+% | Shields | 50 |
(10 to 11)% increased Flask Charges gained | #% increased Flask Charges gainedcharges_gained_+% | Belts | 30 |
(12 to 13)% increased Flask Charges gained | #% increased Flask Charges gainedcharges_gained_+% | Belts | 60 |
(14 to 15)% increased Flask Charges gained | #% increased Flask Charges gainedcharges_gained_+% | Belts | 80 |
(14 to 15)% increased Flask Charges gained Remove Ignite and Burning when you use a Flask | #% increased Flask Charges gainedcharges_gained_+% | Belts | 150 |
(10 to 11)% reduced Flask Charges used | #% increased Flask Charges usedflask_charges_used_+% | Belts | -20 |
(12 to 13)% reduced Flask Charges used | #% increased Flask Charges usedflask_charges_used_+% | Belts | -40 |
(14 to 15)% reduced Flask Charges used | #% increased Flask Charges usedflask_charges_used_+% | Belts | -50 |
(14 to 15)% reduced Flask Charges used Remove Chill and Freeze when you use a Flask | #% increased Flask Charges usedflask_charges_used_+% | Belts | -100 |
(10 to 11)% increased Flask Effect Duration | #% increased Flask Effect Durationflask_duration_+% | Belts | 20 |
(12 to 13)% increased Flask Effect Duration | #% increased Flask Effect Durationflask_duration_+% | Belts | 40 |
(14 to 15)% increased Flask Effect Duration | #% increased Flask Effect Durationflask_duration_+% | Belts | 50 |
(14 to 15)% increased Flask Effect Duration Remove Shock when you use a Flask | #% increased Flask Effect Durationflask_duration_+% | Belts | 100 |
(11.7 to 18.3) Life Regenerated per second | #% increased Flask Life Recovery rateflask_life_recovery_rate_+% | Belts | 75 |
(11.7 to 18.3) Life Regenerated per second (10 to 15)% increased Life Recovery rate | #% increased Flask Life Recovery rateflask_life_recovery_rate_+% | Belts | 150 |
(5 to 7) Life Regenerated per second | #% increased Flask Life Recovery rateflask_life_recovery_rate_+% | Belts | 25 |
(7 to 11.7) Life Regenerated per second | #% increased Flask Life Recovery rateflask_life_recovery_rate_+% | Belts | 50 |
(16 to 18)% increased Mana Regeneration Rate | #% increased Flask Mana Recovery rateflask_mana_recovery_rate_+% | Belts | 25 |
(19 to 21)% increased Mana Regeneration Rate | #% increased Flask Mana Recovery rateflask_mana_recovery_rate_+% | Belts | 50 |
(22 to 24)% increased Mana Regeneration Rate | #% increased Flask Mana Recovery rateflask_mana_recovery_rate_+% | Belts | 70 |
(22 to 24)% increased Mana Regeneration Rate (10 to 15)% increased Mana Recovery rate | #% increased Flask Mana Recovery rateflask_mana_recovery_rate_+% | Belts | 100 |
+(21 to 35) to Accuracy Rating | #% increased Global Accuracy Ratingaccuracy_rating_+% | Jewel | 32 |
+(36 to 50) to Accuracy Rating | #% increased Global Accuracy Ratingaccuracy_rating_+% | Jewel | 100 |
(14 to 15)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Gloves, Rings | 30 |
(14 to 15)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Amulets | 40 |
(16 to 17)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Gloves, Rings | 60 |
(16 to 17)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Amulets | 70 |
(18 to 20)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Amulets | 90 |
(18 to 20)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Gloves, Rings | 100 |
(21 to 23)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Amulets | 105 |
(24 to 26)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Amulets | 300 |
(26 to 28)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Quivers | 40 |
(29 to 31)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Quivers | 70 |
(3 to 4)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Jewel, Abyss Jewel | 100 |
(32 to 34)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Quivers | 90 |
(35 to 37)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Quivers | 105 |
(38 to 40)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Quivers | 300 |
2% increased Global Critical Strike Chance | #% increased Global Critical Strike Chancecritical_strike_chance_+% | Jewel, Abyss Jewel | 30 |
(3 to 4)% increased Armour (3 to 4)% increased Evasion Rating +(3 to 4) to maximum Energy Shield | #% increased Global Defencesglobal_defences_+% | Jewel, Abyss Jewel | 16 |
(5 to 6)% increased Armour (5 to 6)% increased Evasion Rating +(5 to 6) to maximum Energy Shield | #% increased Global Defencesglobal_defences_+% | Jewel, Abyss Jewel | 50 |
(11 to 12)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Belts | 40 |
(11 to 12)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Amulets | 60 |
(11 to 12)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Shields | 60 |
(11 to 12)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Rings | 100 |
(13 to 14)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Belts | 60 |
(13 to 14)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Amulets | 80 |
(13 to 14)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Shields | 80 |
(15 to 16)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Belts | 80 |
(15 to 16)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Amulets | 200 |
(15 to 16)% increased Global Physical Damage (20 to 30)% increased Vulnerability Curse Effect | #% increased Global Physical Damagephysical_damage_+% | Shields | 500 |
(17 to 20)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Belts | 200 |
(2 to 3)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Jewel | 42 |
(4 to 5)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Jewel | 100 |
(9 to 10)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Belts | 20 |
(9 to 10)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Amulets | 40 |
(9 to 10)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Rings | 40 |
(9 to 10)% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Shields | 40 |
8% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Amulets | 20 |
8% increased Global Physical Damage | #% increased Global Physical Damagephysical_damage_+% | Shields | 20 |
(5 to 6)% increased maximum Life | #% increased Life Recovery from Flasksflask_life_to_recover_+% | Belts, Rings, Amulets | 80 |
(7 to 8)% increased maximum Life (10 to 15)% increased Life Recovery rate | #% increased Life Recovery from Flasksflask_life_to_recover_+% | Belts | 200 |
(7 to 8)% increased maximum Life (7 to 10)% increased Life Recovery from Flasks | #% increased Life Recovery from Flasksflask_life_to_recover_+% | Rings | 200 |
(7 to 8)% increased maximum Life (80 to 100) Life Regenerated per second | #% increased Life Recovery from Flasksflask_life_to_recover_+% | Amulets | 200 |
4% increased maximum Life | #% increased Life Recovery from Flasksflask_life_to_recover_+% | Belts, Rings, Amulets | 40 |
10% increased Light Radius | #% increased Light Radiuslight_radius_+% | Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
12% increased Light Radius | #% increased Light Radiuslight_radius_+% | Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 30 |
15% increased Light Radius | #% increased Light Radiuslight_radius_+% | Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
15% increased Light Radius +1 to Level of Socketed Gems | #% increased Light Radiuslight_radius_+% | Helmets | 100 |
15% increased Light Radius 2% increased Experience gain | #% increased Light Radiuslight_radius_+% | Rings | 100 |
15% increased Light Radius Killed Enemies Explode dealing 3% of their Life as Physical Damage | #% increased Light Radiuslight_radius_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
15% increased Light Radius Killed Enemies Explode dealing 5% of their Life as Physical Damage | #% increased Light Radiuslight_radius_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(10 to 15)% increased Conductivity Curse Effect | #% increased Lightning Damagelightning_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
(11 to 12)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Belts | 40 |
(11 to 12)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Amulets, Rings | 60 |
(11 to 12)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Shields | 150 |
(13 to 14)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Belts | 60 |
(13 to 14)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Amulets, Rings | 80 |
(13 to 14)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Shields | 200 |
(15 to 16)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Belts | 80 |
(15 to 16)% increased Lightning Damage (20 to 30)% increased Conductivity Curse Effect | #% increased Lightning Damagelightning_damage_+% | Shields | 500 |
(15 to 16)% increased Lightning Damage Adds (1 to 5) to (50 to 52) Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Rings | 200 |
(15 to 16)% increased Lightning Damage Damage Penetrates (3 to 5)% Lightning Resistance | #% increased Lightning Damagelightning_damage_+% | Amulets | 200 |
(17 to 20)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Belts | 200 |
(18 to 20)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
(2 to 3)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Jewel | 42 |
(20 to 30)% increased Conductivity Curse Effect | #% increased Lightning Damagelightning_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
(21 to 23)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 160 |
(24 to 26)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 220 |
(27 to 30)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 280 |
(29 to 32)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(33 to 36)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
(37 to 40)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
(4 to 5)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Jewel | 100 |
(41 to 44)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 350 |
(9 to 10)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Belts | 20 |
(9 to 10)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Amulets, Rings | 40 |
(9 to 10)% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Shields | 100 |
8% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Amulets, Rings | 20 |
8% increased Lightning Damage | #% increased Lightning Damagelightning_damage_+% | Shields | 50 |
(22 to 24)% increased Mana Regeneration Rate | #% increased Mana Recovery ratemana_recovery_rate_+% | Belts, Amulets | 15 |
(25 to 27)% increased Mana Regeneration Rate | #% increased Mana Recovery ratemana_recovery_rate_+% | Belts, Amulets | 30 |
(28 to 30)% increased Mana Regeneration Rate (10 to 15)% increased Mana Recovery rate | #% increased Mana Recovery ratemana_recovery_rate_+% | Belts | 100 |
(28 to 30)% increased Mana Regeneration Rate 0.5% of Mana Regenerated per second | #% increased Mana Recovery ratemana_recovery_rate_+% | Amulets | 100 |
(16 to 18)% increased Mana Regeneration Rate | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 50 |
(19 to 21)% increased Mana Regeneration Rate | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 90 |
(2 to 2.5) Mana Regenerated per second | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Amulets | 75 |
(2.5 to 3) Mana Regenerated per second | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Amulets | 150 |
(22 to 24)% increased Mana Regeneration Rate | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 130 |
(25 to 27)% increased Mana Regeneration Rate | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 170 |
(28 to 30)% increased Mana Regeneration Rate | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 190 |
(28 to 30)% increased Mana Regeneration Rate (3 to 4) Mana Regenerated per second | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Rings | 500 |
(28 to 30)% increased Mana Regeneration Rate 0.3% of Mana Regenerated per second | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Sceptres, Daggers, Wands | 500 |
(28 to 30)% increased Mana Regeneration Rate 0.3% of Mana Regenerated per second | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Shields | 500 |
(28 to 30)% increased Mana Regeneration Rate 0.4% of Attack Damage Leeched as Mana | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Claws | 500 |
(28 to 30)% increased Mana Regeneration Rate 0.6% of Mana Regenerated per second | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Staves | 500 |
(3 to 4) Mana Regenerated per second | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Amulets | 190 |
(3 to 4) Mana Regenerated per second 0.5% of Mana Regenerated per second | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Amulets | 500 |
(5 to 7)% increased Mana Regeneration Rate | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Jewel | 100 |
+(2 to 3) to maximum Mana | #% increased Mana Regeneration Ratemana_regeneration_rate_+% | Jewel | 35 |
(22 to 24)% increased Mana Regeneration Rate | #% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_moving | Boots | 100 |
(25 to 27)% increased Mana Regeneration Rate | #% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_moving | Boots | 180 |
(28 to 30)% increased Mana Regeneration Rate (2.5 to 3) Mana Regenerated per second | #% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_moving | Boots | 500 |
(5 to 7)% increased Mana Regeneration Rate | #% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_moving | Abyss Jewel | 100 |
+(2 to 3) to maximum Mana | #% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_moving | Abyss Jewel | 60 |
Socketed Skill Gems get a 92% Mana Multiplier | #% increased Mana Reservedbase_mana_reservation_+% | Helmets | -30 |
Socketed Skill Gems get a 94% Mana Multiplier | #% increased Mana Reservedbase_mana_reservation_+% | Helmets | -12 |
Socketed Skill Gems get a 96% Mana Multiplier | #% increased Mana Reservedbase_mana_reservation_+% | Helmets | -6 |
(10 to 11)% increased Energy Shield Recharge Rate | #% increased maximum Energy Shieldmaximum_energy_shield_+% | Amulets | 40 |
(12 to 15)% increased Energy Shield Recharge Rate | #% increased maximum Energy Shieldmaximum_energy_shield_+% | Amulets | 55 |
(12 to 15)% increased Energy Shield Recharge Rate (3 to 5)% reduced Mana Reserved | #% increased maximum Energy Shieldmaximum_energy_shield_+% | Amulets | 100 |
(8 to 9)% increased Energy Shield Recharge Rate | #% increased maximum Energy Shieldmaximum_energy_shield_+% | Amulets | 20 |
+(3 to 4) to maximum Energy Shield | #% increased maximum Energy Shieldmaximum_energy_shield_+% | Jewel | 22 |
+(5 to 6) to maximum Energy Shield | #% increased maximum Energy Shieldmaximum_energy_shield_+% | Jewel | 50 |
+(3 to 4) to maximum Life | #% increased maximum Lifemaximum_life_+% | Jewel | 17 |
+(5 to 6) to maximum Life | #% increased maximum Lifemaximum_life_+% | Jewel | 100 |
+(15 to 19) to maximum Mana | #% increased maximum Manamaximum_mana_+% | Quivers | 35 |
+(2 to 3) to maximum Mana | #% increased maximum Manamaximum_mana_+% | Jewel | 20 |
+(20 to 24) to maximum Mana | #% increased maximum Manamaximum_mana_+% | Quivers | 70 |
+(25 to 30) to maximum Mana (7 to 8)% increased maximum Mana | #% increased maximum Manamaximum_mana_+% | Quivers | 150 |
+(4 to 5) to maximum Mana | #% increased maximum Manamaximum_mana_+% | Jewel | 50 |
(2 to 3)% increased Melee Damage | #% increased Melee Critical Strike Chancemelee_critical_strike_chance_+% | Jewel | 35 |
(4 to 5)% increased Melee Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Melee Critical Strike Chancemelee_critical_strike_chance_+% | Jewel | 100 |
(10 to 12)% increased Melee Damage | #% increased Melee Damagemelee_damage_+% | Amulets | 20 |
(13 to 15)% increased Melee Damage | #% increased Melee Damagemelee_damage_+% | Amulets | 40 |
(2 to 3)% increased Melee Damage | #% increased Melee Damagemelee_damage_+% | Jewel | 32 |
(4 to 5)% increased Melee Damage | #% increased Melee Damagemelee_damage_+% | Jewel | 100 |
+1 to Melee Weapon and Unarmed Attack range | #% increased Melee Damagemelee_damage_+% | Amulets | 100 |
(2 to 3)% increased Melee Damage | #% increased Melee Physical Damage while holding a Shieldmelee_physical_damage_+%_while_holding_shield | Jewel | 36 |
(4 to 5)% increased Melee Damage | #% increased Melee Physical Damage while holding a Shieldmelee_physical_damage_+%_while_holding_shield | Jewel | 100 |
(1 to 2)% increased Mine Laying Speed | #% increased Mine Damagemine_damage_+% | Jewel | 42 |
3% increased Mine Laying Speed | #% increased Mine Damagemine_damage_+% | Jewel | 100 |
(1 to 2)% increased Mine Laying Speed | #% increased Mine Laying Speedmine_laying_speed_+% | Jewel | 20 |
(2 to 3)% increased Mine Laying Speed | #% increased Mine Laying Speedmine_laying_speed_+% | Helmets, Amulets | 30 |
(4 to 5)% increased Mine Laying Speed | #% increased Mine Laying Speedmine_laying_speed_+% | Helmets, Amulets | 100 |
3% increased Mine Laying Speed | #% increased Mine Laying Speedmine_laying_speed_+% | Jewel | 50 |
Minions deal (2 to 3)% increased Damage | #% increased Minion Damage if you've used a Minion Skill Recentlyminion_damage_+%_if_have_used_a_minion_skill_recently | Abyss Jewel | 45 |
Minions deal (4 to 5)% increased Damage | #% increased Minion Damage if you've used a Minion Skill Recentlyminion_damage_+%_if_have_used_a_minion_skill_recently | Abyss Jewel | 100 |
(5 to 6)% increased Movement Speed | #% increased Movement Speedbase_movement_velocity_+% | Boots | 70 |
(7 to 8)% increased Movement Speed | #% increased Movement Speedbase_movement_velocity_+% | Boots | 95 |
(7 to 8)% increased Movement Speed Onslaught | #% increased Movement Speedbase_movement_velocity_+% | Boots | 120 |
4% increased Movement Speed | #% increased Movement Speedbase_movement_velocity_+% | Boots | 50 |
(5 to 6)% increased Movement Speed | #% increased Movement Speed during any Flask Effectmovement_speed_+%_during_flask_effect | Belts | 25 |
(7 to 8)% increased Movement Speed | #% increased Movement Speed during any Flask Effectmovement_speed_+%_during_flask_effect | Belts | 50 |
4% increased Movement Speed | #% increased Movement Speed during any Flask Effectmovement_speed_+%_during_flask_effect | Belts | 11 |
1% increased Movement Speed | #% increased Movement Speed if you haven't taken Damage Recentlymovement_speed_+%_if_have_not_taken_damage_recently | Abyss Jewel | 10 |
2% increased Movement Speed | #% increased Movement Speed if you haven't taken Damage Recentlymovement_speed_+%_if_have_not_taken_damage_recently | Abyss Jewel | 20 |
(5 to 6)% increased Movement Speed | #% increased Movement Speed if you've Hit an Enemy Recentlymovement_speed_+%_if_enemy_hit_recently | Boots | 30 |
4% increased Movement Speed | #% increased Movement Speed if you've Hit an Enemy Recentlymovement_speed_+%_if_enemy_hit_recently | Boots | 12 |
1% increased Movement Speed | #% increased Movement Speed if you've Killed Recentlymovement_speed_+%_if_enemy_killed_recently | Abyss Jewel | 10 |
2% increased Movement Speed | #% increased Movement Speed if you've Killed Recentlymovement_speed_+%_if_enemy_killed_recently | Abyss Jewel | 20 |
(5 to 6)% increased Movement Speed | #% increased Movement speed while on Burning, Chilled or Shocked groundmovement_speed_+%_while_on_burning_chilled_shocked_ground | Boots | 25 |
(7 to 8)% increased Movement Speed Unaffected by Burning Ground Unaffected by Chilled Ground Unaffected by Shocked Ground | #% increased Movement speed while on Burning, Chilled or Shocked groundmovement_speed_+%_while_on_burning_chilled_shocked_ground | Boots | 50 |
4% increased Movement Speed | #% increased Movement speed while on Burning, Chilled or Shocked groundmovement_speed_+%_while_on_burning_chilled_shocked_ground | Boots | 13 |
(13 to 14)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
(13 to 14)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
(15 to 16)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 400 |
(15 to 16)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 400 |
(17 to 19)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 600 |
(17 to 19)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 600 |
(20 to 22)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 725 |
(20 to 22)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 725 |
(23 to 25)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
(23 to 25)% increased Physical Damage | #% increased Physical Damagelocal_physical_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
(-10 to -8) Physical Damage taken from Attacks | #% increased Physical Damage taken over timebase_physical_damage_over_time_taken_+% | Jewel, Abyss Jewel | -10 |
(-7 to -5) Physical Damage taken from Attacks | #% increased Physical Damage taken over timebase_physical_damage_over_time_taken_+% | Jewel, Abyss Jewel | -4 |
(3 to 4)% increased Physical Damage with Axes | #% increased Physical Damage with Axesphysical_axe_damage_+% | Jewel | 42 |
(5 to 6)% increased Physical Damage with Axes | #% increased Physical Damage with Axesphysical_axe_damage_+% | Jewel | 100 |
(3 to 4)% increased Physical Damage with Bows | #% increased Physical Damage with Bowsphysical_bow_damage_+% | Jewel | 42 |
(5 to 6)% increased Physical Damage with Bows | #% increased Physical Damage with Bowsphysical_bow_damage_+% | Jewel | 100 |
(3 to 4)% increased Physical Damage with Claws | #% increased Physical Damage with Clawsphysical_claw_damage_+% | Jewel | 42 |
(5 to 6)% increased Physical Damage with Claws | #% increased Physical Damage with Clawsphysical_claw_damage_+% | Jewel | 100 |
(3 to 4)% increased Physical Damage with Daggers | #% increased Physical Damage with Daggersphysical_dagger_damage_+% | Jewel | 42 |
(5 to 6)% increased Physical Damage with Daggers | #% increased Physical Damage with Daggersphysical_dagger_damage_+% | Jewel | 100 |
(3 to 4)% increased Physical Damage with Maces | #% increased Physical Damage with Macesphysical_mace_damage_+% | Jewel | 42 |
(5 to 6)% increased Physical Damage with Maces | #% increased Physical Damage with Macesphysical_mace_damage_+% | Jewel | 100 |
(2 to 3)% increased Melee Damage | #% increased Physical Damage with One Handed Melee Weaponsone_handed_melee_physical_damage_+% | Jewel | 36 |
(4 to 5)% increased Melee Damage | #% increased Physical Damage with One Handed Melee Weaponsone_handed_melee_physical_damage_+% | Jewel | 100 |
(3 to 4)% increased Physical Damage with Staves | #% increased Physical Damage with Stavesphysical_staff_damage_+% | Jewel | 42 |
(5 to 6)% increased Physical Damage with Staves | #% increased Physical Damage with Stavesphysical_staff_damage_+% | Jewel | 100 |
(3 to 4)% increased Physical Damage with Swords | #% increased Physical Damage with Swordsphysical_sword_damage_+% | Jewel | 42 |
(5 to 6)% increased Physical Damage with Swords | #% increased Physical Damage with Swordsphysical_sword_damage_+% | Jewel | 100 |
(2 to 3)% increased Melee Damage | #% increased Physical Damage with Two Handed Melee Weaponstwo_handed_melee_physical_damage_+% | Jewel | 36 |
(4 to 5)% increased Melee Damage | #% increased Physical Damage with Two Handed Melee Weaponstwo_handed_melee_physical_damage_+% | Jewel | 100 |
(3 to 4)% increased Physical Damage with Wands | #% increased Physical Damage with Wandsphysical_wand_damage_+% | Jewel | 42 |
(5 to 6)% increased Physical Damage with Wands | #% increased Physical Damage with Wandsphysical_wand_damage_+% | Jewel | 100 |
(2 to 3)% increased Melee Damage | #% increased Physical Weapon Damage while Dual Wieldingphysical_damage_while_dual_wielding_+% | Jewel | 36 |
(4 to 5)% increased Melee Damage | #% increased Physical Weapon Damage while Dual Wieldingphysical_damage_while_dual_wielding_+% | Jewel | 100 |
(14 to 18)% increased Damage with Poison | #% increased Poison Durationbase_poison_duration_+% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows | 20 |
(19 to 23)% increased Damage with Poison | #% increased Poison Durationbase_poison_duration_+% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows | 40 |
(24 to 28)% increased Damage with Poison (8 to 12)% increased Poison Duration | #% increased Poison Durationbase_poison_duration_+% | One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows | 100 |
(1 to 2)% increased Projectile Speed | #% increased Projectile Damageprojectile_damage_+% | Jewel | 30 |
(10 to 12)% increased Projectile Damage | #% increased Projectile Damageprojectile_damage_+% | Amulets | 20 |
(13 to 15)% increased Projectile Damage | #% increased Projectile Damageprojectile_damage_+% | Amulets | 40 |
(18 to 20)% increased Projectile Speed | #% increased Projectile Damageprojectile_damage_+% | Amulets | 100 |
(3 to 5)% increased Projectile Speed | #% increased Projectile Damageprojectile_damage_+% | Jewel | 100 |
(1 to 2)% increased Projectile Speed | #% increased Projectile Speedbase_projectile_speed_+% | Jewel | 20 |
(11 to 12)% increased Projectile Speed | #% increased Projectile Speedbase_projectile_speed_+% | Quivers, Bows, Wands | 80 |
(13 to 14)% increased Projectile Speed | #% increased Projectile Speedbase_projectile_speed_+% | Quivers, Bows, Wands | 115 |
(15 to 17)% increased Projectile Speed | #% increased Projectile Speedbase_projectile_speed_+% | Quivers, Bows, Wands | 135 |
(18 to 20)% increased Projectile Speed Bow Attacks fire an additional Arrow | #% increased Projectile Speedbase_projectile_speed_+% | Quivers, Bows | 200 |
(18 to 20)% increased Projectile Speed Projectiles Pierce 2 additional Targets | #% increased Projectile Speedbase_projectile_speed_+% | Wands | 200 |
(3 to 5)% increased Projectile Speed | #% increased Projectile Speedbase_projectile_speed_+% | Jewel | 50 |
(9 to 10)% increased Projectile Speed | #% increased Projectile Speedbase_projectile_speed_+% | Quivers, Bows, Wands | 40 |
(10 to 11)% increased Rarity of Items found | #% increased Rarity of Items Dropped by Slain Rare or Unique Enemiesrare_or_unique_monster_dropped_item_rarity_+% | Helmets | 60 |
(12 to 13)% increased Rarity of Items found | #% increased Rarity of Items Dropped by Slain Rare or Unique Enemiesrare_or_unique_monster_dropped_item_rarity_+% | Helmets | 120 |
(14 to 15)% increased Rarity of Items found | #% increased Rarity of Items Dropped by Slain Rare or Unique Enemiesrare_or_unique_monster_dropped_item_rarity_+% | Helmets | 200 |
(1 to 2)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Jewel | 16 |
(1 to 3)% increased Quantity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Boots, Gloves, Helmets | 200 |
(10 to 11)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Boots, Gloves, Helmets, Amulets | 30 |
(12 to 13)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Boots, Gloves, Helmets, Amulets | 60 |
(14 to 15)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Boots, Gloves, Helmets, Amulets | 90 |
(16 to 17)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Boots, Gloves, Helmets, Amulets | 120 |
(18 to 20)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Boots, Gloves, Helmets, Amulets | 145 |
(19 to 20)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Rings | 50 |
(21 to 22)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Rings | 100 |
(23 to 25)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Rings | 145 |
(3 to 4)% increased Rarity of Items found | #% increased Rarity of Items foundbase_item_found_rarity_+% | Jewel | 50 |
(4 to 5)% increased Movement Speed | #% increased Rarity of Items foundbase_item_found_rarity_+% | Rings, Amulets | 200 |
(13 to 15)% reduced Reflected Damage taken | #% increased Reflected Damage takenreflect_damage_taken_+% | Rings, Quivers | -50 |
(5 to 8)% reduced Reflected Damage taken | #% increased Reflected Damage takenreflect_damage_taken_+% | Rings, Quivers | -11 |
(9 to 12)% reduced Reflected Damage taken | #% increased Reflected Damage takenreflect_damage_taken_+% | Rings, Quivers | -22 |
(40 to 50)% increased Attack Damage if Corrupted | #% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+% | Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces | -100 |
(40 to 50)% increased Attack Damage if Corrupted (40 to 50)% increased Spell Damage if Corrupted | #% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+% | Daggers, Wands, Sceptres | -100 |
(60 to 70)% increased Attack Damage if Corrupted | #% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+% | Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces | -200 |
(60 to 70)% increased Attack Damage if Corrupted (60 to 70)% increased Spell Damage if Corrupted | #% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+% | Staves | -200 |
Vaal Skills deal (25 to 30)% increased Damage | #% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | -25 |
Vaal Skills deal (31 to 35)% increased Damage | #% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | -50 |
Vaal Skills deal (36 to 44)% increased Damage | #% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | -55 |
Vaal Skills deal (45 to 51)% increased Damage | #% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | -110 |
(16 to 18)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 90 |
(19 to 22)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Amulets | 50 |
(19 to 22)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 180 |
(2 to 3)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Jewel | 32 |
(22 to 24)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 125 |
(23 to 26)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Amulets | 70 |
(23 to 26)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Shields | 150 |
(23 to 26)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 270 |
(25 to 28)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 250 |
(27 to 30)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Amulets | 150 |
(27 to 30)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Shields | 200 |
(29 to 35)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 375 |
(31 to 35)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 300 |
(31 to 35)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Shields | 500 |
(4 to 5)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Jewel | 100 |
(45 to 51)% increased Spell Damage | #% increased Spell Damagespell_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 420 |
Spells have a (16 to 18)% chance to deal Double Damage | #% increased Spell Damagespell_damage_+% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
Spells have a (8 to 10)% chance to deal Double Damage | #% increased Spell Damagespell_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
(3 to 4)% increased Spell Damage while Dual Wielding | #% increased Spell Damage while Dual Wieldingspell_damage_+%_while_dual_wielding | Jewel | 42 |
(5 to 6)% increased Spell Damage while Dual Wielding | #% increased Spell Damage while Dual Wieldingspell_damage_+%_while_dual_wielding | Jewel | 100 |
(3 to 4)% increased Spell Damage while holding a Shield | #% increased Spell Damage while holding a Shieldspell_damage_+%_while_holding_shield | Jewel | 42 |
(5 to 6)% increased Spell Damage while holding a Shield | #% increased Spell Damage while holding a Shieldspell_damage_+%_while_holding_shield | Jewel | 100 |
(3 to 4)% increased Spell Damage while wielding a Staff | #% increased Spell Damage while wielding a Staffspell_staff_damage_+% | Jewel | 42 |
(5 to 6)% increased Spell Damage while wielding a Staff | #% increased Spell Damage while wielding a Staffspell_staff_damage_+% | Jewel | 100 |
(10 to 11)% chance to Avoid being Stunned | #% increased Stun and Block Recoverybase_stun_recovery_+% | Belts | 50 |
(10 to 12)% increased Stun and Block Recovery | #% increased Stun and Block Recoverybase_stun_recovery_+% | Boots, Helmets, Gloves, Body Armours, Shields | 30 |
(12 to 13)% chance to Avoid being Stunned | #% increased Stun and Block Recoverybase_stun_recovery_+% | Belts | 80 |
(13 to 15)% increased Stun and Block Recovery | #% increased Stun and Block Recoverybase_stun_recovery_+% | Boots, Helmets, Gloves, Body Armours, Shields | 60 |
(14 to 15)% chance to Avoid being Stunned | #% increased Stun and Block Recoverybase_stun_recovery_+% | Helmets, Gloves, Body Armours | 160 |
(14 to 15)% chance to Avoid being Stunned Bleeding cannot be inflicted on you | #% increased Stun and Block Recoverybase_stun_recovery_+% | Belts | 150 |
(16 to 18)% increased Stun and Block Recovery | #% increased Stun and Block Recoverybase_stun_recovery_+% | Boots, Helmets, Gloves, Body Armours, Shields | 90 |
(19 to 21)% increased Stun and Block Recovery | #% increased Stun and Block Recoverybase_stun_recovery_+% | Boots, Helmets, Gloves, Body Armours, Shields | 110 |
(22 to 25)% increased Stun and Block Recovery | #% increased Stun and Block Recoverybase_stun_recovery_+% | Boots, Helmets, Gloves, Body Armours, Shields | 130 |
(22 to 25)% increased Stun and Block Recovery Unwavering Stance | #% increased Stun and Block Recoverybase_stun_recovery_+% | Shields, Boots | 160 |
(3 to 5)% chance to Avoid being Stunned | #% increased Stun and Block Recoverybase_stun_recovery_+% | Jewel | 100 |
(6 to 7)% increased Stun and Block Recovery | #% increased Stun and Block Recoverybase_stun_recovery_+% | Jewel | 28 |
(15 to 17)% increased Stun Duration on Enemies | #% increased Stun Duration on Enemiesbase_stun_duration_+% | Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(18 to 25)% increased Stun Duration on Enemies (20 to 25)% increased Area of Effect if you have Stunned an Enemy Recently | #% increased Stun Duration on Enemiesbase_stun_duration_+% | Quivers, Belts | 300 |
(2 to 3)% increased Stun Duration on Enemies | #% increased Stun Duration on Enemiesbase_stun_duration_+% | Jewel | 28 |
(26 to 35)% increased Stun Duration on Enemies | #% increased Stun Duration on Enemiesbase_stun_duration_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
(4 to 5)% increased Stun Duration on Enemies | #% increased Stun Duration on Enemiesbase_stun_duration_+% | Jewel | 100 |
(11 to 13)% increased total Recovery per second from Life Leech | #% increased total Recovery per second from Life Leechlife_leech_speed_+% | Amulets | 100 |
(14 to 16)% increased total Recovery per second from Life Leech 10% increased Maximum total Recovery per second from Life Leech | #% increased total Recovery per second from Life Leechlife_leech_speed_+% | Amulets | 200 |
(8 to 10)% increased total Recovery per second from Life Leech | #% increased total Recovery per second from Life Leechlife_leech_speed_+% | Amulets | 50 |
(1 to 2)% increased Totem Placement speed | #% increased Totem Damagetotem_damage_+% | Jewel | 42 |
3% increased Totem Placement speed | #% increased Totem Damagetotem_damage_+% | Jewel | 100 |
Totems gain +(4 to 5)% to all Elemental Resistances | #% increased Totem Lifetotem_life_+% | Jewel | 100 |
Totems gain +3% to all Elemental Resistances | #% increased Totem Lifetotem_life_+% | Jewel | 30 |
(2 to 3)% increased Totem Placement speed | #% increased Totem Placement speedsummon_totem_cast_speed_+% | Boots, Amulets | 75 |
(4 to 5)% increased Totem Placement speed | #% increased Totem Placement speedsummon_totem_cast_speed_+% | Boots, Amulets | 150 |
(1 to 2)% increased Trap Throwing Speed | #% increased Trap Damagetrap_damage_+% | Jewel | 42 |
3% increased Trap Throwing Speed | #% increased Trap Damagetrap_damage_+% | Jewel | 100 |
(1 to 2)% increased Trap Throwing Speed | #% increased Trap Throwing Speedtrap_throwing_speed_+% | Jewel | 20 |
(2 to 3)% increased Trap Throwing Speed | #% increased Trap Throwing Speedtrap_throwing_speed_+% | Belts, Amulets | 30 |
(4 to 5)% increased Trap Throwing Speed | #% increased Trap Throwing Speedtrap_throwing_speed_+% | Belts, Amulets | 100 |
3% increased Trap Throwing Speed | #% increased Trap Throwing Speedtrap_throwing_speed_+% | Jewel | 50 |
(21 to 30)% increased Vaal Skill Critical Strike Chance | #% increased Vaal Skill Critical Strike Chancevaal_skill_critical_strike_chance_+% | Gloves, Quivers | 170 |
(31 to 40)% increased Vaal Skill Critical Strike Chance | #% increased Vaal Skill Critical Strike Chancevaal_skill_critical_strike_chance_+% | Gloves, Quivers | 340 |
(40 to 50)% increased Global Critical Strike Chance if Corrupted | #% increased Vaal Skill Critical Strike Chancevaal_skill_critical_strike_chance_+% | Quivers | 500 |
(5 to 7)% increased Attack and Cast Speed if Corrupted | #% increased Vaal Skill Critical Strike Chancevaal_skill_critical_strike_chance_+% | Gloves | 500 |
(5 to 8)% increased Vaal Skill Effect Duration | #% increased Vaal Skill Effect Durationvaal_skill_effect_duration_+% | Amulets | 35 |
(6 to 8)% increased maximum Life if Corrupted (8 to 10)% increased maximum Energy Shield if Corrupted | #% increased Vaal Skill Effect Durationvaal_skill_effect_duration_+% | Amulets | 200 |
(9 to 12)% increased Vaal Skill Effect Duration | #% increased Vaal Skill Effect Durationvaal_skill_effect_duration_+% | Amulets | 70 |
(2 to 3)% increased Melee Damage | #% increased Weapon Critical Strike Chance while Dual Wieldingcritical_strike_chance_while_dual_wielding_+% | Jewel | 48 |
(4 to 5)% increased Melee Damage (3 to 4)% increased Global Critical Strike Chance | #% increased Weapon Critical Strike Chance while Dual Wieldingcritical_strike_chance_while_dual_wielding_+% | Jewel | 100 |
+(3 to 4) to maximum Life | #% of Attack Damage Leeched as Lifebase_life_leech_from_attack_damage_permyriad | Jewel, Abyss Jewel | 80 |
0.2% of Attack Damage Leeched as Life | #% of Attack Damage Leeched as Lifebase_life_leech_from_attack_damage_permyriad | Jewel, Abyss Jewel | 150 |
(11 to 12)% increased Chaos Damage | #% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriad | Rings | 25 |
(11 to 12)% increased Chaos Damage | #% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriad | Amulets | 60 |
(13 to 14)% increased Chaos Damage | #% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriad | Rings | 50 |
(13 to 14)% increased Chaos Damage | #% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriad | Amulets | 120 |
(15 to 16)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life | #% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriad | Rings | 100 |
(15 to 16)% increased Chaos Damage 0.5% of Chaos Damage Leeched as Life | #% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriad | Amulets | 200 |
(11 to 12)% increased Cold Damage | #% of Cold Damage Leeched as Lifebase_life_leech_from_cold_damage_permyriad | Rings | 25 |
(13 to 14)% increased Cold Damage | #% of Cold Damage Leeched as Lifebase_life_leech_from_cold_damage_permyriad | Rings | 50 |
(15 to 16)% increased Cold Damage 0.2% of Cold Damage Leeched as Life | #% of Cold Damage Leeched as Lifebase_life_leech_from_cold_damage_permyriad | Rings | 100 |
(2 to 3)% of Physical Damage is taken from Mana before Life when Hit | #% of Damage is taken from Mana before Lifebase_damage_removed_from_mana_before_life_% | Body Armours | 25 |
(4 to 5)% of Physical Damage is taken from Mana before Life when Hit | #% of Damage is taken from Mana before Lifebase_damage_removed_from_mana_before_life_% | Body Armours | 50 |
(2 to 3)% of Physical Damage is taken from Mana before Life when Hit | #% of Damage is taken from Mana before Life while Focusseddamage_removed_from_mana_before_life_%_while_focused | Body Armours | 60 |
(4 to 5)% of Physical Damage is taken from Mana before Life when Hit | #% of Damage is taken from Mana before Life while Focusseddamage_removed_from_mana_before_life_%_while_focused | Body Armours | 200 |
(2 to 2.5) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_% | Rings, Amulets | 8 |
(2.5 to 3) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_% | Rings, Amulets | 16 |
(3 to 4) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_% | Rings, Amulets | 50 |
(5 to 7)% increased Mana Regeneration Rate | #% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_% | Jewel, Abyss Jewel | 20 |
+(2 to 3) to maximum Mana | #% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_% | Jewel, Abyss Jewel | 7 |
(0.6 to 0.7)% of Energy Shield Regenerated per second | #% of Energy Shield Regenerated per secondbase_energy_shield_regeneration_rate_per_minute_% | Body Armours | 80 |
(0.8 to 0.9)% of Energy Shield Regenerated per second | #% of Energy Shield Regenerated per secondbase_energy_shield_regeneration_rate_per_minute_% | Body Armours | 120 |
1% of Energy Shield Regenerated per second | #% of Energy Shield Regenerated per secondbase_energy_shield_regeneration_rate_per_minute_% | Body Armours | 500 |
(10 to 13)% increased maximum Energy Shield | #% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 140 |
(14 to 16)% increased maximum Energy Shield | #% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
(4 to 5)% increased maximum Energy Shield | #% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 40 |
(6 to 7)% increased maximum Energy Shield | #% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 80 |
(7 to 9)% increased maximum Energy Shield | #% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
(8 to 10)% increased maximum Energy Shield | #% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 500 |
+(3 to 4) to maximum Energy Shield | #% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | Jewel, Abyss Jewel | 48 |
+(5 to 6) to maximum Energy Shield | #% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | Jewel, Abyss Jewel | 100 |
(0.6 to 0.7)% of Life Regenerated per second | #% of Evasion Rating is Regenerated as Life per second while Focussedevasion_rating_%_as_life_regeneration_per_minute_during_focus | Body Armours | 170 |
(0.8 to 0.93)% of Life Regenerated per second | #% of Evasion Rating is Regenerated as Life per second while Focussedevasion_rating_%_as_life_regeneration_per_minute_during_focus | Body Armours | 500 |
(11 to 12)% increased Fire Damage | #% of Fire Damage Leeched as Lifebase_life_leech_from_fire_damage_permyriad | Rings | 25 |
(13 to 14)% increased Fire Damage | #% of Fire Damage Leeched as Lifebase_life_leech_from_fire_damage_permyriad | Rings | 50 |
(15 to 16)% increased Fire Damage 0.2% of Fire Damage Leeched as Life | #% of Fire Damage Leeched as Lifebase_life_leech_from_fire_damage_permyriad | Rings | 100 |
(11.7 to 18.3) Life Regenerated per second | #% of Life Regenerated per secondlife_regeneration_rate_per_minute_% | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 70 |
(18.4 to 26.7) Life Regenerated per second | #% of Life Regenerated per secondlife_regeneration_rate_per_minute_% | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 140 |
(26.7 to 40) Life Regenerated per second (0.6 to 0.7)% of Life Regenerated per second | #% of Life Regenerated per secondlife_regeneration_rate_per_minute_% | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 300 |
+(3 to 4) to maximum Life | #% of Life Regenerated per secondlife_regeneration_rate_per_minute_% | Jewel, Abyss Jewel | 48 |
0.2% of Life Regenerated per second | #% of Life Regenerated per secondlife_regeneration_rate_per_minute_% | Jewel, Abyss Jewel | 100 |
(0.6 to 0.7)% of Life Regenerated per second | #% of Life Regenerated per second during any Flask Effectlife_regeneration_rate_per_minute_%_while_using_flask | Belts | 150 |
(0.8 to 0.93)% of Life Regenerated per second | #% of Life Regenerated per second during any Flask Effectlife_regeneration_rate_per_minute_%_while_using_flask | Belts | 300 |
1% of Life Regenerated per second | #% of Life Regenerated per second during any Flask Effectlife_regeneration_rate_per_minute_%_while_using_flask | Belts | 500 |
+(3 to 4) to maximum Life | #% of Life Regenerated per second while movinglife_regeneration_rate_per_minute_%_while_moving | Abyss Jewel | 100 |
0.2% of Life Regenerated per second | #% of Life Regenerated per second while movinglife_regeneration_rate_per_minute_%_while_moving | Abyss Jewel | 500 |
(11 to 12)% increased Lightning Damage | #% of Lightning Damage Leeched as Lifebase_life_leech_from_lightning_damage_permyriad | Rings | 25 |
(13 to 14)% increased Lightning Damage | #% of Lightning Damage Leeched as Lifebase_life_leech_from_lightning_damage_permyriad | Rings | 50 |
(15 to 16)% increased Lightning Damage 0.2% of Lightning Damage Leeched as Life | #% of Lightning Damage Leeched as Lifebase_life_leech_from_lightning_damage_permyriad | Rings | 100 |
(22 to 24)% increased Mana Regeneration Rate | #% of Mana Regenerated per secondmana_regeneration_rate_per_minute_% | Helmets | 32 |
(25 to 27)% increased Mana Regeneration Rate | #% of Mana Regenerated per secondmana_regeneration_rate_per_minute_% | Helmets | 64 |
(28 to 30)% increased Mana Regeneration Rate | #% of Mana Regenerated per secondmana_regeneration_rate_per_minute_% | Helmets | 200 |
(22 to 24)% increased Mana Regeneration Rate | #% of Mana Regenerated per second if you've Hit an Enemy Recentlymana_regeneration_rate_per_minute_%_if_enemy_hit_recently | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 25 |
(25 to 27)% increased Mana Regeneration Rate | #% of Mana Regenerated per second if you've Hit an Enemy Recentlymana_regeneration_rate_per_minute_%_if_enemy_hit_recently | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(28 to 30)% increased Mana Regeneration Rate 0.2% of Mana Regenerated per second | #% of Mana Regenerated per second if you've Hit an Enemy Recentlymana_regeneration_rate_per_minute_%_if_enemy_hit_recently | Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
(28 to 30)% increased Mana Regeneration Rate 0.4% of Mana Regenerated per second | #% of Mana Regenerated per second if you've Hit an Enemy Recentlymana_regeneration_rate_per_minute_%_if_enemy_hit_recently | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(13 to 16)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriad | Quivers, Rings | 70 |
(17 to 21)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriad | Quivers, Rings | 100 |
(22 to 25)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriad | Quivers, Rings | 400 |
+(3 to 4) to maximum Life | #% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriad | Jewel | 100 |
0.2% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Lifemana_leech_from_physical_attack_damage_permyriad | Gloves, Amulets | 70 |
0.2% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Lifelocal_mana_leech_from_physical_damage_permyriad | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
0.2% of Spell Damage Leeched as Energy Shield | #% of Physical Attack Damage Leeched as Lifeenergy_shield_recharge_rate_+% | Jewel | 50 |
0.3% of maximum Life Regenerated per second per Endurance Charge | #% of Physical Attack Damage Leeched as Lifebase_minimum_endurance_charges | Rings | 5 |
0.3% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Lifemana_leech_from_physical_attack_damage_permyriad | Gloves, Amulets | 100 |
0.3% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Lifelocal_mana_leech_from_physical_damage_permyriad | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
0.4% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech | #% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriad | Gloves, Amulets | 400 |
0.5% of Fire Damage Leeched as Life 0.5% of Cold Damage Leeched as Life 0.5% of Lightning Damage Leeched as Life 0.5% of Physical Damage Leeched as Life 0.5% of Chaos Damage Leeched as Life | #% of Physical Attack Damage Leeched as Lifegain_vaal_pact_while_focused | Amulets | 5 |
1.5% of Physical Attack Damage Leeched as Life | #% of Physical Attack Damage Leeched as Lifelocal_life_leech_from_physical_damage_permyriad | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 400 |
3% of Physical Attack Damage Leeched as Life | #% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriad | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 400 |
(13 to 16)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriad | Quivers, Rings | 70 |
(17 to 21)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriad | Quivers, Rings | 100 |
(22 to 25)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriad | Quivers, Rings | 400 |
+(2 to 3) to maximum Mana | #% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriad | Jewel | 100 |
0.1% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Manalocal_mana_leech_from_physical_damage_permyriad | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
0.1% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriad | Gloves, Amulets | 40 |
0.1% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriad | Jewel | 500 |
0.2% of Physical Attack Damage Leeched as Life | #% of Physical Attack Damage Leeched as Manalife_leech_from_physical_attack_damage_permyriad | Gloves, Amulets | 40 |
0.2% of Physical Attack Damage Leeched as Life | #% of Physical Attack Damage Leeched as Manalocal_life_leech_from_physical_damage_permyriad | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
0.2% of Physical Attack Damage Leeched as Life | #% of Physical Attack Damage Leeched as Manalife_leech_from_physical_attack_damage_permyriad | Jewel | 500 |
0.5% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Manalocal_mana_leech_from_physical_damage_permyriad | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 400 |
1% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Manalocal_mana_leech_from_physical_damage_permyriad | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 400 |
(11 to 12)% increased Cold Damage (7 to 10)% of Physical Damage Converted to Cold Damage | #% of Physical Damage Converted to Cold Damagebase_physical_damage_%_to_convert_to_cold | Gloves | 100 |
(9 to 10)% increased Cold Damage | #% of Physical Damage Converted to Cold Damagebase_physical_damage_%_to_convert_to_cold | Gloves | 72 |
8% increased Cold Damage | #% of Physical Damage Converted to Cold Damagebase_physical_damage_%_to_convert_to_cold | Gloves | 35 |
(11 to 12)% increased Fire Damage (7 to 10)% of Physical Damage Converted to Fire Damage | #% of Physical Damage Converted to Fire Damagebase_physical_damage_%_to_convert_to_fire | Gloves | 100 |
(9 to 10)% increased Fire Damage | #% of Physical Damage Converted to Fire Damagebase_physical_damage_%_to_convert_to_fire | Gloves | 72 |
8% increased Fire Damage | #% of Physical Damage Converted to Fire Damagebase_physical_damage_%_to_convert_to_fire | Gloves | 35 |
(11 to 12)% increased Lightning Damage (7 to 10)% of Physical Damage Converted to Lightning Damage | #% of Physical Damage Converted to Lightning Damagebase_physical_damage_%_to_convert_to_lightning | Gloves | 100 |
(9 to 10)% increased Lightning Damage | #% of Physical Damage Converted to Lightning Damagebase_physical_damage_%_to_convert_to_lightning | Gloves | 72 |
8% increased Lightning Damage | #% of Physical Damage Converted to Lightning Damagebase_physical_damage_%_to_convert_to_lightning | Gloves | 35 |
+(11 to 12)% to Cold Resistance | #% of Physical Damage from Hits taken as Cold Damagephysical_damage_taken_%_as_cold | Body Armours | 16 |
+(13 to 14)% to Cold Resistance | #% of Physical Damage from Hits taken as Cold Damagephysical_damage_taken_%_as_cold | Body Armours | 32 |
+(15 to 16)% to Cold Resistance (7 to 10)% of Physical Damage from Hits taken as Cold Damage | #% of Physical Damage from Hits taken as Cold Damagephysical_damage_taken_%_as_cold | Body Armours | 100 |
+(11 to 12)% to Fire Resistance | #% of Physical Damage from Hits taken as Fire Damagephysical_damage_taken_%_as_fire | Helmets | 10 |
+(13 to 14)% to Fire Resistance | #% of Physical Damage from Hits taken as Fire Damagephysical_damage_taken_%_as_fire | Helmets | 20 |
+(15 to 16)% to Fire Resistance | #% of Physical Damage from Hits taken as Fire Damagephysical_damage_taken_%_as_fire | Helmets | 50 |
(11 to 12)% increased Global Physical Damage | #% of Physical Damage Leeched as Lifebase_life_leech_from_physical_damage_permyriad | Rings | 25 |
(13 to 14)% increased Global Physical Damage | #% of Physical Damage Leeched as Lifebase_life_leech_from_physical_damage_permyriad | Rings | 50 |
(15 to 16)% increased Global Physical Damage 0.2% of Physical Damage Leeched as Life | #% of Physical Damage Leeched as Lifebase_life_leech_from_physical_damage_permyriad | Rings | 100 |
(15 to 20)% reduced Elemental Ailment Duration on you | #% reduced Elemental Ailment Duration on youself_elemental_status_duration_-% | Boots, Gloves, Helmets, Body Armours, Shields | 40 |
(21 to 35)% reduced Elemental Ailment Duration on you | #% reduced Elemental Ailment Duration on youself_elemental_status_duration_-% | Boots, Gloves, Helmets, Body Armours, Shields | 75 |
(36 to 50)% reduced Elemental Ailment Duration on you | #% reduced Elemental Ailment Duration on youself_elemental_status_duration_-% | Boots, Gloves, Helmets, Body Armours, Shields | 200 |
(5 to 6)% reduced Enemy Stun Threshold | #% reduced Enemy Stun Thresholdbase_stun_threshold_reduction_+% | Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 30 |
(7 to 8)% reduced Enemy Stun Threshold | #% reduced Enemy Stun Thresholdbase_stun_threshold_reduction_+% | Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 35 |
(9 to 10)% reduced Enemy Stun Threshold | #% reduced Enemy Stun Thresholdbase_stun_threshold_reduction_+% | Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 200 |
(4 to 5)% reduced Mana Cost of Skills | #% reduced Mana Cost of Skillsbase_mana_cost_-% | Rings, Amulets | 50 |
+(2 to 3) to maximum Mana | #% reduced Mana Cost of Skillsbase_mana_cost_-% | Jewel | 11 |
2% reduced Mana Cost of Skills | #% reduced Mana Cost of Skillsbase_mana_cost_-% | Rings, Amulets | 10 |
2% reduced Mana Cost of Skills | #% reduced Mana Cost of Skillsbase_mana_cost_-% | Jewel | 50 |
3% reduced Mana Cost of Skills | #% reduced Mana Cost of Skillsbase_mana_cost_-% | Rings, Amulets | 20 |
+(25 to 30) Life gained for each Enemy hit by Attacks | +# Life gained for each Enemy hit by Attackslocal_life_gain_per_target | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 15 |
+(4 to 5) Life gained for each Enemy hit by Attacks | +# Life gained for each Enemy hit by Attackslocal_life_gain_per_target | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 4 |
+(45 to 50) Life gained for each Enemy hit by Attacks | +# Life gained for each Enemy hit by Attackslocal_life_gain_per_target | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
+(6 to 8) Life gained for each Enemy hit by Attacks | +# Life gained for each Enemy hit by Attackslocal_life_gain_per_target | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 7 |
+(9 to 15) Life gained for each Enemy hit by Attacks | +# Life gained for each Enemy hit by Attackslocal_life_gain_per_target | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
(2 to 3)% increased Cold Damage | +#% to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+ | Jewel | 8 |
(4 to 5)% increased Cold Damage | +#% to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+ | Jewel | 25 |
(2 to 3)% increased Chaos Damage | +#% to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+ | Jewel | 8 |
(4 to 5)% increased Chaos Damage | +#% to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+ | Jewel | 25 |
(11 to 12)% increased Chaos Damage | Adds # to # Chaos Damageglobal_maximum_added_chaos_damage | Gloves | 40 |
(13 to 14)% increased Chaos Damage | Adds # to # Chaos Damageglobal_maximum_added_chaos_damage | Gloves | 80 |
(15 to 16)% increased Chaos Damage | Adds # to # Chaos Damageglobal_maximum_added_chaos_damage | Gloves | 200 |
Adds (10 to 18) to (22 to 34) Chaos Damage | Adds # to # Chaos Damagelocal_maximum_added_chaos_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 320 |
Adds (13 to 21) to (27 to 49) Chaos Damage | Adds # to # Chaos Damagelocal_maximum_added_chaos_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 450 |
Adds (19 to 28) to (35 to 49) Chaos Damage | Adds # to # Chaos Damagelocal_maximum_added_chaos_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
Adds (22 to 43) to (50 to 74) Chaos Damage | Adds # to # Chaos Damagelocal_maximum_added_chaos_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
Adds (4 to 9) to (11 to 21) Chaos Damage | Adds # to # Chaos Damagelocal_maximum_added_chaos_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
Adds (7 to 12) to (15 to 26) Chaos Damage | Adds # to # Chaos Damagelocal_maximum_added_chaos_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
(11 to 12)% increased Chaos Damage | Adds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damage | Rings, Amulets | 40 |
(11 to 12)% increased Chaos Damage | Adds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damage | Gloves, Quivers | 100 |
(13 to 14)% increased Chaos Damage | Adds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damage | Rings, Amulets | 75 |
(15 to 16)% increased Chaos Damage | Adds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damage | Rings, Amulets | 200 |
(3 to 4)% increased Chaos Damage with Attack Skills | Adds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damage | Abyss Jewel | 16 |
(5 to 6)% increased Chaos Damage with Attack Skills | Adds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damage | Abyss Jewel | 100 |
(9 to 10)% increased Chaos Damage | Adds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damage | Gloves, Quivers | 45 |
8% increased Chaos Damage | Adds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damage | Gloves, Quivers | 25 |
(3 to 4)% increased Chaos Damage with Spell Skills | Adds # to # Chaos Damage to Spellsspell_maximum_added_chaos_damage | Abyss Jewel | 45 |
(5 to 6)% increased Chaos Damage with Spell Skills | Adds # to # Chaos Damage to Spellsspell_maximum_added_chaos_damage | Abyss Jewel | 100 |
(2 to 3)% increased Critical Strike Chance for Spells while Dual Wielding | Adds # to # Chaos Damage to Spells while Dual Wieldingspell_maximum_added_chaos_damage_while_dual_wielding | Abyss Jewel | 60 |
(4 to 5)% increased Critical Strike Chance for Spells while Dual Wielding | Adds # to # Chaos Damage to Spells while Dual Wieldingspell_maximum_added_chaos_damage_while_dual_wielding | Abyss Jewel | 200 |
(2 to 3)% increased Critical Strike Chance for Spells while holding a Shield | Adds # to # Chaos Damage to Spells while holding a Shieldspell_maximum_added_chaos_damage_while_holding_a_shield | Abyss Jewel | 60 |
(4 to 5)% increased Critical Strike Chance for Spells while holding a Shield | Adds # to # Chaos Damage to Spells while holding a Shieldspell_maximum_added_chaos_damage_while_holding_a_shield | Abyss Jewel | 200 |
(2 to 3)% increased Critical Strike Chance for Spells while wielding a Staff | Adds # to # Chaos Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_chaos_damage_while_wielding_two_handed_weapon | Abyss Jewel | 60 |
(4 to 5)% increased Critical Strike Chance for Spells while wielding a Staff | Adds # to # Chaos Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_chaos_damage_while_wielding_two_handed_weapon | Abyss Jewel | 200 |
(11 to 12)% increased Cold Damage | Adds # to # Cold Damageglobal_maximum_added_cold_damage | Gloves | 45 |
(11 to 12)% increased Cold Damage | Adds # to # Cold Damageglobal_maximum_added_cold_damage | Quivers | 100 |
(11 to 12)% increased Cold Damage | Adds # to # Cold Damageglobal_maximum_added_cold_damage | Rings, Shields | 100 |
(13 to 14)% increased Cold Damage | Adds # to # Cold Damageglobal_maximum_added_cold_damage | Gloves | 90 |
(15 to 16)% increased Cold Damage | Adds # to # Cold Damageglobal_maximum_added_cold_damage | Gloves | 200 |
(9 to 10)% increased Cold Damage | Adds # to # Cold Damageglobal_maximum_added_cold_damage | Quivers | 25 |
(9 to 10)% increased Cold Damage | Adds # to # Cold Damageglobal_maximum_added_cold_damage | Rings, Shields | 40 |
8% increased Cold Damage | Adds # to # Cold Damageglobal_maximum_added_cold_damage | Rings, Shields | 20 |
Adds (11 to 15) to (19 to 26) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 150 |
Adds (16 to 20) to (27 to 35) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 200 |
Adds (16 to 22) to (29 to 39) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
Adds (21 to 25) to (36 to 43) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 1000 |
Adds (23 to 30) to (40 to 53) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 360 |
Adds (3 to 6) to (7 to 11) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 50 |
Adds (31 to 37) to (44 to 65) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
Adds (5 to 8) to (11 to 18) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 120 |
Adds (7 to 10) to (12 to 18) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 100 |
Adds (9 to 15) to (19 to 28) Cold Damage | Adds # to # Cold Damagelocal_maximum_added_cold_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 240 |
(11 to 12)% increased Cold Damage | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Rings, Amulets | 30 |
(11 to 12)% increased Cold Damage | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Gloves, Quivers | 33 |
(13 to 14)% increased Cold Damage | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Gloves, Quivers | 42 |
(13 to 14)% increased Cold Damage | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Rings, Amulets | 60 |
(15 to 16)% increased Cold Damage | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Rings, Amulets | 90 |
(15 to 16)% increased Cold Damage (15 to 25)% of Physical Damage Converted to Cold Damage | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Quivers | 100 |
(15 to 16)% increased Cold Damage (15 to 25)% of Physical Damage Converted to Cold Damage Curse Enemies with Level 8 Frostbite on Hit | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Gloves | 100 |
(15 to 16)% increased Cold Damage 0.5% of Cold Damage Leeched as Life | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Amulets | 105 |
(15 to 16)% increased Cold Damage Curse Enemies with Level 5 Frostbite on Hit | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Rings | 105 |
(3 to 4)% increased Cold Damage with Attack Skills | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Abyss Jewel | 95 |
(5 to 6)% increased Cold Damage with Attack Skills | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Abyss Jewel | 200 |
(9 to 10)% increased Cold Damage | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Gloves, Quivers | 22 |
8% increased Cold Damage | Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damage | Gloves, Quivers | 15 |
(2 to 3)% increased Accuracy Rating with Axes | Adds # to # Cold Damage to Axe Attacksattack_maximum_added_cold_damage_with_axes | Abyss Jewel | 102 |
(4 to 5)% increased Accuracy Rating with Axes | Adds # to # Cold Damage to Axe Attacksattack_maximum_added_cold_damage_with_axes | Abyss Jewel | 500 |
(2 to 3)% increased Accuracy Rating with Bows | Adds # to # Cold Damage to Bow Attacksattack_maximum_added_cold_damage_with_bows | Abyss Jewel | 102 |
(4 to 5)% increased Accuracy Rating with Bows | Adds # to # Cold Damage to Bow Attacksattack_maximum_added_cold_damage_with_bows | Abyss Jewel | 500 |
(2 to 3)% increased Accuracy Rating with Claws | Adds # to # Cold Damage to Claw Attacksattack_maximum_added_cold_damage_with_claws | Abyss Jewel | 102 |
(4 to 5)% increased Accuracy Rating with Claws | Adds # to # Cold Damage to Claw Attacksattack_maximum_added_cold_damage_with_claws | Abyss Jewel | 500 |
(2 to 3)% increased Accuracy Rating with Daggers | Adds # to # Cold Damage to Dagger Attacksattack_maximum_added_cold_damage_with_daggers | Abyss Jewel | 102 |
(4 to 5)% increased Accuracy Rating with Daggers | Adds # to # Cold Damage to Dagger Attacksattack_maximum_added_cold_damage_with_daggers | Abyss Jewel | 500 |
(2 to 3)% increased Accuracy Rating with Maces | Adds # to # Cold Damage to Mace Attacksattack_maximum_added_cold_damage_with_maces | Abyss Jewel | 102 |
(4 to 5)% increased Accuracy Rating with Maces | Adds # to # Cold Damage to Mace Attacksattack_maximum_added_cold_damage_with_maces | Abyss Jewel | 500 |
(3 to 4)% increased Cold Damage with Spell Skills | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Abyss Jewel | 70 |
(5 to 6)% increased Cold Damage with Spell Skills | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Abyss Jewel | 200 |
Adds (12 to 14) to (19 to 25) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 180 |
Adds (12 to 16) to (21 to 28) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 250 |
Adds (15 to 18) to (26 to 31) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
Adds (17 to 21) to (28 to 38) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 280 |
Adds (22 to 26) to (31 to 46) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
Adds (3 to 5) to (5 to 8) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 60 |
Adds (4 to 6) to (8 to 13) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
Adds (5 to 7) to (9 to 13) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 120 |
Adds (7 to 11) to (14 to 20) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 180 |
Adds (8 to 11) to (14 to 19) Cold Damage to Spells | Adds # to # Cold Damage to Spellsspell_maximum_added_cold_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 160 |
(0.5 to 0.7) Mana Regenerated per Second while Dual Wielding | Adds # to # Cold Damage to Spells while Dual Wieldingspell_maximum_added_cold_damage_while_dual_wielding | Abyss Jewel | 80 |
(0.8 to 1) Mana Regenerated per Second while Dual Wielding | Adds # to # Cold Damage to Spells while Dual Wieldingspell_maximum_added_cold_damage_while_dual_wielding | Abyss Jewel | 200 |
(0.5 to 0.7) Mana Regenerated per Second while holding a Shield | Adds # to # Cold Damage to Spells while holding a Shieldspell_maximum_added_cold_damage_while_holding_a_shield | Abyss Jewel | 80 |
(0.8 to 1) Mana Regenerated per Second while holding a Shield | Adds # to # Cold Damage to Spells while holding a Shieldspell_maximum_added_cold_damage_while_holding_a_shield | Abyss Jewel | 200 |
(0.5 to 0.7) Mana Regenerated per Second while wielding a Staff | Adds # to # Cold Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_cold_damage_while_wielding_two_handed_weapon | Abyss Jewel | 80 |
(0.8 to 1) Mana Regenerated per Second while wielding a Staff | Adds # to # Cold Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_cold_damage_while_wielding_two_handed_weapon | Abyss Jewel | 200 |
(2 to 3)% increased Accuracy Rating with Staves | Adds # to # Cold Damage to Staff Attacksattack_maximum_added_cold_damage_with_staves | Abyss Jewel | 102 |
(4 to 5)% increased Accuracy Rating with Staves | Adds # to # Cold Damage to Staff Attacksattack_maximum_added_cold_damage_with_staves | Abyss Jewel | 500 |
(2 to 3)% increased Accuracy Rating with Swords | Adds # to # Cold Damage to Sword Attacksattack_maximum_added_cold_damage_with_swords | Abyss Jewel | 102 |
(4 to 5)% increased Accuracy Rating with Swords | Adds # to # Cold Damage to Sword Attacksattack_maximum_added_cold_damage_with_swords | Abyss Jewel | 500 |
(2 to 3)% increased Accuracy Rating with Wands | Adds # to # Cold Damage to Wand Attacksattack_maximum_added_cold_damage_with_wand | Abyss Jewel | 102 |
(4 to 5)% increased Accuracy Rating with Wands | Adds # to # Cold Damage to Wand Attacksattack_maximum_added_cold_damage_with_wand | Abyss Jewel | 500 |
(11 to 12)% increased Fire Damage | Adds # to # Fire Damageglobal_maximum_added_fire_damage | Gloves | 45 |
(11 to 12)% increased Fire Damage | Adds # to # Fire Damageglobal_maximum_added_fire_damage | Quivers | 100 |
(11 to 12)% increased Fire Damage | Adds # to # Fire Damageglobal_maximum_added_fire_damage | Rings, Shields | 100 |
(13 to 14)% increased Fire Damage | Adds # to # Fire Damageglobal_maximum_added_fire_damage | Gloves | 90 |
(15 to 16)% increased Fire Damage | Adds # to # Fire Damageglobal_maximum_added_fire_damage | Gloves | 200 |
(9 to 10)% increased Fire Damage | Adds # to # Fire Damageglobal_maximum_added_fire_damage | Quivers | 25 |
(9 to 10)% increased Fire Damage | Adds # to # Fire Damageglobal_maximum_added_fire_damage | Rings, Shields | 40 |
8% increased Fire Damage | Adds # to # Fire Damageglobal_maximum_added_fire_damage | Rings, Shields | 20 |
Adds (13 to 18) to (24 to 31) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 210 |
Adds (13 to 19) to (22 to 35) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
Adds (19 to 24) to (32 to 43) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 250 |
Adds (20 to 27) to (36 to 48) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 375 |
Adds (25 to 30) to (44 to 53) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 1000 |
Adds (28 to 35) to (49 to 64) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 450 |
Adds (36 to 45) to (65 to 80) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
Adds (4 to 8) to (9 to 15) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 80 |
Adds (7 to 12) to (13 to 21) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 150 |
Adds (9 to 12) to (16 to 23) Fire Damage | Adds # to # Fire Damagelocal_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 160 |
(18 to 20)% increased Fire Damage | Adds # to # Fire Damage if you've Blocked Recentlymaximum_added_fire_damage_if_blocked_recently | Shields | 90 |
(21 to 23)% increased Fire Damage | Adds # to # Fire Damage if you've Blocked Recentlymaximum_added_fire_damage_if_blocked_recently | Shields | 170 |
(24 to 26)% increased Fire Damage | Adds # to # Fire Damage if you've Blocked Recentlymaximum_added_fire_damage_if_blocked_recently | Shields | 500 |
(11 to 12)% increased Fire Damage | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Gloves, Quivers | 35 |
(11 to 12)% increased Fire Damage | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Rings, Amulets | 40 |
(13 to 14)% increased Fire Damage | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Gloves, Quivers | 45 |
(13 to 14)% increased Fire Damage | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Rings, Amulets | 80 |
(15 to 16)% increased Fire Damage | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Rings, Amulets | 120 |
(15 to 16)% increased Fire Damage (15 to 25)% of Physical Damage Converted to Fire Damage | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Quivers | 100 |
(15 to 16)% increased Fire Damage (15 to 25)% of Physical Damage Converted to Fire Damage Curse Enemies with Level 8 Flammability on Hit | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Gloves | 100 |
(15 to 16)% increased Fire Damage 0.5% of Fire Damage Leeched as Life | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Amulets | 200 |
(15 to 16)% increased Fire Damage Curse Enemies with Level 5 Flammability on Hit | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Rings | 200 |
(3 to 4)% increased Fire Damage with Attack Skills | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Abyss Jewel | 100 |
(5 to 6)% increased Fire Damage with Attack Skills | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Abyss Jewel | 200 |
(9 to 10)% increased Fire Damage | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Gloves, Quivers | 25 |
8% increased Fire Damage | Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damage | Gloves, Quivers | 15 |
+(2 to 3)% to Critical Strike Multiplier with Axes | Adds # to # Fire Damage to Axe Attacksattack_maximum_added_fire_damage_with_axes | Abyss Jewel | 114 |
+(4 to 5)% to Critical Strike Multiplier with Axes | Adds # to # Fire Damage to Axe Attacksattack_maximum_added_fire_damage_with_axes | Abyss Jewel | 500 |
+(2 to 3)% to Critical Strike Multiplier with Bows | Adds # to # Fire Damage to Bow Attacksattack_maximum_added_fire_damage_with_bow | Abyss Jewel | 114 |
+(4 to 5)% to Critical Strike Multiplier with Bows | Adds # to # Fire Damage to Bow Attacksattack_maximum_added_fire_damage_with_bow | Abyss Jewel | 500 |
+(2 to 3)% to Critical Strike Multiplier with Claws | Adds # to # Fire Damage to Claw Attacksattack_maximum_added_fire_damage_with_claws | Abyss Jewel | 114 |
+(4 to 5)% to Critical Strike Multiplier with Claws | Adds # to # Fire Damage to Claw Attacksattack_maximum_added_fire_damage_with_claws | Abyss Jewel | 500 |
+(2 to 3)% to Critical Strike Multiplier with Daggers | Adds # to # Fire Damage to Dagger Attacksattack_maximum_added_fire_damage_with_daggers | Abyss Jewel | 114 |
+(4 to 5)% to Critical Strike Multiplier with Daggers | Adds # to # Fire Damage to Dagger Attacksattack_maximum_added_fire_damage_with_daggers | Abyss Jewel | 500 |
+(2 to 3)% to Critical Strike Multiplier with Maces | Adds # to # Fire Damage to Mace Attacksattack_maximum_added_fire_damage_with_maces | Abyss Jewel | 114 |
+(4 to 5)% to Critical Strike Multiplier with Maces | Adds # to # Fire Damage to Mace Attacksattack_maximum_added_fire_damage_with_maces | Abyss Jewel | 500 |
(3 to 4)% increased Fire Damage with Spell Skills | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Abyss Jewel | 70 |
(5 to 6)% increased Fire Damage with Spell Skills | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Abyss Jewel | 200 |
Adds (10 to 13) to (17 to 22) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
Adds (10 to 14) to (16 to 25) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
Adds (14 to 17) to (23 to 31) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 230 |
Adds (14 to 19) to (26 to 34) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 275 |
Adds (18 to 21) to (31 to 38) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
Adds (20 to 25) to (35 to 45) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 320 |
Adds (26 to 32) to (46 to 56) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
Adds (3 to 6) to (7 to 11) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 75 |
Adds (5 to 9) to (10 to 15) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
Adds (7 to 9) to (12 to 17) Fire Damage to Spells | Adds # to # Fire Damage to Spellsspell_maximum_added_fire_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 150 |
+(2 to 3)% to Critical Strike Multiplier for Spells while Dual Wielding | Adds # to # Fire Damage to Spells while Dual Wieldingspell_maximum_added_fire_damage_while_dual_wielding | Abyss Jewel | 80 |
+(4 to 5)% to Critical Strike Multiplier for Spells while Dual Wielding | Adds # to # Fire Damage to Spells while Dual Wieldingspell_maximum_added_fire_damage_while_dual_wielding | Abyss Jewel | 200 |
+(2 to 3)% to Critical Strike Multiplier for Spells while holding a Shield | Adds # to # Fire Damage to Spells while holding a Shieldspell_maximum_added_fire_damage_while_holding_a_shield | Abyss Jewel | 80 |
+(4 to 5)% to Critical Strike Multiplier for Spells while holding a Shield | Adds # to # Fire Damage to Spells while holding a Shieldspell_maximum_added_fire_damage_while_holding_a_shield | Abyss Jewel | 200 |
+(2 to 3)% to Critical Strike Multiplier for Spells while wielding a Staff | Adds # to # Fire Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_fire_damage_while_wielding_two_handed_weapon | Abyss Jewel | 80 |
+(4 to 5)% to Critical Strike Multiplier for Spells while wielding a Staff | Adds # to # Fire Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_fire_damage_while_wielding_two_handed_weapon | Abyss Jewel | 200 |
+(2 to 3)% to Critical Strike Multiplier with Staves | Adds # to # Fire Damage to Staff Attacksattack_maximum_added_fire_damage_with_staves | Abyss Jewel | 114 |
+(4 to 5)% to Critical Strike Multiplier with Staves | Adds # to # Fire Damage to Staff Attacksattack_maximum_added_fire_damage_with_staves | Abyss Jewel | 500 |
+(2 to 3)% to Critical Strike Multiplier with Swords | Adds # to # Fire Damage to Sword Attacksattack_maximum_added_fire_damage_with_swords | Abyss Jewel | 114 |
+(4 to 5)% to Critical Strike Multiplier with Swords | Adds # to # Fire Damage to Sword Attacksattack_maximum_added_fire_damage_with_swords | Abyss Jewel | 500 |
+(2 to 3)% to Critical Strike Multiplier with Wands | Adds # to # Fire Damage to Wand Attacksattack_maximum_added_fire_damage_with_wand | Abyss Jewel | 114 |
+(4 to 5)% to Critical Strike Multiplier with Wands | Adds # to # Fire Damage to Wand Attacksattack_maximum_added_fire_damage_with_wand | Abyss Jewel | 500 |
(11 to 12)% increased Lightning Damage | Adds # to # Lightning Damageglobal_maximum_added_lightning_damage | Gloves | 100 |
(11 to 12)% increased Lightning Damage | Adds # to # Lightning Damageglobal_maximum_added_lightning_damage | Quivers | 100 |
(11 to 12)% increased Lightning Damage | Adds # to # Lightning Damageglobal_maximum_added_lightning_damage | Rings, Shields | 100 |
(13 to 14)% increased Lightning Damage | Adds # to # Lightning Damageglobal_maximum_added_lightning_damage | Gloves | 160 |
(15 to 16)% increased Lightning Damage | Adds # to # Lightning Damageglobal_maximum_added_lightning_damage | Gloves | 200 |
(9 to 10)% increased Lightning Damage | Adds # to # Lightning Damageglobal_maximum_added_lightning_damage | Quivers | 40 |
(9 to 10)% increased Lightning Damage | Adds # to # Lightning Damageglobal_maximum_added_lightning_damage | Rings, Shields | 65 |
8% increased Lightning Damage | Adds # to # Lightning Damageglobal_maximum_added_lightning_damage | Rings, Shields | 35 |
Adds (1 to 2) to (26 to 40) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 300 |
Adds (1 to 3) to (41 to 55) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 375 |
Adds (1 to 3) to (41 to 65) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 400 |
Adds (2 to 5) to (56 to 70) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 430 |
Adds (2 to 5) to (66 to 82) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 550 |
Adds (2 to 6) to (71 to 83) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 1000 |
Adds (2 to 7) to (83 to 106) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 650 |
Adds (3 to 9) to (107 to 125) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
Adds 1 to (16 to 25) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows | 150 |
Adds 1 to (25 to 40) Lightning Damage | Adds # to # Lightning Damagelocal_maximum_added_lightning_damage | Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 200 |
(11 to 12)% increased Lightning Damage | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Gloves, Quivers | 60 |
(11 to 12)% increased Lightning Damage | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Rings, Amulets | 75 |
(13 to 14)% increased Lightning Damage | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Gloves, Quivers | 75 |
(13 to 14)% increased Lightning Damage | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Rings, Amulets | 150 |
(15 to 16)% increased Lightning Damage | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Rings, Amulets | 190 |
(15 to 16)% increased Lightning Damage (15 to 25)% of Physical Damage Converted to Lightning Damage | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Quivers | 100 |
(15 to 16)% increased Lightning Damage (15 to 25)% of Physical Damage Converted to Lightning Damage Curse Enemies with Level 8 Conductivity on Hit | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Gloves | 100 |
(15 to 16)% increased Lightning Damage 0.5% of Lightning Damage Leeched as Life | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Amulets | 300 |
(15 to 16)% increased Lightning Damage Curse Enemies with Level 5 Conductivity on Hit | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Rings | 300 |
(3 to 4)% increased Lightning Damage with Attack Skills | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Abyss Jewel | 160 |
(5 to 6)% increased Lightning Damage with Attack Skills | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Abyss Jewel | 300 |
(9 to 10)% increased Lightning Damage | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Gloves, Quivers | 45 |
8% increased Lightning Damage | Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damage | Gloves, Quivers | 30 |
(1 to 2)% increased Attack Speed with Axes | Adds # to # Lightning Damage to Axe Attacksattack_maximum_added_lightning_damage_with_axes | Abyss Jewel | 183 |
3% increased Attack Speed with Axes | Adds # to # Lightning Damage to Axe Attacksattack_maximum_added_lightning_damage_with_axes | Abyss Jewel | 500 |
(1 to 2)% increased Attack Speed with Bows | Adds # to # Lightning Damage to Bow Attacksattack_maximum_added_lightning_damage_with_bows | Abyss Jewel | 183 |
3% increased Attack Speed with Bows | Adds # to # Lightning Damage to Bow Attacksattack_maximum_added_lightning_damage_with_bows | Abyss Jewel | 500 |
(1 to 2)% increased Attack Speed with Claws | Adds # to # Lightning Damage to Claw Attacksattack_maximum_added_lightning_damage_with_claws | Abyss Jewel | 183 |
3% increased Attack Speed with Claws | Adds # to # Lightning Damage to Claw Attacksattack_maximum_added_lightning_damage_with_claws | Abyss Jewel | 500 |
(1 to 2)% increased Attack Speed with Daggers | Adds # to # Lightning Damage to Dagger Attacksattack_maximum_added_lightning_damage_with_daggers | Abyss Jewel | 183 |
3% increased Attack Speed with Daggers | Adds # to # Lightning Damage to Dagger Attacksattack_maximum_added_lightning_damage_with_daggers | Abyss Jewel | 500 |
(1 to 2)% increased Attack Speed with Maces | Adds # to # Lightning Damage to Mace Attacksattack_maximum_added_lightning_damage_with_maces | Abyss Jewel | 183 |
3% increased Attack Speed with Maces | Adds # to # Lightning Damage to Mace Attacksattack_maximum_added_lightning_damage_with_maces | Abyss Jewel | 500 |
(3 to 4)% increased Lightning Damage with Spell Skills | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Abyss Jewel | 100 |
(5 to 6)% increased Lightning Damage with Spell Skills | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Abyss Jewel | 300 |
Adds (1 to 2) to (19 to 28) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
Adds (1 to 3) to (29 to 39) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 300 |
Adds (1 to 3) to (29 to 46) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 300 |
Adds (2 to 4) to (40 to 49) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 370 |
Adds (2 to 4) to (47 to 58) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 450 |
Adds (2 to 5) to (50 to 59) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1000 |
Adds (2 to 5) to (59 to 75) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 540 |
Adds (3 to 7) to (75 to 88) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1000 |
Adds 1 to (12 to 18) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
Adds 1 to (18 to 28) Lightning Damage to Spells | Adds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 150 |
(1 to 2)% increased Cast Speed while Dual Wielding | Adds # to # Lightning Damage to Spells while Dual Wieldingspell_maximum_added_lightning_damage_while_dual_wielding | Abyss Jewel | 130 |
3% increased Cast Speed while Dual Wielding | Adds # to # Lightning Damage to Spells while Dual Wieldingspell_maximum_added_lightning_damage_while_dual_wielding | Abyss Jewel | 200 |
(1 to 2)% increased Cast Speed while holding a Shield | Adds # to # Lightning Damage to Spells while holding a Shieldspell_maximum_added_lightning_damage_while_holding_a_shield | Abyss Jewel | 130 |
3% increased Cast Speed while holding a Shield | Adds # to # Lightning Damage to Spells while holding a Shieldspell_maximum_added_lightning_damage_while_holding_a_shield | Abyss Jewel | 200 |
(1 to 2)% increased Cast Speed while wielding a Staff | Adds # to # Lightning Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_lightning_damage_while_wielding_two_handed_weapon | Abyss Jewel | 130 |
3% increased Cast Speed while wielding a Staff | Adds # to # Lightning Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_lightning_damage_while_wielding_two_handed_weapon | Abyss Jewel | 200 |
(1 to 2)% increased Attack Speed with Staves | Adds # to # Lightning Damage to Staff Attacksattack_maximum_added_lightning_damage_with_staves | Abyss Jewel | 183 |
3% increased Attack Speed with Staves | Adds # to # Lightning Damage to Staff Attacksattack_maximum_added_lightning_damage_with_staves | Abyss Jewel | 500 |
(1 to 2)% increased Attack Speed with Swords | Adds # to # Lightning Damage to Sword Attacksattack_maximum_added_lightning_damage_with_swords | Abyss Jewel | 183 |
3% increased Attack Speed with Swords | Adds # to # Lightning Damage to Sword Attacksattack_maximum_added_lightning_damage_with_swords | Abyss Jewel | 500 |
(1 to 2)% increased Attack Speed with Wands | Adds # to # Lightning Damage to Wand Attacksattack_maximum_added_lightning_damage_with_wand | Abyss Jewel | 183 |
3% increased Attack Speed with Wands | Adds # to # Lightning Damage to Wand Attacksattack_maximum_added_lightning_damage_with_wand | Abyss Jewel | 500 |
(11 to 12)% increased Global Physical Damage | Adds # to # Physical Damageglobal_maximum_added_physical_damage | Gloves | 20 |
(13 to 14)% increased Global Physical Damage | Adds # to # Physical Damageglobal_maximum_added_physical_damage | Gloves | 30 |
(15 to 16)% increased Global Physical Damage | Adds # to # Physical Damageglobal_maximum_added_physical_damage | Gloves | 200 |
Adds (2 to 3) to (3 to 4) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 80 |
Adds (2 to 3) to (4 to 5) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
Adds (3 to 4) to (5 to 6) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 120 |
Adds (4 to 5) to (6 to 7) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 150 |
Adds (5 to 6) to (7 to 8) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 135 |
Adds (6 to 7) to (8 to 10) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 180 |
Adds (6 to 7) to (9 to 10) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 500 |
Adds (8 to 9) to (11 to 13) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
Adds 1 to (2 to 3) Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
Adds 1 to 2 Physical Damage | Adds # to # Physical Damagelocal_maximum_added_physical_damage | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 40 |
(10 to 11)% increased Damage with Bleeding | Adds # to # Physical Damage against Bleeding Enemiesmaximum_added_physical_damage_vs_bleeding_enemies | Gloves | 25 |
(12 to 13)% increased Damage with Bleeding | Adds # to # Physical Damage against Bleeding Enemiesmaximum_added_physical_damage_vs_bleeding_enemies | Gloves | 45 |
(14 to 15)% increased Damage with Bleeding (8 to 12)% increased Bleeding Duration | Adds # to # Physical Damage against Bleeding Enemiesmaximum_added_physical_damage_vs_bleeding_enemies | Gloves | 100 |
(10 to 11)% increased Damage with Poison | Adds # to # Physical Damage against Poisoned Enemiesmaximum_added_physical_damage_vs_poisoned_enemies | Gloves | 25 |
(12 to 13)% increased Damage with Poison | Adds # to # Physical Damage against Poisoned Enemiesmaximum_added_physical_damage_vs_poisoned_enemies | Gloves | 45 |
(14 to 15)% increased Damage with Poison (8 to 12)% increased Poison Duration | Adds # to # Physical Damage against Poisoned Enemiesmaximum_added_physical_damage_vs_poisoned_enemies | Gloves | 100 |
(11 to 12)% increased Global Physical Damage | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Rings, Amulets | 20 |
(11 to 12)% increased Global Physical Damage | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Gloves, Quivers | 24 |
(13 to 14)% increased Global Physical Damage | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Gloves, Quivers | 28 |
(13 to 14)% increased Global Physical Damage | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Rings, Amulets | 30 |
(15 to 16)% increased Global Physical Damage | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Rings | 40 |
(15 to 16)% increased Global Physical Damage | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Amulets | 70 |
(15 to 16)% increased Global Physical Damage (6 to 10)% chance to Impale Enemies on Hit with Attacks Curse Enemies with Level 8 Vulnerability on Hit | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Gloves | 50 |
(15 to 16)% increased Global Physical Damage (9 to 10)% reduced Enemy Stun Threshold | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Quivers | 50 |
(15 to 16)% increased Global Physical Damage 0.5% of Physical Damage Leeched as Life | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Amulets | 100 |
(15 to 16)% increased Global Physical Damage Curse Enemies with Level 5 Vulnerability on Hit | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Rings | 100 |
(3 to 4)% increased Physical Damage with Attack Skills | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Abyss Jewel | 16 |
(5 to 6)% increased Physical Damage with Attack Skills | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Abyss Jewel | 100 |
(9 to 10)% increased Global Physical Damage | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Gloves, Quivers | 16 |
8% increased Global Physical Damage | Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damage | Gloves, Quivers | 8 |
(3 to 4)% increased Physical Damage with Axes | Adds # to # Physical Damage to Axe Attacksattack_maximum_added_physical_damage_with_axes | Abyss Jewel | 27 |
(5 to 6)% increased Physical Damage with Axes | Adds # to # Physical Damage to Axe Attacksattack_maximum_added_physical_damage_with_axes | Abyss Jewel | 100 |
(3 to 4)% increased Physical Damage with Bows | Adds # to # Physical Damage to Bow Attacksattack_maximum_added_physical_damage_with_bow | Abyss Jewel | 27 |
(5 to 6)% increased Physical Damage with Bows | Adds # to # Physical Damage to Bow Attacksattack_maximum_added_physical_damage_with_bow | Abyss Jewel | 100 |
(3 to 4)% increased Physical Damage with Claws | Adds # to # Physical Damage to Claw Attacksattack_maximum_added_physical_damage_with_claws | Abyss Jewel | 27 |
(5 to 6)% increased Physical Damage with Claws | Adds # to # Physical Damage to Claw Attacksattack_maximum_added_physical_damage_with_claws | Abyss Jewel | 100 |
(3 to 4)% increased Physical Damage with Daggers | Adds # to # Physical Damage to Dagger Attacksattack_maximum_added_physical_damage_with_daggers | Abyss Jewel | 27 |
(3 to 4)% increased Physical Damage with Daggers | Adds # to # Physical Damage to Dagger Attacksattack_maximum_added_physical_damage_with_daggers | Abyss Jewel | 100 |
(3 to 4)% increased Physical Damage with Maces | Adds # to # Physical Damage to Mace Attacksattack_maximum_added_physical_damage_with_maces | Abyss Jewel | 27 |
(5 to 6)% increased Physical Damage with Maces | Adds # to # Physical Damage to Mace Attacksattack_maximum_added_physical_damage_with_maces | Abyss Jewel | 100 |
(3 to 4)% increased Physical Damage with Spell Skills | Adds # to # Physical Damage to Spellsspell_maximum_added_physical_damage | Abyss Jewel | 45 |
(5 to 6)% increased Physical Damage with Spell Skills | Adds # to # Physical Damage to Spellsspell_maximum_added_physical_damage | Abyss Jewel | 100 |
(3 to 4)% increased Spell Damage while Dual Wielding | Adds # to # Physical Damage to Spells while Dual Wieldingspell_maximum_added_physical_damage_while_dual_wielding | Abyss Jewel | 60 |
(5 to 6)% increased Spell Damage while Dual Wielding | Adds # to # Physical Damage to Spells while Dual Wieldingspell_maximum_added_physical_damage_while_dual_wielding | Abyss Jewel | 200 |
(3 to 4)% increased Spell Damage while holding a Shield | Adds # to # Physical Damage to Spells while holding a Shieldspell_maximum_added_physical_damage_while_holding_a_shield | Abyss Jewel | 60 |
(5 to 6)% increased Spell Damage while holding a Shield | Adds # to # Physical Damage to Spells while holding a Shieldspell_maximum_added_physical_damage_while_holding_a_shield | Abyss Jewel | 200 |
(3 to 4)% increased Spell Damage while wielding a Staff | Adds # to # Physical Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_physical_damage_while_wielding_two_handed_weapon | Abyss Jewel | 60 |
(5 to 6)% increased Spell Damage while wielding a Staff | Adds # to # Physical Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_physical_damage_while_wielding_two_handed_weapon | Abyss Jewel | 200 |
(3 to 4)% increased Physical Damage with Staves | Adds # to # Physical Damage to Staff Attacksattack_maximum_added_physical_damage_with_staves | Abyss Jewel | 27 |
(5 to 6)% increased Physical Damage with Staves | Adds # to # Physical Damage to Staff Attacksattack_maximum_added_physical_damage_with_staves | Abyss Jewel | 100 |
(3 to 4)% increased Physical Damage with Swords | Adds # to # Physical Damage to Sword Attacksattack_maximum_added_physical_damage_with_swords | Abyss Jewel | 27 |
(5 to 6)% increased Physical Damage with Swords | Adds # to # Physical Damage to Sword Attacksattack_maximum_added_physical_damage_with_swords | Abyss Jewel | 100 |
(3 to 4)% increased Physical Damage with Wands | Adds # to # Physical Damage to Wand Attacksattack_maximum_added_physical_damage_with_wands | Abyss Jewel | 27 |
(5 to 6)% increased Physical Damage with Wands | Adds # to # Physical Damage to Wand Attacksattack_maximum_added_physical_damage_with_wands | Abyss Jewel | 100 |
Attacks have (1 to 2)% chance to cause Bleeding | Attacks have #% chance to cause Bleedingbleed_on_hit_with_attacks_% | Jewel | 8 |
Attacks have 3% chance to cause Bleeding | Attacks have #% chance to cause Bleedingbleed_on_hit_with_attacks_% | Jewel | 50 |
(15 to 17)% increased Chaos Damage | Attacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 22 |
(18 to 20)% increased Chaos Damage | Attacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 44 |
(21 to 23)% increased Chaos Damage | Attacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
(25 to 28)% increased Chaos Damage | Attacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(29 to 32)% increased Chaos Damage | Attacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 44 |
(33 to 36)% increased Chaos Damage | Attacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(17 to 19)% increased Elemental Damage | Attacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 22 |
(20 to 22)% increased Elemental Damage | Attacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 44 |
(21 to 26)% increased Elemental Damage | Attacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(23 to 26)% increased Elemental Damage Attacks with this Weapon Penetrate 3% Elemental Resistances | Attacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 100 |
(27 to 32)% increased Elemental Damage | Attacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 44 |
(33 to 38)% increased Elemental Damage Attacks with this Weapon Penetrate 3% Elemental Resistances | Attacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
You and Allies affected by your Aura Skills deal (10 to 12)% increased Damage | Auras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_allies | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 5 |
You and Allies affected by your Aura Skills deal (13 to 15)% increased Damage | Auras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_allies | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 20 |
You and Allies affected by your Aura Skills deal (13 to 16)% increased Damage | Auras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_allies | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
You and Allies affected by your Aura Skills deal (17 to 21)% increased Damage | Auras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_allies | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 9 |
You and Allies affected by your Aura Skills deal (22 to 25)% increased Damage | Auras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_allies | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
You and Allies affected by your Aura Skills deal (7 to 9)% increased Damage | Auras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_allies | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 3 |
(14 to 16)% chance to Avoid being Chilled (13 to 14)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while movingcannot_be_chilled_or_frozen_while_moving | Amulets | 1 |
(18 to 21)% chance to Avoid being Chilled (15 to 17)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while movingcannot_be_chilled_or_frozen_while_moving | Amulets | 2 |
(22 to 25)% chance to Avoid being Chilled (18 to 20)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while movingcannot_be_chilled_or_frozen_while_moving | Amulets | 5 |
(14 to 16)% chance to Avoid being Poisoned | Cannot be Poisonedcannot_be_poisoned | Boots | 1 |
(18 to 21)% chance to Avoid being Poisoned | Cannot be Poisonedcannot_be_poisoned | Boots | 2 |
(22 to 25)% chance to Avoid being Poisoned | Cannot be Poisonedcannot_be_poisoned | Boots | 5 |
(13 to 14)% chance to Avoid being Ignited (13 to 14)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while movingcannot_be_shocked_or_ignited_while_moving | Rings | 1 |
(15 to 17)% chance to Avoid being Ignited (15 to 17)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while movingcannot_be_shocked_or_ignited_while_moving | Rings | 2 |
(18 to 20)% chance to Avoid being Ignited (18 to 20)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while movingcannot_be_shocked_or_ignited_while_moving | Rings | 5 |
(11 to 15)% increased Effect of Chill | Chill Nearby Enemies when you Blocknearby_enemies_chilled_on_block | Shields | 5 |
(7 to 10)% increased Effect of Chill | Chill Nearby Enemies when you Blocknearby_enemies_chilled_on_block | Shields | 2 |
(18 to 20)% increased Chaos Damage | Curse Enemies with Level # Despair on Hitcurse_on_hit_level_despair | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 11 |
(21 to 23)% increased Chaos Damage | Curse Enemies with Level # Despair on Hitcurse_on_hit_level_despair | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 22 |
(24 to 26)% increased Chaos Damage | Curse Enemies with Level # Despair on Hitcurse_on_hit_level_despair | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(29 to 32)% increased Chaos Damage | Curse Enemies with Level # Despair on Hitcurse_on_hit_level_despair | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 11 |
(33 to 36)% increased Chaos Damage | Curse Enemies with Level # Despair on Hitcurse_on_hit_level_despair | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(37 to 40)% increased Chaos Damage | Curse Enemies with Level # Despair on Hitcurse_on_hit_level_despair | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(2 to 3)% increased Cold Damage | Damage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_% | Jewel, Abyss Jewel | 2 |
(21 to 23)% increased Cold Damage | Damage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 11 |
(24 to 26)% increased Cold Damage | Damage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 22 |
(27 to 30)% increased Cold Damage | Damage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(33 to 36)% increased Cold Damage | Damage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(37 to 40)% increased Cold Damage | Damage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 44 |
(4 to 5)% increased Cold Damage | Damage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_% | Jewel, Abyss Jewel | 5 |
(41 to 44)% increased Cold Damage | Damage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(2 to 3)% increased Elemental Damage | Damage Penetrates #% Elemental Resistance if you haven't Killed Recentlydamage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently | Abyss Jewel | 4 |
(4 to 5)% increased Elemental Damage | Damage Penetrates #% Elemental Resistance if you haven't Killed Recentlydamage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently | Abyss Jewel | 10 |
(17 to 19)% increased Elemental Damage | Damage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_% | Amulets, Quivers | 6 |
(2 to 3)% increased Elemental Damage | Damage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_% | Jewel, Abyss Jewel | 2 |
(20 to 22)% increased Elemental Damage | Damage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_% | Amulets, Quivers | 12 |
(23 to 26)% increased Elemental Damage | Damage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_% | Amulets, Quivers | 50 |
(4 to 5)% increased Elemental Damage | Damage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_% | Jewel, Abyss Jewel | 5 |
(11 to 12)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances during any Flask Effectelemental_penetration_%_during_flask_effect | Belts | 6 |
(13 to 14)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances during any Flask Effectelemental_penetration_%_during_flask_effect | Belts | 12 |
(15 to 16)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances during any Flask Effectelemental_penetration_%_during_flask_effect | Belts | 50 |
(2 to 3)% increased Fire Damage | Damage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_% | Jewel, Abyss Jewel | 2 |
(21 to 23)% increased Fire Damage | Damage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 11 |
(24 to 26)% increased Fire Damage | Damage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 22 |
(27 to 30)% increased Fire Damage | Damage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(33 to 36)% increased Fire Damage | Damage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(37 to 40)% increased Fire Damage | Damage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 44 |
(4 to 5)% increased Fire Damage | Damage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_% | Jewel, Abyss Jewel | 5 |
(41 to 44)% increased Fire Damage | Damage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(2 to 3)% increased Lightning Damage | Damage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_% | Jewel, Abyss Jewel | 2 |
(21 to 23)% increased Lightning Damage | Damage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 11 |
(24 to 26)% increased Lightning Damage | Damage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 22 |
(27 to 30)% increased Lightning Damage | Damage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(33 to 36)% increased Lightning Damage | Damage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(37 to 40)% increased Lightning Damage | Damage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 44 |
(4 to 5)% increased Lightning Damage | Damage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_% | Jewel, Abyss Jewel | 5 |
(41 to 44)% increased Lightning Damage | Damage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(3 to 4)% to all Elemental Resistances | essence_buff_elemental_damage_taken_+%essence_buff_elemental_damage_taken_+% | Boots | -6 |
+(5 to 6)% to all Elemental Resistances | essence_buff_elemental_damage_taken_+%essence_buff_elemental_damage_taken_+% | Boots | -12 |
+(7 to 8)% to all Elemental Resistances | essence_buff_elemental_damage_taken_+%essence_buff_elemental_damage_taken_+% | Boots | -50 |
(10 to 11)% increased Burning Damage | essence_buff_ground_fire_damage_to_deal_per_secondessence_buff_ground_fire_damage_to_deal_per_second | Boots | 2600 |
(12 to 13)% increased Burning Damage | essence_buff_ground_fire_damage_to_deal_per_secondessence_buff_ground_fire_damage_to_deal_per_second | Boots | 5100 |
(14 to 15)% increased Burning Damage 1% increased Fire Damage per 20 Strength | essence_buff_ground_fire_damage_to_deal_per_secondessence_buff_ground_fire_damage_to_deal_per_second | Boots | 10000 |
(21 to 23)% increased Cold Damage | Gain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 16 |
(24 to 26)% increased Cold Damage | Gain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 32 |
(27 to 30)% increased Cold Damage Gain (4 to 6)% of Cold Damage as Extra Chaos Damage | Gain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 100 |
(33 to 36)% increased Cold Damage | Gain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
(37 to 40)% increased Cold Damage | Gain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
(41 to 44)% increased Cold Damage Gain (7 to 10)% of Cold Damage as Extra Chaos Damage | Gain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(21 to 23)% increased Fire Damage | Gain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 16 |
(24 to 26)% increased Fire Damage | Gain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 32 |
(27 to 30)% increased Fire Damage Gain (4 to 6)% of Fire Damage as Extra Chaos Damage | Gain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 100 |
(33 to 36)% increased Fire Damage | Gain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
(37 to 40)% increased Fire Damage | Gain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
(41 to 44)% increased Fire Damage Gain (7 to 10)% of Fire Damage as Extra Chaos Damage | Gain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(21 to 23)% increased Lightning Damage | Gain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 16 |
(24 to 26)% increased Lightning Damage | Gain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 32 |
(27 to 30)% increased Lightning Damage Gain (4 to 6)% of Lightning Damage as Extra Chaos Damage | Gain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 100 |
(33 to 36)% increased Lightning Damage | Gain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
(37 to 40)% increased Lightning Damage | Gain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
(41 to 44)% increased Lightning Damage Gain (7 to 10)% of Lightning Damage as Extra Chaos Damage | Gain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
+(11 to 14) to maximum Energy Shield | Gain #% of Maximum Life as Extra Maximum Energy Shieldmaximum_life_%_to_add_as_maximum_energy_shield | Body Armours | 26 |
+(15 to 18) to maximum Energy Shield Gain 3% of Maximum Life as Extra Maximum Energy Shield | Gain #% of Maximum Life as Extra Maximum Energy Shieldmaximum_life_%_to_add_as_maximum_energy_shield | Body Armours | 50 |
(15 to 17)% increased Chaos Damage | Gain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 5 |
(18 to 20)% increased Chaos Damage | Gain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 10 |
(21 to 23)% increased Chaos Damage | Gain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 50 |
(25 to 28)% increased Chaos Damage | Gain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
(29 to 32)% increased Chaos Damage | Gain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
(33 to 36)% increased Chaos Damage | Gain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_% | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
(19 to 22)% increased Global Physical Damage | Gain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 16 |
(23 to 26)% increased Global Physical Damage | Gain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 32 |
(27 to 30)% increased Global Physical Damage Gain (4 to 6)% of Physical Damage as Extra Chaos Damage | Gain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaos | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields | 100 |
(27 to 32)% increased Global Physical Damage | Gain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
(33 to 38)% increased Global Physical Damage | Gain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
(39 to 44)% increased Global Physical Damage Gain (7 to 10)% of Physical Damage as Extra Chaos Damage | Gain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaos | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(11 to 12)% increased Fire Damage | Gain #% of Physical Damage as Extra Fire Damagephysical_damage_%_to_add_as_fire | Rings, Quivers | 11 |
(13 to 14)% increased Fire Damage | Gain #% of Physical Damage as Extra Fire Damagephysical_damage_%_to_add_as_fire | Rings, Quivers | 22 |
(15 to 16)% increased Fire Damage Gain (3 to 5)% of Physical Damage as Extra Fire Damage | Gain #% of Physical Damage as Extra Fire Damagephysical_damage_%_to_add_as_fire | Rings | 50 |
(15 to 16)% increased Fire Damage Gain (6 to 8)% of Physical Damage as Extra Fire Damage | Gain #% of Physical Damage as Extra Fire Damagephysical_damage_%_to_add_as_fire | Quivers | 50 |
(2 to 3)% increased Fire Damage | Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recentlyphysical_damage_%_to_add_as_fire_if_have_crit_recently | Abyss Jewel | 10 |
(4 to 5)% increased Fire Damage 3% of Physical Damage Converted to Fire Damage | Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recentlyphysical_damage_%_to_add_as_fire_if_have_crit_recently | Abyss Jewel | 50 |
(15 to 20)% increased Damage against Abyssal Monsters | Has 1 Abyssal Socketlocal_has_X_abyss_sockets | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves | 1 |
(2 to 3)% additional Physical Damage Reduction against Abyssal Monsters | Has 1 Abyssal Socketlocal_has_X_abyss_sockets | Boots, Body Armours | 1 |
(21 to 25)% increased Damage against Abyssal Monsters | Has 1 Abyssal Socketlocal_has_X_abyss_sockets | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves | 2 |
(4 to 5)% additional Physical Damage Reduction against Abyssal Monsters | Has 1 Abyssal Socketlocal_has_X_abyss_sockets | Boots, Body Armours | 2 |
25% increased Effect of Socketed Jewels | Has 1 Abyssal Socketlocal_has_X_abyss_sockets | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Boots, Body Armours | 5 |
(10 to 15)% increased Global Accuracy Rating | Hits can't be Evadedlocal_always_hit | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1 |
(20 to 25)% increased Global Accuracy Rating | Hits can't be Evadedlocal_always_hit | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 2 |
(30 to 35)% increased Global Accuracy Rating 100% increased Global Accuracy Rating | Hits can't be Evadedlocal_always_hit | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
(5 to 6)% increased Movement Speed | Ignore all Movement Penalties from Armourignore_armour_movement_penalties | Helmets | 5 |
4% increased Movement Speed | Ignore all Movement Penalties from Armourignore_armour_movement_penalties | Helmets | 2 |
+15% to Animated Guardian Elemental Resistances | Item drops on Death if Equipped by an Animated Guardianlocal_item_drops_on_death_if_equipped_by_animate_armour | Body Armours | 2 |
Item drops on Death if Equipped by an Animated Guardian | Item drops on Death if Equipped by an Animated Guardianlocal_item_drops_on_death_if_equipped_by_animate_armour | Body Armours | 5 |
Minions have +(4 to 5)% to all Elemental Resistances | Minions deal # to # additional Chaos Damageminion_global_maximum_added_chaos_damage | Abyss Jewel | 100 |
Minions have +3% to all Elemental Resistances | Minions deal # to # additional Chaos Damageminion_global_maximum_added_chaos_damage | Abyss Jewel | 55 |
Minions have (2 to 3)% increased maximum Life | Minions deal # to # additional Cold Damageminion_global_maximum_added_cold_damage | Abyss Jewel | 55 |
Minions have (4 to 5)% increased maximum Life | Minions deal # to # additional Cold Damageminion_global_maximum_added_cold_damage | Abyss Jewel | 100 |
Minions deal (2 to 3)% increased Damage | Minions deal # to # additional Fire Damageminion_global_maximum_added_fire_damage | Abyss Jewel | 55 |
Minions deal (4 to 5)% increased Damage | Minions deal # to # additional Fire Damageminion_global_maximum_added_fire_damage | Abyss Jewel | 100 |
(3 to 4)% increased Minion Accuracy Rating | Minions deal # to # additional Lightning Damageminion_global_maximum_added_lightning_damage | Abyss Jewel | 150 |
2% increased Minion Accuracy Rating | Minions deal # to # additional Lightning Damageminion_global_maximum_added_lightning_damage | Abyss Jewel | 85 |
Minions have (1 to 2)% increased Movement Speed | Minions deal # to # additional Physical Damageminion_global_maximum_added_physical_damage | Abyss Jewel | 55 |
Minions have 3% increased Movement Speed | Minions deal # to # additional Physical Damageminion_global_maximum_added_physical_damage | Abyss Jewel | 100 |
Minions deal (11 to 12)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Gloves | 100 |
Minions deal (19 to 22)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 90 |
Minions deal (2 to 3)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Jewel | 42 |
Minions deal (23 to 26)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 180 |
Minions deal (27 to 30)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
Minions deal (27 to 32)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 140 |
Minions deal (33 to 38)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 280 |
Minions deal (39 to 44)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 500 |
Minions deal (4 to 5)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Jewel | 100 |
Minions deal (9 to 10)% increased Damage | Minions deal #% increased Damageminion_damage_+% | Gloves | 35 |
Minions deal (2 to 3)% increased Damage | Minions deal #% increased Damage against Abyssal Monstersminion_damage_+%_vs_abyssal_monsters | Abyss Jewel | 100 |
Minions deal (4 to 5)% increased Damage | Minions deal #% increased Damage against Abyssal Monstersminion_damage_+%_vs_abyssal_monsters | Abyss Jewel | 200 |
Minions have (2 to 3)% increased maximum Life | Minions have # Chance to Block Attack Damageminion_block_% | Jewel | 8 |
Minions have (4 to 5)% increased maximum Life | Minions have # Chance to Block Attack Damageminion_block_% | Jewel | 50 |
Minions have +(4 to 5)% to all Elemental Resistances | Minions have # to all Elemental Resistancesminion_elemental_resistance_% | Jewel, Abyss Jewel | 100 |
Minions have +3% to all Elemental Resistances | Minions have # to all Elemental Resistancesminion_elemental_resistance_% | Jewel, Abyss Jewel | 25 |
Minions have +(4 to 5)% to all Elemental Resistances | Minions have # to Chaos Resistanceminion_chaos_resistance_% | Abyss Jewel | 100 |
Minions have +3% to all Elemental Resistances | Minions have # to Chaos Resistanceminion_chaos_resistance_% | Abyss Jewel | 27 |
(3 to 4)% increased Minion Accuracy Rating | Minions have #% chance to Blind on Hit with Attacksminion_attacks_chance_to_blind_on_hit_% | Abyss Jewel | 50 |
2% increased Minion Accuracy Rating | Minions have #% chance to Blind on Hit with Attacksminion_attacks_chance_to_blind_on_hit_% | Abyss Jewel | 15 |
Minions have +(4 to 5)% to all Elemental Resistances | Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedminion_spells_chance_to_hinder_on_hit_% | Abyss Jewel | 50 |
Minions have +3% to all Elemental Resistances | Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedminion_spells_chance_to_hinder_on_hit_% | Abyss Jewel | 20 |
(3 to 4)% increased Minion Accuracy Rating | Minions have #% chance to Taunt on Hit with Attacksminion_attacks_chance_to_taunt_on_hit_% | Abyss Jewel | 50 |
2% increased Minion Accuracy Rating | Minions have #% chance to Taunt on Hit with Attacksminion_attacks_chance_to_taunt_on_hit_% | Abyss Jewel | 20 |
Minions have (1 to 2)% increased Attack Speed Minions have (1 to 2)% increased Cast Speed | Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recentlyminion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently | Abyss Jewel | 21 |
Minions have 3% increased Attack Speed Minions have 3% increased Cast Speed | Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recentlyminion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently | Abyss Jewel | 50 |
Minions have (1 to 2)% increased Attack Speed | Minions have #% increased Attack Speedminion_attack_speed_+% | Jewel, Abyss Jewel | 15 |
Minions have 3% increased Attack Speed | Minions have #% increased Attack Speedminion_attack_speed_+% | Jewel, Abyss Jewel | 50 |
Minions have (1 to 2)% increased Cast Speed | Minions have #% increased Cast Speedminion_cast_speed_+% | Jewel, Abyss Jewel | 15 |
Minions have 3% increased Cast Speed | Minions have #% increased Cast Speedminion_cast_speed_+% | Jewel, Abyss Jewel | 50 |
Minions have (10 to 12)% increased maximum Life | Minions have #% increased maximum Lifeminion_maximum_life_+% | Boots, Gloves, Helmets, Body Armours, Belts, Shields | 80 |
Minions have (13 to 15)% increased maximum Life | Minions have #% increased maximum Lifeminion_maximum_life_+% | Boots, Gloves, Helmets, Body Armours, Belts, Shields | 150 |
Minions have (2 to 3)% increased maximum Life | Minions have #% increased maximum Lifeminion_maximum_life_+% | Abyss Jewel | 30 |
Minions have (2 to 3)% increased maximum Life | Minions have #% increased maximum Lifeminion_maximum_life_+% | Jewel | 30 |
Minions have (4 to 5)% increased maximum Life | Minions have #% increased maximum Lifeminion_maximum_life_+% | Abyss Jewel | 100 |
Minions have (4 to 5)% increased maximum Life | Minions have #% increased maximum Lifeminion_maximum_life_+% | Jewel | 100 |
Minions have (7 to 9)% increased maximum Life | Minions have #% increased maximum Lifeminion_maximum_life_+% | Boots, Gloves, Helmets, Body Armours, Belts, Shields | 40 |
Minions have (1 to 2)% increased Movement Speed | Minions have #% increased Movement Speedminion_movement_speed_+% | Abyss Jewel | 24 |
Minions have (4 to 5)% increased Movement Speed | Minions have #% increased Movement Speedminion_movement_speed_+% | Amulets, Rings, Quivers | 40 |
Minions have (6 to 7)% increased Movement Speed | Minions have #% increased Movement Speedminion_movement_speed_+% | Amulets, Rings, Quivers | 75 |
Minions have (8 to 10)% increased Movement Speed | Minions have #% increased Movement Speedminion_movement_speed_+% | Amulets, Rings, Quivers | 200 |
Minions have 3% increased Movement Speed | Minions have #% increased Movement Speedminion_movement_speed_+% | Abyss Jewel | 100 |
Minions deal (2 to 3)% increased Damage | Minions Leech #% of Damage as Lifeminion_life_leech_from_any_damage_permyriad | Abyss Jewel | 120 |
Minions deal (4 to 5)% increased Damage | Minions Leech #% of Damage as Lifeminion_life_leech_from_any_damage_permyriad | Abyss Jewel | 500 |
Minions Regenerate 0.3% Life per second | Minions Recover #% of their Life when you Focusminions_recover_%_maximum_life_when_you_focus | Gloves | 250 |
Minions Regenerate 0.5% Life per second | Minions Recover #% of their Life when you Focusminions_recover_%_maximum_life_when_you_focus | Gloves | 500 |
Minions have (2 to 3)% increased maximum Life | Minions Regenerate # Life per secondminion_life_regeneration_rate_per_second | Abyss Jewel | 30 |
Minions have (4 to 5)% increased maximum Life | Minions Regenerate # Life per secondminion_life_regeneration_rate_per_second | Abyss Jewel | 100 |
Minions have (2 to 3)% increased maximum Life | Minions Regenerate #% Life per secondminion_life_regeneration_rate_per_minute_% | Abyss Jewel | 120 |
Minions have (4 to 5)% increased maximum Life | Minions Regenerate #% Life per secondminion_life_regeneration_rate_per_minute_% | Abyss Jewel | 500 |
Vaal Skills deal (13 to 16)% increased Damage | Non-Vaal Skills deal #% increased Damage during Soul Gain Preventiondamage_+%_with_non_vaal_skills_during_soul_gain_prevention | Boots, Gloves | 150 |
Vaal Skills deal (17 to 21)% increased Damage | Non-Vaal Skills deal #% increased Damage during Soul Gain Preventiondamage_+%_with_non_vaal_skills_during_soul_gain_prevention | Boots, Gloves | 500 |
Arrows Pierce 2 additional Targets | Projectiles Pierce an additional Targetprojectile_base_number_of_targets_to_pierce | Quivers | 10 |
Arrows Pierce an additional Target | Projectiles Pierce an additional Targetprojectile_base_number_of_targets_to_pierce | Quivers | 5 |
(19 to 21)% increased Mana Regeneration Rate (8 to 9)% increased Energy Shield Recharge Rate | Recover #% of Mana and Energy Shield when you Focusrestore_energy_shield_and_mana_when_you_focus_% | Body Armours | 85 |
(22 to 24)% increased Mana Regeneration Rate (10 to 11)% increased Energy Shield Recharge Rate | Recover #% of Mana and Energy Shield when you Focusrestore_energy_shield_and_mana_when_you_focus_% | Body Armours | 150 |
+(11 to 15) Mana gained when you Block | Recover #% of your maximum Mana when you Blockmana_%_gained_on_block | Shields | 5 |
+(5 to 10) Mana gained when you Block | Recover #% of your maximum Mana when you Blockmana_%_gained_on_block | Shields | 3 |
Recover (4 to 8)% of your maximum Mana when you Block | Recover #% of your maximum Mana when you Blockmana_%_gained_on_block | Shields | 10 |
Reflects (10 to 15) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Helmets, Belts | 10 |
Reflects (10 to 15) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Body Armours | 300 |
Reflects (10 to 15) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Shields | 300 |
Reflects (16 to 40) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Helmets, Belts | 20 |
Reflects (16 to 40) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Body Armours | 450 |
Reflects (16 to 40) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Shields | 450 |
Reflects (41 to 80) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Helmets, Belts | 30 |
Reflects (41 to 80) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Body Armours | 550 |
Reflects (41 to 80) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Shields | 550 |
Reflects (41 to 80) Physical Damage to Melee Attackers +(19 to 20)% to Global Critical Strike Multiplier | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Helmets, Belts | 1000 |
Reflects (41 to 80) Physical Damage to Melee Attackers +(19 to 20)% to Global Critical Strike Multiplier | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Shields | 1000 |
Reflects (41 to 80) Physical Damage to Melee Attackers Attacks have +(0.5 to 1)% to Critical Strike Chance Spells have +(0.5 to 1)% to Critical Strike Chance | Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attacker | Body Armours | 1000 |
(12 to 15)% increased Shock Duration on Enemies | Shock nearby Enemies for # Seconds when you Focusshock_nearby_enemies_for_x_ms_when_you_focus | Rings | 15000 |
(8 to 10)% increased Shock Duration on Enemies | Shock nearby Enemies for # Seconds when you Focusshock_nearby_enemies_for_x_ms_when_you_focus | Rings | 10000 |
-1 to Total Mana Cost of Skills 2% reduced Mana Cost of Skills | Skills Cost no Mana while Focussedskills_cost_no_mana_while_focused | Amulets | 2 |
-2 to Total Mana Cost of Skills 3% reduced Mana Cost of Skills | Skills Cost no Mana while Focussedskills_cost_no_mana_while_focused | Amulets | 5 |
-1 to Total Mana Cost of Skills | Socketed Attacks have # to Total Mana Costlocal_display_socketed_attacks_mana_cost_+ | Boots, Helmets, Shields, Body Armours | -20 |
-2 to Total Mana Cost of Skills | Socketed Attacks have # to Total Mana Costlocal_display_socketed_attacks_mana_cost_+ | Boots, Helmets, Shields, Body Armours | -40 |
-3 to Total Mana Cost of Skills | Socketed Attacks have # to Total Mana Costlocal_display_socketed_attacks_mana_cost_+ | Boots, Helmets, Shields, Body Armours | -50 |
(12 to 13)% increased Spell Damage | Socketed Gems are Supported by Level # Arcane Surgelocal_display_socketed_gems_supported_by_level_x_arcane_surge | Body Armours | 1 |
(14 to 16)% increased Spell Damage | Socketed Gems are Supported by Level # Arcane Surgelocal_display_socketed_gems_supported_by_level_x_arcane_surge | Body Armours | 2 |
(17 to 20)% increased Spell Damage | Socketed Gems are Supported by Level # Arcane Surgelocal_display_socketed_gems_supported_by_level_x_arcane_surge | Body Armours | 5 |
(12 to 13)% increased Attack Damage | Socketed Gems are Supported by Level # Maimlocal_display_socketed_gems_supported_by_level_x_maim | Body Armours | 1 |
(14 to 16)% increased Attack Damage | Socketed Gems are Supported by Level # Maimlocal_display_socketed_gems_supported_by_level_x_maim | Body Armours | 2 |
(17 to 20)% increased Attack Damage | Socketed Gems are Supported by Level # Maimlocal_display_socketed_gems_supported_by_level_x_maim | Body Armours | 5 |
(11 to 12)% increased Fire Damage | Socketed Gems deal # to # additional Fire Damagelocal_display_socketed_gems_maximum_added_fire_damage | Gloves | 230 |
(13 to 14)% increased Fire Damage | Socketed Gems deal # to # additional Fire Damagelocal_display_socketed_gems_maximum_added_fire_damage | Gloves | 460 |
(15 to 16)% increased Fire Damage | Socketed Gems deal # to # additional Fire Damagelocal_display_socketed_gems_maximum_added_fire_damage | Gloves | 1000 |
(11 to 12)% increased Damage over Time | Socketed Gems deal #% more Damage over Timelocal_display_socketed_gems_damage_over_time_+%_final | Gloves | 70 |
(13 to 15)% increased Damage over Time | Socketed Gems deal #% more Damage over Timelocal_display_socketed_gems_damage_over_time_+%_final | Gloves | 100 |
(9 to 10)% increased Damage over Time | Socketed Gems deal #% more Damage over Timelocal_display_socketed_gems_damage_over_time_+%_final | Gloves | 40 |
(13 to 14)% increased Elemental Damage | Socketed Gems deal #% more Elemental Damagelocal_display_socketed_gems_elemental_damage_+%_final | Helmets | 40 |
(15 to 16)% increased Elemental Damage | Socketed Gems deal #% more Elemental Damagelocal_display_socketed_gems_elemental_damage_+%_final | Helmets | 80 |
(17 to 19)% increased Elemental Damage | Socketed Gems deal #% more Elemental Damagelocal_display_socketed_gems_elemental_damage_+%_final | Helmets | 150 |
(11 to 12)% increased Lightning Damage | Socketed Gems gain #% of Physical Damage as extra Lightning Damagelocal_display_socketed_gems_physical_damage_%_to_add_as_lightning | Helmets | 60 |
(13 to 14)% increased Lightning Damage | Socketed Gems gain #% of Physical Damage as extra Lightning Damagelocal_display_socketed_gems_physical_damage_%_to_add_as_lightning | Helmets | 110 |
(15 to 16)% increased Lightning Damage Gain (3 to 5)% of Physical Damage as Extra Lightning Damage | Socketed Gems gain #% of Physical Damage as extra Lightning Damagelocal_display_socketed_gems_physical_damage_%_to_add_as_lightning | Helmets | 200 |
(11 to 12)% chance to Ignite | Socketed Gems have #% chance to Ignitelocal_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage | Helmets | 110 |
(13 to 15)% chance to Ignite Ignites you inflict deal Damage (7 to 10)% faster | Socketed Gems have #% chance to Ignitelocal_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage | Helmets | 200 |
(9 to 10)% chance to Ignite | Socketed Gems have #% chance to Ignitelocal_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage | Helmets | 60 |
3% increased Attack and Cast Speed | Socketed Gems have #% more Attack and Cast Speedlocal_display_socketed_gems_attack_and_cast_speed_+%_final | Gloves | 17 |
4% increased Attack and Cast Speed | Socketed Gems have #% more Attack and Cast Speedlocal_display_socketed_gems_attack_and_cast_speed_+%_final | Gloves | 33 |
5% increased Attack and Cast Speed | Socketed Gems have #% more Attack and Cast Speedlocal_display_socketed_gems_attack_and_cast_speed_+%_final | Gloves | 100 |
(14 to 15)% increased Global Critical Strike Chance | Socketed Gems have +3.5% Critical Strike Chancelocal_display_socketed_gems_additional_critical_strike_chance_% | Gloves | 360 |
(16 to 17)% increased Global Critical Strike Chance | Socketed Gems have +3.5% Critical Strike Chancelocal_display_socketed_gems_additional_critical_strike_chance_% | Gloves | 710 |
(18 to 20)% increased Global Critical Strike Chance | Socketed Gems have +3.5% Critical Strike Chancelocal_display_socketed_gems_additional_critical_strike_chance_% | Gloves | 1500 |
(23 to 26)% increased Attack Damage | Socketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_final | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 44 |
(27 to 30)% increased Attack Damage | Socketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_final | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 88 |
(29 to 35)% increased Attack Damage | Socketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_final | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(31 to 35)% increased Attack Damage | Socketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_final | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
(36 to 44)% increased Attack Damage | Socketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_final | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 44 |
(45 to 51)% increased Attack Damage | Socketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_final | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
(23 to 26)% increased Spell Damage | Socketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_final | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 44 |
(27 to 30)% increased Spell Damage | Socketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_final | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 88 |
(29 to 35)% increased Spell Damage | Socketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_final | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 22 |
(31 to 35)% increased Spell Damage | Socketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_final | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 200 |
(36 to 44)% increased Spell Damage | Socketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_final | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 44 |
(45 to 51)% increased Spell Damage | Socketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_final | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
3% increased Attack Speed | Socketed Skills have #% increased Attack Speedlocal_display_socketed_skills_attack_speed_+% | Gloves | 20 |
4% increased Attack Speed | Socketed Skills have #% increased Attack Speedlocal_display_socketed_skills_attack_speed_+% | Gloves | 40 |
5% increased Attack Speed | Socketed Skills have #% increased Attack Speedlocal_display_socketed_skills_attack_speed_+% | Gloves | 100 |
3% increased Cast Speed | Socketed Skills have #% increased Cast Speedlocal_display_socketed_skills_cast_speed_+% | Gloves | 20 |
4% increased Cast Speed | Socketed Skills have #% increased Cast Speedlocal_display_socketed_skills_cast_speed_+% | Gloves | 40 |
5% increased Cast Speed | Socketed Skills have #% increased Cast Speedlocal_display_socketed_skills_cast_speed_+% | Gloves | 100 |
(4 to 5)% reduced Mana Cost of Skills | Socketed Spells have #% increased Mana Costlocal_display_socketed_spells_mana_cost_+% | Boots, Helmets, Shields | -100 |
2% reduced Mana Cost of Skills | Socketed Spells have #% increased Mana Costlocal_display_socketed_spells_mana_cost_+% | Boots, Helmets, Shields | -25 |
3% reduced Mana Cost of Skills | Socketed Spells have #% increased Mana Costlocal_display_socketed_spells_mana_cost_+% | Boots, Helmets, Shields | -50 |
Totems gain +(4 to 5)% to all Elemental Resistances | Totems gain # to all Elemental Resistancestotem_elemental_resistance_% | Jewel | 100 |
Totems gain +3% to all Elemental Resistances | Totems gain # to all Elemental Resistancestotem_elemental_resistance_% | Jewel | 25 |
Minions deal (11 to 12)% increased Damage | Triggers Level 20 Spectral Spirits when Equippedbase_number_of_essence_spirits_allowed | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 4 |
Minions deal (13 to 14)% increased Damage | Triggers Level 20 Spectral Spirits when Equippedbase_number_of_essence_spirits_allowed | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 7 |
Minions deal (15 to 16)% increased Damage | Triggers Level 20 Spectral Spirits when Equippedbase_number_of_essence_spirits_allowed | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
(15 to 20)% increased Damage if Corrupted | Vaal Skills deal #% increased Damagevaal_skill_damage_+% | Rings | 200 |
Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills | Vaal Skills deal #% increased Damagevaal_skill_damage_+% | Belts | 200 |
Vaal Skills deal (13 to 16)% increased Damage | Vaal Skills deal #% increased Damagevaal_skill_damage_+% | Rings, Belts | 55 |
Vaal Skills deal (17 to 21)% increased Damage | Vaal Skills deal #% increased Damagevaal_skill_damage_+% | Rings, Belts | 110 |
(10 to 12)% chance to Avoid Elemental Ailments | You are Immune to Ailments while Focussedimmune_to_status_ailments_while_focused | Boots | 2 |
(13 to 15)% chance to Avoid Elemental Ailments | You are Immune to Ailments while Focussedimmune_to_status_ailments_while_focused | Boots | 5 |
(6 to 10)% increased Effect of your Curses | You can apply an additional Cursenumber_of_additional_curses_allowed | Body Armours | 5 |
Curse Skills have (10 to 15)% increased Skill Effect Duration | You can apply an additional Cursenumber_of_additional_curses_allowed | Body Armours | 1 |
Curse Skills have (16 to 20)% increased Skill Effect Duration | You can apply an additional Cursenumber_of_additional_curses_allowed | Body Armours | 2 |
(5 to 6)% increased Movement Speed | You have Onslaught during Soul Gain Preventiongain_onslaught_during_soul_gain_prevention | Boots | 5 |
3% increased Attack Speed 3% increased Cast Speed | You have Onslaught during Soul Gain Preventiongain_onslaught_during_soul_gain_prevention | Gloves | 2 |
4% increased Attack Speed 4% increased Cast Speed | You have Onslaught during Soul Gain Preventiongain_onslaught_during_soul_gain_prevention | Gloves | 5 |
4% increased Movement Speed | You have Onslaught during Soul Gain Preventiongain_onslaught_during_soul_gain_prevention | Boots | 2 |
(10 to 12)% increased Damage while Leeching | You have Vaal Pact while Focussedgain_vaal_pact_while_focused | Amulets | 1 |
(13 to 15)% increased Damage while Leeching | You have Vaal Pact while Focussedgain_vaal_pact_while_focused | Amulets | 2 |
0.3% of Physical Attack Damage Leeched as Mana 10% increased Maximum total Recovery per second from Mana Leech | You have Vaal Pact while Focussedmana_leech_from_physical_attack_damage_permyriad | Gloves, Amulets | 400 |
(14 to 15)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussedextra_critical_rolls_during_focus | Belts | 1 |
(16 to 17)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussedextra_critical_rolls_during_focus | Belts | 2 |
(18 to 20)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussedextra_critical_rolls_during_focus | Belts | 5 |
(15 to 17)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hit | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 1 |
(18 to 20)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hit | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 2 |
(21 to 23)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hit | Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres | 10 |
(25 to 28)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hit | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 1 |
(29 to 32)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hit | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 2 |
(33 to 36)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hit | Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
Full credit for all mods etc. goes to the wonderful PoEDB
Synthesis League Guide
Last Updated: March 3rd 2024
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Introduction
Welcome to our Synthesis Guide , Exile ! This League Mechanic was introduced in Patch 3.6.0 (March 2019) and brought both Fractured Items and Synthesised Items to the game, which are still important today. It also introduced 5 new endgame bosses: Distant Memories (Augmented / Altered / Rewritten / Twisted Distant Memory) and Cortex , which is part of Maven's Invitation ( Maven's Invitation: The Feared ) and has an Uber version.
The theme of the League was about the forgotten memories of High Templar Venarius , who didn't recognise himself anymore. Map encounters teleported you into a collapsing memory that you had to clear before it fully faded (similar to an Incursion encounter with a shrinking area), which you could then use as a building block in the High Templar's Memory Nexus . This enabled you to create what was essentially a separate mini-Atlas of Maps to run. Inside, Venarius would offer you the ability to create new item bases by combining similar items in the Synthesiser .
After the League, ended both the Memory Nexus and the Synthesiser were discontinued. What remains today are the boss encounters, their unique item drops and Fractured / Synthesised items that can be acquired from various sources. Some Synthesised Items have incredibly powerful implicit modifiers that are best-in-slot for certain builds and can be extremely valuable in Trade Leagues because they are so difficult to find.
Fractured Items
Fractured Items nowadays can drop randomly from certain League Mechanics such as Delve or appear in reward choices from Rituals.
Fractured Items are exactly like any other magic or rare item, but with one affix being completely locked in place. This Fractured mod can't be removed or changed in any way, such as using a Chaos Orb , Divine Orb or Vaal Orb (even bricking the item with a failed Corruption keeps the Fractured mod ). These items can be identified by their light blue glow and the Synthesis influence icons next to the name. The Fractured mod itself is always at the top of the explicit affix list.
Fractured Items can never become normal (white) quality , as there's always at least one mod on them. This prevents certain crafting methods that require normal quality items from being used on them, such as Tiny's Trial in a Syndicate Safehouse. Fractured Items cannot be influenced by the Conquerors/Shaper/Elder, or be upgraded into unique quality (using Orb of Chance ). However, Fractured Items with a great Fractured mod may be an amazing crafting base to get started for e.g. Essence spamming or Harvest rerolls.
Speaking of Harvest: Wild Patches can very rarely offer a craft from a Tier 4 Boss Seed ( Wild Thornfruit ) that allows you to fracture a random mod on an item of choice. The three possible outcomes of this particular Seed are:
- Fracture a random modifier on an item with at least 5 modifiers, locking it in place.
- Fracture a random Prefix on an item with at least 3 Prefixes.
- Fracture a random Suffix on an item with at least 3 Suffixes.
All three of them have the same limitation: They can't be used on Influenced, Synthesised or Fractured items .
Synthesised Items
Synthesised Items are special bases that have new, typically unobtainable implicit modifiers (up to 3 at a time). The full list and their ranges are massive ( check them for each base type here ). They are not necessarily better than regular items - in fact, in some cases these implicits can even be a direct downgrade from the standard implicits of some bases. Synthesised Items have a distinct blue glow and cannot be upgraded into unique quality using an Orb of Chance because their new base types don't have any valid uniques .
There is no way to reliably target-farm a desired Synthesised base anymore. You have to rely on the law of large numbers and hope to hit the jackpot. The main sources of Synthesised Items are the Synthesised Maps (with the Atlas Passives allocated ) and their corresponding Maven Invitations .
Here are some noteworthy high-end implicit modifiers that can be found on Synthesised Items :
- Bows/Quivers: Bow Attacks fire an additional Arrow
- Belts: +13-15% increased Strength/Dexterity/Intelligence
- Rings: Curse Enemies with Conductivity / Elemental Weakness / Flammability / Frostbite / Vulnerability on Hit, with 20% increased Effect
- Boots: Onslaught
- Body Armours: 10% chance to gain a Frenzy Charge on Hit
- Body Armours: 15% chance to gain a Power Charge on Critical Strike
- Body Armours: Gain 1 Endurance Charge every second if you've been Hit Recently
- Shields: +2% to all maximum Resistances
- Shields: Immune to Curses if Corrupted
Synthesised Unique Items
The Synthesis Bosses (see below) each drop special Unique Items which come with Synthesised Implicits. With the Atlas Passives allocated, they can have up to three implicits, potentially making them a lot more powerful.
Drops from Synthetes
- Circle of Anguish
- Circle of Fear
- Circle of Guilt
- Circle of Nostalgia
- Circle of Regret
- Mask of the Tribunal
- Storm's Gift
Drops from Cortex
- Bottled Faith ( has no Synthesis Implicits )
- Garb of the Ephemeral
- Offering to the Serpent
Synthesis Maps
There are a total of 5 unique Synthesised Maps , each of which holds one special boss encounter at the end. They are always Corrupted and come with additional random Map and Synthesis modifiers. Synthesised Maps are always unique .
Each of them rolls with the following mods:
- 25% increased Pack size
- 100% increased Experience gain
- Monster Level: 80 (Cortex: 83)
- Map has (3-5) additional random Modifiers
- Map has (2-4) additional Synthesis Global Modifiers
Due to the extra random Map modifiers, the boss encounters can vary greatly in difficulty, depending on how it rolled and how well your build handles them. The Synthesis modifiers increase rewards such as adding extra loot to defeated monsters by giving them a chance to drop Fossils, Breach Splinters, Currency, ... ( click here for a full list ). With the right Atlas Passives allocated, these Maps are also by far the best source of Synthesised Items .
The main way of acquiring Synthesis Maps is through Atlas Passives by giving defeated Map Bosses a higher chance to drop them. They can also rarely appear in Kirac Missions or as a reward from certain League Mechanics (Tujen's inventory, Ritual). Justified Ambition is a Divination Card that drops from Conquerors. Synthesised Maps are not part of the Atlas and don't grant completion bonuses on their own, but are part of Maven's Invitations that do.
Synthesis Bosses
Here is a concise overview of the 5 Synthesis Boss encounters. The Synthetes are way easier than Cortex, which is higher level and has a longer fight with multiple phases. Cortex also has a harder Replica version and an even harder Uber version.
Altered Synthete
Boss Abilities
- Auto-attack deals Cold Damage and inflicts Chill
- Frontal Sweep
- Spawns temporary Void Zones
- Side-ways Barrage
- Three-way Creeping Frost AoE
- Covers a large frontal area in Frost Tiles which explode after short delay
- Shield + Add Spawns
- Outer circle fills up with Frost Cannons as fight progresses, shooting projectiles
- Below 50%: All active Frost Cannons fire massive projectiles towards the boss regularly
Augmented Synthete
- Torched Courts tile set
- Movement skills like Flame Dash help greatly to navigate around the map as it's full of impassable terrain
- Auto-attack dashes towards target, deals Fire Damage
- Jump + Slam Dunk
- Forward Slam + Massive Beam Shot combo
- Outer circle fills up with Fire Cannons that regularly appear and fire 5 times as fight progresses
- Below 50%: Spreads Fire Mines in all directions, which explode after a short delay
Rewritten Synthete
- Basilica Map tile set
- Has a soft enrage by filling up the Arena with Floating Mines that activate when you step on them and explode the next time you approach. These don't despawn and can re-trigger infinitely.
- Auto-attacks slam the ground in a circular AoE
- V-shaped frontal line AoE
- Massive channeled Beam towards the player's position
- Regular Add Spawns
- Below 50%: Spins clockwise, then counter-clockwise, releasing Void Orbs from both arms in all directions
Twisted Synthete
- Park Map tile set
- Auto-attacks fire Void Ball Lightnings
- Spawns Void Zones
- Frontal Triple-Shot
- Empowered Frontal Barrage
- Cross-Shot (in front, behind, to the left, to the right of the boss)
- Stepping into the outer circle activates a dormant Lightning Cannon which can fire the same Lightning Projectiles through the entire Arena
- Below 50%: Spins clockwise twice, extending Lightning Beams from both arms that Shock and reduce Action Speed
- Below 50%: Channels a Beam which jumps from one Lightning Cannon to any other random Cannon until all of them are charged, then releases a Beam Shot covering all connections between them.
- Laboratory Map tile set
- The fight has 5 phases: 2x bosses, 1x add spawn, 2x bosses again
- Most of the boss abilities are similar to the Synthetes, but some new ones are added
- This fight is much more difficult and longer than the Synthete encounters
- Void Zones appear during the fight, which are cleared after each phase
- Only the last boss ( Synthete Nightmare ) is present in Maven's Invitation: The Feared
- Full-clearing the Map is recommended for valuable loot and high level Synthesised Items (with Atlas Passives allocated)
Phase 1 - Fractal Gargantuan
- Similar to the Augmented Synthete
- Double Frontal Sweep
- Single frontal Orb
- Frontal Sweep Barrage from one arm, then detonate with a Beam Sweep from the other
- Spin with Orbs releasing from both arms, then second Spin with Beams from both arms to detonate
Phase 2 - Synthete Masterpiece
- Similar to the Altered Synthete
- Auto-attacks Chill (30%) and release three overlapping Projectiles
- Frontal parallel Laser Barrage
- Focuses multiple Beams on the player's location, which explode in an AoE after a short delay
- Massive charged up circular AoE focused on the player's location
- Fires a Beam at the player's location, releasing four more Beams in all directions, which then spawn circling Orbs that deal damage on impact
- Spawns accelerating Void Orbs that follow the player while charging up a massive Frontal Slam. The Orbs slow down the player to a crawl, then teleport you right in front of the boss, who immediately releases the charged up Slam. The only way to avoid the Slam is by using a Movement skill away from the cone-shaped AoE
Phase 3 - Add Phase
- Four Portals appear that spawn various Synthesised Monsters
- Lasts approximately half a minute
Phase 4 - Fractal Titan
- Empowered version of Phase 1
- Spawns Floating Mines from the Augmented Synthete encounter
- Below 50%: Pulls in Floating Orbs from all directions that explode on contact, then charges up a massive circular AoE that covers most of the Arena
Phase 5 - Synthete Nightmare
- Empowered version of Phase 2
- Spawns Orbs in a circle around the Arena, then sends them towards the player's location
- Chain teleports around the Arena, releasing Projectiles towards the player
- Below 50: Channels Spiraling Beams that slowly close in on the bosses' location, then releases a massive circular AoE
Replica Version This Map has a Replica version (found in Curio Displays in Heist ) with the following mods:
- 200% increased Experience gain
- Monster Level: 84
- Map has (6-8) additional random Modifiers
- Map has (4-6) additional Synthesis Global Modifiers
Uber Version
Allocating Memento Mori enables the Uber Cortex encounter. This is an empowered version with massively increased Life & Damage and each boss phase spawns an additional Synthete boss. These do not despawn when a phase ends (except upon defeating the final boss) and should be dealt with first.
Atlas Passive Tree
Synthesis has one wheel with various Passives located at the very top left of the Atlas Passive Tree . If you are interested in farming Synthesis content, these are a must-have.
Small Passives
Synthesis Monster Pack Size (x7)
- 4% increased Synthesised Monster Pack size
- +0.5% chance for a Synthesis Map to drop from Map Bosses (Tier 11+)
- Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers
- 100% increased effect of Additional Modifiers on Unique Synthesis Maps
- Monsters in Synthesis Maps have 2% chance to drop Synthesised Items
Uber Cortex
- The Cortex is level 85
- Venarius' full power is unleashed in the Cortex
- Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers
- Synthesis is part of the Endgame of PoE, adding special unique Maps with boss encounters, as well as playing a part in two different Maven's Invitations .
- Fractured Items have one mod that cannot be changed by any means, making them a great crafting base by guaranteeing a specific result every single time.
- Synthesised Items are a lottery and are mostly acquired by farming Synthesised Maps with the Atlas Passives allocated. They have their own set implicits, some of which are best-in-slot for many builds.
Written by wudijo . Reviewed by Enki , MacroBioBoi & Chewingnom .
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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games
Crafting a Synthesized Item in Craft of Exile
Fairly new to POE and loving it so far. Decided to learn about crafting and having fun with the complexity. I learned about emulating crafts in craftofexile.com but am wondering how to create an item from a synth base?
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Path of Exile Wiki
Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0 .
Game data exports will becoming later as the technical changes in addition to regular changes take some more time.
Synthesis league
Release version | |
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Release date | 2019-03-08 |
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End date | 2019-06-03 22:00:00 UTC |
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To be forgotten... A fate worse than death. It is as though my very thoughts are breaking, fracturing into tiny splinters... There are secrets buried in my memories, exile. Important secrets ! Save these memories. Preserve them. But move swiftly... Lest you be forgotten. In Synthesis, you will encounter Cavas, recover his lost memories and chain them together to reach valuable rewards, new boss fights and crafting opportunities. Description on the official Path of Exile website [1]
The Synthesis league and Hardcore Synthesis league were challenge leagues . [1] They ran from March 8, 2019 to June 3, 2019.
In this league, the players will encounter Cavas and fragments of lost memories scattered across the world. Players can enter a memory that leads into a subzone, where they must move fast to stabilize and capture the crumbling memory. These memories are then used in the Memory Nexus to create paths that lead to other pieces of memory. Memories can contain fractured items that contain a permanently fixed mod. Fractured items can also be used to synthesize a new item base with a special implicit mod.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Synthesis league were immediately moved to the permanent Standard league .
After the Leagues ended, Synthesis was not added to the core game. However, the bosses and the accompanying Synthesised uniques were made available via synthesis specific unique maps and Zana missions. The Synthesiser is not available, but Fractured items and Synthesised rare items were made available via other league mechanics.
- 1 League mechanic
- 2 Modifiers
- 4.1 Base types
- 4.2 Unique items
- 5 Challenges and rewards
- 6 Version history
- 7 References
League mechanic [ | ]
Each regular zone contains a memory sub-zone which can be entered. Once entered, the memory sub-zone will start to decay. Standing too deep within the decay will cause you to be forcibly removed from the sub-zone. To capture a memory, the player must interact with all memory stabilizers within it. Captured memories are used in the Memory Nexus to create paths between other memories. The Memory Nexus can spawn memories containing rewards, memory amplifiers that adds a zone modifier to every connected memory, and boss encounters.
Modifiers [ | ]
All areas have:
- Areas contain Memory Fragments
Minimap [ | ]
These new icons are introduced to the minimap:
Items [ | ]
Base types [ | ].
Unique items [ | ]
The following items are Synthesis league-specific unique items as world drops. [2]
This list does not includes items exclusive from Synthesis bosses, which they are now bosses of unique synthesis maps : Altered Synthete , Augmented Synthete , Rewritten Synthete , Twisted Synthete and Venarius
Item | Base Item | | Stats |
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Maloney's Mechanism Ornate QuiverRequires Level Has 1 Has 2 Trigger a Bow Skill when you with a (7-12)% increased +(50-70) to maximum 5% chance to Blind Enemies on with Midnight tinkering begets midday murdering; a sinister shaft surreptitiously shot slays a scoundrel. I will see them again, but not until my work is done. | | | Has 1 Has 2 Trigger a Bow Skill when you with a (7-12)% increased +(50-70) to maximum 5% chance to Blind Enemies on with |
March of the Legion Legion BootsQuality: Armour: Energy Shield: Requires Level , Str, Int+2 to of Aura Gems Gems are Supported by 25 Blessing (250-300)% increased and +(12-18)% to all (20-30)% increased When the time comes to face evil, the faithful are never alone. | | | +2 to of Aura Gems Gems are Supported by 25 Blessing (250-300)% increased and +(12-18)% to all (20-30)% increased |
Hyrri's Truth Jade AmuletRequires Level +(20-30) to Grants 22 Precision +(25-35) to Adds (12-15) to (24-28) to Adds (11-15) to (23-28) to +(23-28)% to Global (0.8-1)% of Physical Leeched as Precision has 50% less Strike true, strike hard, and leave no survivors to retaliate. | | | +(20-30) to Grants 22 Precision +(25-35) to Adds (12-15) to (24-28) to Adds (11-15) to (23-28) to +(23-28)% to Global (0.8-1)% of Physical Leeched as Precision has 50% less |
The following items are exclusive to Synthesis bosses:
Item | Base Item | | Stats |
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Bottled Faith Sulphur FlaskLasts Seconds Consumes of Charges on use Requires Level Creates Consecrated Ground on Use(20-40)% increased Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effectA tourniquet for the soul, squeezing ethereal into physical.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | | | Creates Consecrated Ground on Use(20-40)% increased Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
Circle of Anguish Ruby RingRequires Level <One to three random Synthesis implicit modifiers>+(20-30) to Adds (20-25) to (26-35) +(20-30)% to <Two Random Herald of Ash modifier>I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself. My only choice is to strive harder. | | | <One to three random Synthesis implicit modifiers>+(20-30) to Adds (20-25) to (26-35) +(20-30)% to
<Two Random Herald of Ash modifier> |
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has (40-60)% increased Buff Effect while affected by while affected by has (20-15)% reduced while affected by |
<Two Random Herald of Ice modifiers> |
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+(50-60)% to while affected by while affected by has (40-60)% increased Buff Effect has (20-15)% reduced while affected by |
<Two Random Herald of Purity modifiers> |
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Herald of Purity has (40-60)% increased Buff Effect while affected by Herald of Purity Reduction while affected by Herald of Purity |
<Two Random Herald of Agony modifiers> |
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(40-60)% increased while affected by Herald of Agony while affected by Herald of Agony |
<Two Random Herald of Thunder modifiers> |
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has (40-60)% increased Buff Effect while affected by while affected by while affected by has (20-15)% reduced |
Challenges and rewards [ | ]The Synthesis leagues include 40 optional challenges . Completing them awards the following microtransactions : Challenges | Reward | 12 | Synthesis Crown Changes the appearance of any equipped helmet to the Synthesis Crown. Synthesis Crown Attachment Adds the Synthesis Crown Attachment to your headdress. | 19 | Synthesis Challenger TrophyHideout ItemCreates an object in your hideout8 Variations | 22 | Synthesis Challenger TrophyHideout ItemCreates an object in your hideout8 Variations | 24 | Synthesis Pet Summons your pet | 25 | Synthesis Challenger TrophyHideout ItemCreates an object in your hideout8 Variations | 28 | Synthesis Challenger TrophyHideout ItemCreates an object in your hideout8 Variations | 31 | Synthesis Challenger TrophyHideout ItemCreates an object in your hideout8 Variations | 34 | Synthesis Challenger TrophyHideout ItemCreates an object in your hideout8 Variations | 36 | Synthesis Wings Adds the Synthesis Wings back attachment to any equipped body armour. | 37 | Synthesis Challenger TrophyHideout ItemCreates an object in your hideout8 Variations | 40 | Synthesis Challenger TrophyHideout ItemCreates an object in your hideout8 Variations | Version history [ | ]References [ | ]- ↑ 1.0 1.1 Bex_GGG (February 19, 2019). " Announcing Path of Exile: Synthesis ". Official Path of Exile Forums . Retrieved February 19, 2019.
- ↑ Hrishi_GGG (July 1, 2019). " Re: Maloney's Mechanism is a Synthesis-exclusive unique. This seems like an oversight from GGG. ". Path of Exile subreddit . Retrieved July 1, 2019.
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| Multivariate | |
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| Standard-only | |
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| Hardcore-only | |
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- 1 Vendor recipe system
- 2 Deal with the Bandits
- 3 Trial of Ascendancy
Release version | |
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Release date | 2019-03-08 |
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End date | 2019-06-03 22:00:00 UTC |
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Links | |
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Synthesis league was a challenge league . It launched on March 8, 2019 as part of Path of Exile: Synthesis in version 3.6.0 . [1] The league ended on June 3, 2019. In this league, the players will encounter Cavas and fragments of lost memories scattered across the world. Players can enter a memory that leads into a subzone, where they must move fast to stabilize and capture the crumbling memory. These memories are then used in the Memory Nexus to create paths that lead to other pieces of memory. Memories can contain fractured items that contain a permanently fixed mod. Fractured items can also be used to synthesize a new item base with a special implicit mod. All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Synthesis league were immediately moved to the permanent Standard league . After the Leagues ended, Synthesis was not added to the core game. However, the bosses and the accompanying Synthesised uniques were made available via synthesis specific unique maps and Kirac missions. The Synthesiser is not available, but Fractured items and Synthesised rare items were made available via other mechanics. - 1 League mechanic
- 2 Modifiers
- 5.1 Base types
- 5.2 Unique items
- 6 Challenges and rewards
- 7 References
League mechanicEach regular zone contains a memory sub-zone which can be entered. Once entered, the memory sub-zone will start to decay. Standing too deep within the decay will cause you to be forcibly removed from the sub-zone. To capture a memory, the player must interact with all memory stabilizers within it. Captured memories are used in the Memory Nexus to create paths between other memories. The Memory Nexus can spawn memories containing rewards, memory amplifiers that adds a zone modifier to every connected memory, and boss encounters. All areas have: - Areas contain Memory Fragments
In Synthesis league, players could choose to enable either of these optional game modes: - Hardcore (HC)
- Solo Self-Found (SSF)
This means that there were four distinct ladders for Synthesis league: - HC Synthesis league
- SSF Synthesis league
- HC SSF Synthesis league
These new icons are introduced to the minimap: Unique itemsThe following items are Synthesis league-specific unique items as world drops. [2] This list does not includes items exclusive from Synthesis bosses, which they are now bosses of unique synthesis maps : Altered Synthete , Augmented Synthete , Rewritten Synthete , Twisted Synthete and Venarius Item | Base Item | | Stats |
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Maloney's Mechanism Ornate QuiverRequires Level Has 1 Has 2 Trigger a when you with a , with a 1 second Cooldown (7-12)% increased +(50-70) to maximum 5% chance to Blind Enemies on with Midnight tinkering begets midday murdering; a sinister shaft surreptitiously shot slays a scoundrel. I will see them again, but not until my work is done. | | 45 | Has 1 Has 2 Trigger a when you with a , with a 1 second Cooldown (7-12)% increased +(50-70) to maximum 5% chance to Blind Enemies on with | March of the Legion Legion BootsArmour: Energy Shield: Requires Level , Str, Int+(3-5) to of Aura Gems Gems are Supported by 25 Divine Blessing (250-300)% increased and +(12-18)% to all (20-30)% increased When the time comes to face evil, the faithful are never alone. | | 58 | +(3-5) to of Aura Gems Gems are Supported by 25 Divine Blessing (250-300)% increased and +(12-18)% to all (20-30)% increased | Hyrri's Truth Jade AmuletRequires Level +(20-30) to Grants 30 Precision +(40-80) to +(25-50)% to Global have Culling Strike Precision has 100% increased EfficiencyStrike true, strike hard, and leave no survivors to retaliate. | | 64 | +(20-30) to Grants 30 Precision +(40-80) to +(25-50)% to Global have Culling Strike Precision has 100% increased Efficiency |
The following items are exclusive to Synthesis bosses: Item | Base Item | | Stats |
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Cortex Synthesised MapMap Level: Map Tier: Item Quantity: Monster Pack Size: 25% increased Pack size 100% increased Experience gain Monster : 83 Map has (3-5) additional random Modifiers Map has (2-4) additional Synthesis Global ModifiersCorruptedThough my life is gone, my purpose is not. My will remains, emboldened and empowered by the righteousness of my cause.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | | 1 | 25% increased Pack size 100% increased Experience gain Monster : 83 Map has (3-5) additional random Modifiers Map has (2-4) additional Synthesis Global Modifiers | Bottled Faith Sulphur FlaskLasts Seconds Consumes of Charges on use Requires Level Creates Consecrated Ground on Use(30-15)% reduced Duration Consecrated Ground created by this has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased against Enemies on Consecrated Ground during EffectA tourniquet for the soul, squeezing ethereal into physical.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | | 27 | Creates Consecrated Ground on Use(30-15)% reduced Duration Consecrated Ground created by this has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased against Enemies on Consecrated Ground during Effect | Circle of Anguish Ruby RingRequires Level <One to three random Synthesis implicit modifiers>+(20-30) to Adds (20-25) to (26-35) +(20-30)% to <Two Random Herald of Ash modifier>I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself. My only choice is to strive harder. | | 52 | <One to three random Synthesis implicit modifiers>+(20-30) to Adds (20-25) to (26-35) +(20-30)% to
<Two Random Herald of Ash modifier> |
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has (40-60)% increased Buff Effect while affected by while affected by has (30-40)% increased Efficiency while affected by |
<Two Random Herald of Ice modifiers> |
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+(50-60)% to while affected by while affected by has (40-60)% increased Buff Effect has (30-40)% increased Efficiency while affected by |
<Two Random Herald of Purity modifiers> |
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Herald of Purity has (40-60)% increased Buff Effect while affected by Herald of Purity Reduction while affected by Herald of Purity Efficiency |
<Two Random Herald of Agony modifiers> |
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(40-60)% increased while affected by Herald of Agony while affected by Herald of Agony Efficiency |
<Two Random Herald of Thunder modifiers> |
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has (40-60)% increased Buff Effect while affected by while affected by while affected by has (30-40)% increased Efficiency |
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IMAGES
COMMENTS
A normal synthesised item cannot be turned into a unique item using an Orb of Chance. Synthesised unique items are dropped from Synthesis unique maps only. It is impossible to create influenced synthesised items. For example, players cannot use Elderslayer's Exalted Orb on synthesised items. Synthesised items cannot have a fractured modifier.
Synthesis Items & Implicits. Basics: Base is chosen at random from all three items Quality is the average across all three items Total Implicits is chosen the number of Fractured Mods on a random item from all three used. Item Level is the highest from all three items 1 Fractured Mod Rares become Magic when scoured 2 or 3 Fractured Mod Rares become Rare when scoured Hybrid Mods split across ...
Synthesised items were introduced in the Synthesis league, in which they could be crafted by combining three Fractured items in the Synthesiser. The resulting item was a new item base with special implicit mods based on the mods of the items used. Currently, there are four ways to acquire Synthesised items as core game mechanic: Bosses in Synthesis Unique Maps drop unique Synthesised items ...
In Path of Exile: Synthesis, you will encounter Cavas, recover his lost memories and chain them together to reach valuable rewards, new boss fights and crafting opportunities.. Our March expansion contains the Synthesis challenge league, new items, new gems, a complete rebalance of spells throughout Path of Exile, an integrated version of the Betrayal league and much, much more.
Welcome to my comprehensive Path of Exile Synthesis Crafting Guide! In this video, I'll walk you through the step-by-step process of creating your own powerf...
Synthesis is part of the Endgame of PoE, adding special unique Maps with boss encounters, as well as playing a part in two different Maven's Invitations. Fractured Items have one mod that cannot be changed by any means, making them a great crafting base by guaranteeing a specific result every single time.
List of synthesised implicit modifiers. List of synthesised implicit modifiers. These can appear on pre- synthesised unique items or non-unique item via Harvest craft or Heist random drop or Ritual random purchasable item. This list has a sublist: List of corrupted synthesis modifiers which those mods are only "active" when the item is corrupted.
First impressions are important, and the league as a whole has left a sour taste. Additionally, PoE thrives inside the honeymoon period of fresh content - the further you get from that generally the more it bleeds players (exceptions are made for new content with incredible gameplay, which Synthesis doesn't add).
Took a while for me to figure out everything, so don't give up on the league yet! :)1. You need three items with same bases in order to synthesize (keep in m...
How to Synthesize items in Path of Exile's 3.6 expansion - turning fractured items into actually decent Synthesized items. How the base, ilvl, and synthesis ...
ADMIN MOD. A straightforward Synthesis crafting guide. Information. Synthesized items are created by putting 3 fractured rares in the Synthesizer in the Memory Nexus. The Synthesized item will have 1-3 implicits of various power. Contrary to popular narrative, there's almost no RNG involved unless you're purposely taking some risks.
List of unique synthesis maps. Synthesis Maps, also known as Synthesis Unique Maps, are sometimes offered by Kirac in his Atlas Missions, rarely dropped from T14+ map bosses (approximately 2% drop rate), or sold in Kirac 's vendor windows. They can also be obtained from Justified Ambition. The drop chance from map bosses can be further modified ...
Discussion about Path of Exile, a free ARPG made by Grinding Gear Games
Reminisce in memories of Venarius with the new Synthesis Hideout! To go along with it, we're also releasing the Synthesis Map Device as well! Both microtransactions also come in their Guild Variants, which you can find in the Guild Hideout Section of the store. Check out the videos below, or get yours here !
Synthesising Fragment. Synthesising Fragment The Cortex is level 85. Venarius' full power is unleashed in the Cortex When memories become twisted by a corrupted mind, history is rewritten, time after time. Use five of these in a personal Map Device to open Portals to The Cortex. Can only be used once.
Compare the Synthesis implicit to the power of those existing implicits. And finally check if the base item and ilvl even allow for worthwhile crafting in the first place. Attack weapons need to be good bases for high base damage, while jewelry only depends on its ilvl and implicit. ... PoE 2 beta supposedly starts November
PoE Discord (#wiki) in: Mod lists. List of synthesis implicit modifiers. Edit VisualEditor History Talk (1) List of implicit modifiers that can spawn on pre-synthesised unique items or non-unique item via Harvest craft and Heist random drop. Contents. 1 Implicit. 1.1 Jewel ...
Nebulis Void Sceptre Sceptre Physical Damage: 50-76 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 68, 104 Str, 122 Int <Three random synthesis implicit modifiers> (15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Cold Resistance above 75% (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75% The vastness of ...
All Synthesis maps now require a minimum level 80 area to appear in Zana's mission window. 3.8.0: If you're lucky, Zana will now offer 5 new unique maps as part of her missions. Each map contains a boss encounter originally from the Synthesis league, and each can drop unique items originally exclusive to that league.
You are guaranteed to get one of these, but which one will be random. This is important for things like the onslaught implicit on boots, which is paired with (7-8)% movement speed. Using this method, half the time you will get movement speed, half the time onslaught (assuming no weighting).
Share. KicsiSVK. • 1 yr. ago. First you have to recreate the synth item you want by adding the stat that is to be synthesised and once you have the correct stat you press right click on stat and it gives you the option to either remove stat or to to fracture. When you press fracture the stat becomes non changeable.
The Synthesis league and Hardcore Synthesis league were challenge leagues.[1] They ran from March 8, 2019 to June 3, 2019. In this league, the players will encounter Cavas and fragments of lost memories scattered across the world. Players can enter a memory that leads into a subzone, where they must move fast to stabilize and capture the crumbling memory. These memories are then used in the ...
Synthesis league was a challenge league.It launched on March 8, 2019 as part of Path of Exile: Synthesis in version 3.6.0. The league ended on June 3, 2019. In this league, the players will encounter Cavas and fragments of lost memories scattered across the world. Players can enter a memory that leads into a subzone, where they must move fast to stabilize and capture the crumbling memory.