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Computer Games Essay

This page analyzes a  computer games essay  and also notes how you can make good use of the question to plan and organize your essay.

You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.

Take a look at the IELTS task 2 question:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. 

What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?

The Topic and the Task

Remember to always analyze the question carefully. The topic should be fairly clear:

  • Computer games

Remember to also look carefully to see if the topic is being narrowed down to a particular aspect of the topic. In this case it is:

Children Computer Games Essay

Now you need to check what the task is. How many things do you have to write about?

Hopefully you realized there are three things that you can easily turn into brainstorming questions:

  • What are the positive impacts of computer games on children?
  • What are the negative impacts of computer games on children?
  • How can the negative impacts be minimized?

Your answers to these questions will form your computer games essay.

You do not have much time and you have three things to answer, so one or two ideas for each is enough, as remember you will need to explain your ideas and give examples.

Now, take a look at the model answer.

Computer Games Essay Question:

You should spend about 40 minutes on this task.

Write about the following topic:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Write at least 250 words.

Computer Games Essay Model Answer:

Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.

With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.  

In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing. 

To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.

( 295 Words )

This computer games essay is well-organized and it directly answers the question, with each paragraph addressing one of the tasks.

Note how the topic sentences match the tasks (which have been taken from the prompt):

  • What are the positive impacts of computer games on children ?

With regards to the positive effects, playing computers games can develop children’s cognitive skills.

  • What are the negative impacts of computer games on children ?

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain.

  • How can the negative impacts be minimized ?

In order to minimize these negative impacts, parents need to take certain steps.

This is why analyzing the question is so important. This provides you with the basic building blocks with which to write your essay.

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Essay on Computer Games

Students are often asked to write an essay on Computer Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Computer Games

What are computer games.

Computer games are interactive activities played using a computer. They are created by game developers who use different types of software. These games can be played alone or with others online. They come in many styles, like puzzles, adventures, or sports games.

Types of Computer Games

There are many types of computer games. Some are educational, helping you learn new things. Others are just for fun. Action games, strategy games, and simulation games are some types. Each game has its own unique story and challenges.

Benefits of Computer Games

Playing computer games can have benefits. They can improve hand-eye coordination and problem-solving skills. Some games also help to learn new languages or facts. They can even help to make new friends when played online.

Drawbacks of Computer Games

Too much time playing games can be harmful. It can lead to less time for homework or physical activity. It’s important to balance game time with other activities. Parents should monitor their children’s gaming habits.

Also check:

250 Words Essay on Computer Games

Computer games are fun activities played on a computer. They are a popular form of entertainment that can be enjoyed by people of all ages. These games come in many different types, like action, adventure, puzzle, and sports games.

How do Computer Games Work?

A computer game works by following instructions given by the player through a keyboard, mouse, or game controller. The game responds to these instructions by showing changes on the computer screen. This could be a character moving, a puzzle being solved, or a ball being kicked.

Benefits of Playing Computer Games

Playing computer games can have many benefits. They can help improve skills like problem-solving and hand-eye coordination. Some games can also help in learning new things, like history or science. They can even help in making new friends when played online with others.

While computer games can be fun and beneficial, playing them too much can cause problems. Spending too much time playing games can lead to less time for studies, physical activities, and socializing. It’s important to balance game time with other activities.

Computer games are a fun and popular form of entertainment. They can help improve skills and can be a source of learning. But, it’s also important to remember not to spend too much time playing them and to balance game time with other activities.

500 Words Essay on Computer Games

Computer games are interactive entertainment where you control what happens on the screen. You can play them on many devices, like computers, consoles, or smartphones. They are designed to challenge and entertain you. You can play them alone or with friends.

There are many types of computer games. Some are called action games because they need fast reactions. Adventure games take you on a journey, and you must solve puzzles to move forward. There are also sports games where you can play football, basketball, or other sports. Strategy games make you think and plan your moves carefully. In simulation games, you can create your own world or drive a car or plane.

The Good Side of Computer Games

Computer games can be fun and exciting. They can help you relax after a hard day at school. They can also help you learn new things. For example, some games teach you about history or science. Others can help you improve your problem-solving skills or reaction time.

The Bad Side of Computer Games

While computer games can be fun, they can also cause problems if you play too much. Spending too much time playing games can make you forget about other important things like homework, sports, or spending time with family and friends.

Also, some games can make you feel angry or upset if you lose. It’s important to remember that it’s just a game, and losing is part of playing.

How to Enjoy Computer Games Safely

It’s also important to play games that are suitable for your age. Some games have violent or scary content that is not good for young players.

Remember, computer games are meant to be fun. If a game is making you feel upset or angry, it’s a good idea to stop playing and do something else for a while.

If you’re looking for more, here are essays on other interesting topics:

Happy studying!

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Band 5+: Some parents think computer games are better for children and they should be allowed to play more of them, whereas some parents argue that they are harmful to children. Do you think advantages outweigh disadvantages.

Majority of parents don’t allow to their children to play computer games. According to them this weakens the eye, is harmful for brain. Of course, it has pros and cons. In this essay, l will about this topic.

Firstly, one of advantages is that contrary to parents’ opinion, not playing for more than 2 hours is good for the brain. Computer games reinforces logic, it is helping that children’s thinking ability accelerates and thereby learn to make quick decisions. One of like this games is PUBG. It is battle and survive game and very well known in the world. l believe that there are benefits this game. But there are some children which they played a day without a break and this resulted with death. About this, parents should control children dont play too much.

As for the negative aspects, one of them is that when people play a lot with the computer, their back bends and this can lead to scoliosis. In addition, the eye weakens when it is in contact with the computer beam a lot and there is no cure for it, it can only be fixed by surgery. Therefore, children should realize them by themselves and should not use computer games too much during a day for their own healthy.

In conclusion, if children don’t play computer games more than normally, it’s good instead of bad. However still, parents should be careful not to play too much.

Check Your Own Essay On This Topic?

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IELTS Essay: Computer Games

by Dave | Real Past Tests | 7 Comments

IELTS Essay: Computer Games

This is an IELTS writing task 2 sample answer essay on the topic of computer games from the real IELTS exam.

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Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children.

To what extent do you agree or disagree?

Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces. While some claim there is educational value in these games, I would side with those decrying the propagation of a passive lifestyle.

Supporters of gaming can point to its alleged benefits for cognitive functioning. It is difficult to do good research in this area, but many recent studies have found optimistic results not only related to hand-eye coordination but also mental development. This is also supported by common sense because as games have become more advanced, players must now follow intricate storylines, figure out difficult puzzles and outsmart progressively intelligent artificial intelligence. Depending on the age of the gamer and the game in question it is very likely there are legitimate cognitive gains that can be attributed to the extensive playing of games.

Nonetheless, the marginal advances listed above pale in comparison to the effects of a passive lifestyle on both physical and mental health. Mobile devices and the internet generally, but videogames in particular, are the leading causes of the more sedentary lifestyles that most children and teens now lead, often extending into adulthood. This leaves them at risk of developing bad habits that could later translate into more serious health conditions. Added to this is the mental aspect. Playing games is, next to watching televisions shows, one of the least active forms of entertainment. It would be more beneficial for people of all ages to play a team sport, read a book, spend more time with family, or take up a productive and creative hobby.

In short, computer games may offer a limited range of intellectual benefits but they also come at great physical and mental cost. It is therefore up to parents and individuals themselves to opt for more constructive pastimes.

1. Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces. 2. While some claim there is educational value in these games, I would side with those decrying the propagation of a passive lifestyle.

  • Paraphrase the overall essay topic.
  • Write a clear opinion. Read more about introductions here .

1. Supporters of gaming can point to its alleged benefits for cognitive functioning. 2. It is difficult to do good research in this area, but many recent studies have found optimistic results not only related to hand-eye coordination but also mental development. 3. This is also supported by common sense because as games have become more advanced, players must now follow intricate storylines, figure out difficult puzzles and outsmart progressively intelligent artificial intelligence. 4. Depending on the age of the gamer and the game in question it is very likely there are legitimate cognitive gains that can be attributed to the extensive playing of games.

  • Write a topic sentence with a clear main idea at the end.
  • Explain your main idea.
  • Develop it with specific examples.
  • Continue to develop it as fully as possible.

1. Nonetheless, the marginal advances listed above pale in comparison to the effects of a passive lifestyle on both physical and mental health. 2. Mobile devices and the internet generally, but videogames in particular, are the leading causes of the more sedentary lifestyles that most children and teens now lead, often extending into adulthood. 3. This leaves them at risk of developing bad habits that could later translate into more serious health conditions. 4. Added to this is the mental aspect. 5. Playing games is, next to watching televisions shows, one of the least active forms of entertainment. 6. It would be more beneficial for people of all ages to play a team sport, read a book, spend more time with family, or take up a productive and creative hobby.

  • Write a new topic sentence with a new main idea at the end.
  • Explain your new main idea.
  • Include specific details and examples.
  • Switch to a second main idea if you have one.
  • And develop the second idea fully.
  • Conclude the paragraph or finish developing your last idea.

1. In short, computer games may offer a limited range of intellectual benefits but they also come at great physical and mental cost. 2. It is therefore up to parents and individuals themselves to opt for more constructive pastimes.

  • Summarise your main ideas.
  • Include a final thought. Read more about conclusions here .

What do the words in bold below mean?

Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces . While some claim there is educational value in these games, I would side with those decrying the propagation of a passive lifestyle .

Supporters of gaming can point to its alleged benefits for cognitive functioning . It is difficult to do good research in this area, but many recent studies have found optimistic results not only related to hand-eye coordination but also mental development . This is also supported by common sense because as games have become more advanced, players must now follow intricate storylines , figure out difficult puzzles and outsmart progressively intelligent artificial intelligence . Depending on the age of the gamer and the game in question it is very likely there are legitimate cognitive gains that can be attributed to the extensive playing of games.

Nonetheless , the marginal advances listed above pale in comparison to the effects of a passive lifestyle on both physical and mental health . Mobile devices and the internet generally , but videogames in particular , are the leading causes of the more sedentary lifestyles that most children and teens now lead , often extending into adulthood . This leaves them at risk of developing bad habits that could later translate into more serious health conditions . Added to this is the mental aspect . Playing games is, next to watching televisions shows, one of the least active forms of entertainment. It would be more beneficial for people of all ages to play a team sport, read a book, spend more time with family, or take up a productive and creative hobby.

In short, computer games may offer a limited range of intellectual benefits but they also come at great physical and mental cost . It is therefore up to parents and individuals themselves to opt for more constructive pastimes .

increasingly popular more and more common

an age of mobile devices people using smartphones

advancing graphical interfaces newer machines and graphics

educational value importance of education

side with agree with

decrying criticising

propagation spreading

passive lifestyle not living an active life

supporters people in favour of

point to argue about

alleged benefits supposed advantages

cognitive functioning intellectual development

research studies

recent studies new research

optimistic results hopeful findings

hand-eye coordination reacting quickly

mental development brain functioning

supported in favour of

common sense logical

follow intricate storylines understand complex plots

figure out understand

outsmart be smarter than

progressively intelligent artificial intelligence more smart computers

depending on it concerns whether or not

gamer person who plays games

in question being discussed now

legitimate cognitive gains real intellectual advances

attributed to caused by

extensive long time, detailed

nonetheless regardless

marginal advances small gains

listed above detailed before

pale in comparison not important relative to

passive lifestyle not active living

physical and mental health related to the body and mind

mobile devices smartphones, tablets

generally in general

in particular especially

leading causes main reasons behind

sedentary lifestyles not active

extending into adulthood getting older

at risk worried

later translate after that become

serious health conditions important health problems

added to this is combined with

aspect part

next to behind

least active forms very passive

all ages kids, teens, grownups, elderly

take up start doing

productive useful

creative imaginative

may offer a limited range give some

come at great physical and mental cost hurt a person in terms of physical and mental health

therefore thus

opt for choose

constructive pastimes better hobbies

Pronunciation

ɪnˈkriːsɪŋli ˈpɒpjʊlə   ən eɪʤ ɒv ˈməʊbaɪl dɪˈvaɪsɪz   ədˈvɑːnsɪŋ ˈgræfɪkəl ˈɪntəˌfeɪsɪz ˌɛdju(ː)ˈkeɪʃənz ˈvæljuː   saɪd wɪð   dɪˈkraɪɪŋ   ˌprɒpəˈgeɪʃən   ˈpæsɪv ˈlaɪfˌstaɪl səˈpɔːtəz   pɔɪnt tuː   əˈlɛʤd ˈbɛnɪfɪts   ˈkɒgnɪtɪv ˈfʌŋkʃənɪŋ rɪˈsɜːʧ   ˈriːsnt ˈstʌdiz   ˌɒptɪˈmɪstɪk rɪˈzʌlts   hænd-aɪ kəʊˌɔːdɪˈneɪʃən   ˈmɛntl dɪˈvɛləpmənt səˈpɔːtɪd   ˈkɒmən sɛns   ˈfɒləʊ ˈɪntrɪkɪt ˈstɔːriz laɪnz ˈfɪgər aʊt   aʊtˈsmɑːt   prəʊˈgrɛsɪvli ɪnˈtɛlɪʤənt ˌɑːtɪˈfɪʃ(ə)l ɪnˈtɛlɪʤəns . dɪˈpɛndɪŋ ɒn   ˈgeɪmə   ɪn ˈkwɛsʧən   lɪˈʤɪtɪmɪt ˈkɒgnɪtɪv geɪnz   əˈtrɪbjuːtɪd tuː   ɪksˈtɛnsɪv   ˌnʌnðəˈlɛs ˈmɑːʤɪnəl ədˈvɑːnsɪz   ˈlɪstɪd əˈbʌv   peɪl ɪn kəmˈpærɪsn   ˈpæsɪv ˈlaɪfˌstaɪl   ˈfɪzɪkəl ænd ˈmɛntl hɛlθ ˈməʊbaɪl dɪˈvaɪsɪz   ˈʤɛnərəli ɪn pəˈtɪkjʊlə ˈliːdɪŋ ˈkɔːzɪz   ˈsɛdntəri ˈlaɪfˌstaɪlz liːd ɪksˈtɛndɪŋ ˈɪntuː əˈdʌlthʊd æt rɪsk   ˈleɪtə trænsˈleɪt   ˈsɪərɪəs hɛlθ kənˈdɪʃənz ˈædɪd tuː ðɪs ɪz   ˈæspɛkt nɛkst tuː   liːst ˈæktɪv fɔːmz   ɔːl ˈeɪʤɪz   teɪk ʌp   prəˈdʌktɪv   kri(ː)ˈeɪtɪv   meɪ ˈɒfər ə ˈlɪmɪtɪd reɪnʤ   kʌm æt greɪt ˈfɪzɪkəl ænd ˈmɛntl kɒst ˈðeəfɔː   ɒpt fɔː   kənˈstrʌktɪv ˈpɑːstaɪmz

Vocabulary Practice

Remember and fill in the blanks:

Computer games have become i__________________r in a_________________________s and a_____________________________s . While some claim there is e___________________e in these games, I would s_____________h those d_________g the p__________n of a p________________e .

S______________s of gaming can p________o its a________________s for c_________________________g . It is difficult to do good r_______h in this area, but many r___________________s have found o_____________________s not only related to h____________________n but also m_______________________t . This is also s____________d by c________________e because as games have become more advanced, players must now f_______________________________s , f____________t difficult puzzles and o________________t p____________________________________________________e . D_________________n the age of the g_______r and the game i________________n it is very likely there are l____________________________s that can be a_____________________o the e_____________e playing of games.

N__________________s , the m___________________s l___________________e p_________________________n to the effects of a p_____________________e on both p________________________________h . M____________________s and the internet g_____________y , but videogames i____________________r , are the l__________________s of the more s_______________________s that most children and teens now l______d , often e__________________________________d . This leaves them a______k of developing bad habits that could l________________________e into more s_______________________________s . A_______________________s the mental a________t . Playing games is, n______o watching televisions shows, one of the l______________________s of entertainment. It would be more beneficial for people of a____________s to play a team sport, read a book, spend more time with family, or t________p a p___________________e and c______________e hobby.

In short, computer games m___________________________e of intellectual benefits but they also c_________________________________t . It is t_______________e up to parents and individuals themselves to o________r more c__________________s .

Listening Practice

Learn more about this topic in the video below and practice with these activities :

Reading Practice

Read more about this topic and use these ideas to practice :

https://www.brainandlife.org/articles/how-do-video-games-affect-the-developing-brains-of-children/

Speaking Practice

Practice with the following speaking questions from the real IELTS speaking exam :

  • When you were a child, where did you like to play?
  • Did you prefer playing indoors or outdoors?
  • What kinds of games did you play?
  • Do kids benefit more from playing outside?

Writing Practice

Practice with the related topic below and then check with my sample answer:

Some people believe that smartphones are destroying social interaction today.

IELTS Writing Task 2 General Training Sample Answer Essay: Mobile Phones and Social Interaction (Real Past IELTS Exam/Test)

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essay advantages of computer games

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Thanks a lot, Adenike!

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As video games become more popular all over the world, with players across all ages participating in this leisure, parents are starting to worry that they do not offer enough mental stimulation to their offsprings and that it would be detrimental to their overall well-being. Although playing virtual games endlessly can ruin children’s mental health, there are more benefits to this past-time activity that parents may not realize aside from being just fun. 

Parents usually think about mindless shooting games when they say that video games do not develop their children’s mental fortitude. However, not all computer games lack the educational value that parents seek. For instance, Duo Lingo, is a mobile game with around a million players across the world, allowing players to learn a language for free. This could turn into an invaluable skillset that could be very useful later in life. 

On the other hand, while it is true that playing without limit in front of a computer could result in addiction and physical stress such as eye strains and headaches, this is not to say that computer games, in general, are dangerous for children. As a matter of fact, playing sports outdoor such as football or skateboarding, are found to be more dangerous due to their physical nature which could ultimately result in multiple injuries. Conversely, playing video games offer a sense of relief to some parents knowing that their children are safe within the confines of their homes.

In conclusion, there are varieties of video games that encourage children to perform critical thinking and active learning, and this recreational activity should not be harmful, for as long as parents have awareness on how to guide their children properly. 

I felt a bit guilty after reading your answer. I should not be encouraging video games haha. I hope you never get tired of writing these essays. They are very well written, as always.

Great writing again, Chris!

We say leisure time activity, for their offspring

Haha, I don’t always agree with what I write – just trying out the ideas!

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Task 2 Essay # Children and computer games

Ielts task 2 essay.

Nowadays many people have access to computers on a regular basis and a large number of children play computer games. What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?   Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Sample Answer

Technology and its reach in human life have significantly increased over the past few years. This has had a lot of implications, including a dramatic increase in the number of children playing computer games. This essay will examine various impacts of this change and discuss possibilities to avoid any negative effects.

Talking about the positive aspects, playing computer games has numerous benefits. These can range from helping children develop cognitive skills to increase their logical reasoning. Games have developed into a whole industry. These have allowed children to test their abstract and logical thinking skills. Many of these games require children to follow various commands and try to solve complex problems with the use of logic. Such games are surely advantageous for a child’s mental progress.

On the other hand, people are raising concerns over the prolific use of violence and sanguinary elements that these games contain. These may be highly addictive, in the sense that they reward the players for being more violent, thereby setting a wrong example. Apart from being addictive, they contribute to arresting a child’s social development and lead to the inculcation of aggressive feelings of anger and hate in their thoughts and habits.

However, there are many steps that can be taken to minimize negative impacts. Firstly, video games are rated for different ages and parents can choose them for the children in order to avoid unsuitable content. Secondly, parents can limit the duration of playing games for the children to keep addiction at bay. Finally, parents should take an active interest in the children’s activities and encourage them to play outdoor games.

To sum it up, video games have a lot of advantages along with an array of disadvantages. Parents should supervise their children and take precautions to avoid any negative effects these might have on children.

(320 Words)

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7 Reasons to Play Computer Games

Playing computer games can be good for you in a number of ways..

Posted March 21, 2016 | Reviewed by Matt Huston

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Be honest, you want to be smarter. There’s nothing wrong with that. Studies consistently demonstrate that intelligence is among the most desirable qualities a person has. Whether it's trying to survive an intensive college schedule, appreciate the finer points of Machiavellianism , or impress friends with an accomplished understanding of string theory, we all have our reasons.

A lot of people agree with the idea that learning should be fun. It’s a bit surprising, but in some ways, computer games can teach valuable lessons and may even help improve your mental faculties. Here's what you should consider.

1. Failure is key to success.

Ask pretty much anyone who has ever had any success in anything if they have ever failed. You will invariably get a resounding “Yes!” because everyone has failed at something. Most people probably know about Thomas Edison and his spectacular failure rate (or his successful ruling out of thousands of possible solutions, if you’re a glass-half-full kind of person), but here are a few other examples:

  • J.K. Rowling was rejected by 12 publishers
  • Einstein didn’t speak until he was 4 and didn’t read until he was 7
  • Van Gogh only sold 1 painting in his lifetime
  • Michael Jordan was cut from his high school basketball team.

Failure is important.

In many video games, you start out with more than one ‘life’. Straight away this tells you that failure is OK. A lot of the play consists of failing to reach a goal. This encourages persistence and grit: the ability to stick with a problem and see it through without getting demoralized and giving up. This is a really important life skill.

2. Computer games may increase your problem-solving skills.

Consider some advice from Jane McGonigal (designer of alternate reality games, Ph.D. in performance studies): she suggests that if you want to have fun and stimulate your mind, playing about three times a week for just 20 minutes each time should do it.

Just about all of the most popular video games have some requirement for problem-solving and/or critical thinking. This promotes adaptability and cognitive flexibility. These are really important skills to have in any kind of problem-solving task.

3. Gaming keeps your mind active.

It’s unfortunate but inevitable: as we go through life we succumb to both physical and mental decline. Going to the gym or having frequent sex will help to prevent (or at least slow down) the physical losses. To stave off mental decay one must maintain an active brain. Doing crosswords, Sudoku, playing brain games or video games (as long as they’re not entirely mindless) might all help to curb the loss.

While there is no definitive study involving video games and aging, research suggests that seniors who stay mentally active are about 2.6 times less likely to develop Alzheimer’s or dementia . Additionally, a number of studies have suggested that playing video games can help to improve memory (and mood). Clearly the message here is to give both your grandparents and great grandparents Xboxes this Christmas.

4. Gamers are better at visual tasks.

Studies have indicated that compared to non-gamers, experienced gamers are better at: tracking objects; keeping track of several objects simultaneously; filtering out irrelevant information; switching from task to task; detecting changes in visual layouts; and 3D mental rotation.

A recent study conducted by researchers at Brown University found that video game practice was associated with improved visual learning. At least one experiment has found evidence that playing video games can improve the mental rotation abilities of non-gamers.

5. Gaming may increase processing speed.

Being able to process information rapidly is critical in many situations. Motorists, for example, are presented with a lot of information (some of it constantly changing) and asked to make rapid and accurate decisions that can have dramatic implications. In decision making , however, speed is typically sacrificed for accuracy or vice versa. To put it simply, fast decisions often lead to mistakes.

essay advantages of computer games

Computer games often require rapid processing of sensory information and prompt action. Indecision or delays in response are penalized. Players are therefore highly motivated to reduce their reaction time (RT).

A few studies have found that gamers have better RTs than non-gamers. This is hardly surprising, but what may be is that this speed generalizes to various tasks (not just the specific game), and that the increased speed does not lead to a decline in accuracy. So basically, gamers process and respond faster, but they don’t lose any accuracy when doing so. Some of these studies have indicated causality by showing that RTs can be trained by game-play!

6. Gamers may have enhanced memory.

A team of neurobiologists from the University of California has found evidence that playing 3D computer games can boost memory power.

They got a group of people to play 2D games half an hour a day for two weeks, and another group to play 3D games half an hour a day for two weeks. Everyone was given a memory test before and after the two weeks. The 2D group didn’t really improve at all, but the 3D group improved by 12%.

7. Playing computer games may improve your ability to multitask.

There is significant evidence that, as Daphne Bevelier (a professor of brain and cognitive sciences who has conducted 20+ studies on playing action video games) put it, “action video games are far from mindless." Her studies suggest that gamers have improved skills in attention , cognition , vision, and multitasking.

In non-gamers, reaction times increased by about 30% when they switched from a single task to more than one task. Gamers still had an increase, but it was only by about 10%.

A study appearing in Nature in 2013 found that just playing a basic 3D racing game for a total of 12 hours over a period of four weeks appeared to improve multitasking performance for up to six months. Improvements were seen in 20-70 year-olds but surprisingly, the trained 60+ year-olds outperformed 20-year-olds who hadn’t played the game. Various other cognitive abilities (sustained attention, working memory, etc.) also improved among older subjects.

To sum this article up in a single phrase: play 3D video games (in moderation), especially if you are over 50.

Ryan Anderson Ph.D.

Ryan Anderson, Ph.D., is a psychologist currently working as a Teaching Associate at Monash University.

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Home — Essay Samples — Social Issues — Violence in Video Games — Advantages And Disadvantages Of Video Games Essay

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Advantages and Disadvantages of Video Games

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Published: Feb 9, 2022

Words: 1148 | Pages: 2 | 6 min read

Table of contents

Introduction, video games: advantages and disadvantages, works cited.

  • Bavelier, D., Green, C. S., & Seitz, A. R. (2013). Learning through action video games. Nature, 12, 135-138.
  • Chang, Y. C., & Huang, Y. M. (2015). Learning by playing: A cross-sectional descriptive study of nursing students’ knowledge acquisition in digital and non-digital games. Journal of Educational Technology & Society, 18(1), 128-140.
  • Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
  • Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., . . . Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35(6), 752-763.
  • Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
  • Hilgard, J., Engelhardt, C. R., & Rouder, J. N. (2017). Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010). Psychological Bulletin, 143(7), 757-774.
  • McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
  • Russoniello, C. V., O’Brien, K., & Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. Journal of Cybertherapy and Rehabilitation, 2(1), 53-66.
  • Subramanian, V. (2018). Digital game-based learning: A review of the effectiveness of educational games. In T. Reiners, & L. C. Wood (Eds.), Gamification in education and business (pp. 43-73). Springer International Publishing.
  • Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescent, 27(1), 71-85.

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Essays About Video Games: Top 12 Examples and Prompts

Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.  

Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.

Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future. 

For engaging essays about video games, read the essay examples featured below for inspiration.

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1. What electronic games can teach us by Kendall Powell

2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4.  violent video games bad by andrea newman.

  • 5. ​​The health effects of too much gaming by Peter Grinspoon

Writing Prompts For Essays About Video Games

1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.

“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”

Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed. 

“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”

The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.

“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”

Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.

“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”

In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.

5. ​​ The health effects of too much gaming by Peter Grinspoon

“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”

Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.

Looking for more? Check out these essays about hobbies .

Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.

Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose. 

For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.

Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.

Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.

Essays About Video Games: Video games vs. Traditional games

There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.

The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.

If you are interested in learning more, check out our essay writing tips !

Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.

More and more adults are playing computer games. why do you think is the reason for this. what are the good and bad things about playing computer games.

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Benefit of Playing Video Games

This essay will discuss the benefits of playing video games, challenging the common negative perceptions. It will cover cognitive, social, and emotional advantages, such as improved problem-solving skills, enhanced hand-eye coordination, and opportunities for social interaction. The piece will also consider the educational potential of video games and their role in skill development. Moreover, at PapersOwl, there are additional free essay samples connected to Video Game.

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Video games are seen as a useless entertainment to many parents and even some educators believe that they damage a child’s brain. Over the years, violent video games have been blamed for leading people to a life of crime because they believe that games are the cause of kids becoming violent or develop an antisocial behavior. In reality many psychologists and scientists have found that playing video games can actually have benefits towards a person’s brain. Video games can eventually teach kids skills that they will need and use in their lives.

Today everyone has played video games for fun, but some have put it to the test to use video games for research purposes. In a study done in New York, one set of surgeons played video games for 3 hours a week, while the other set played none. The set who played the video games made 37 percent fewer mistakes during laparoscopic (Medical bag). In another study, those who play action video games on a regular basis can process visual information faster and can track 30 percent more objects than non gamers. Action video games are shown to increase one’s contrast sensitivity, or the ability to notice minute changes in color against a uniform background. One group of gamers played action games, like Call of Duty, while the others played The Sims. The Call of Duty group showed a 38 percent increase in aforementioned sensitivity, whereas the Sims group showed none whatsoever. Video games can also slim you down. Wii Fit, for example, has players doing yoga, stretches and other exercise in order to unlock fun and exercise. Dance Dance Revolution requires players to dance by placing their feet on the corresponding arrows. After a while, players work up a sweat due to the required rapid movement. Gaming can also make you smarter. People who play video games display fluid intelligence and problem solving. Managing multiple objectives and multiple resources is one of the goals that helps you become smarter. Learning the rules of the game and what strategy works best for you also helps you.

When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. Active video games are also being marketed for adults. New Gaming companies have been turning their gaming systems into exercise machines. The workout levels are increasing stamina causing weight loss and health awareness. The new video machines can drastically change an adults workout routine.

Video games can also improve visual skills and brain function. Action video games train the brain to better process certain visual information. When people play action video games, they’re changing the brain’s pathway responsible for visual processing. When people play action games, they’re changing the brain’s pathway responsible for visual processing. These games push the human visual system to the limits and the brain adapts to it, and we’ve seen the positive effect remains even two years after the training was over. By playing Action video games, vision improves up to 58 percent. Video games that involve high levels of action, such as first-person-shooter games, increase a player’s real-world vision, according to research in today’s Nature Neuroscience. The ability to discern slight differences in shades of gray has long been thought to be an attribute of the human visual system that cannot be improved. But Daphne Bavelier, professor of brain and cognitive sciences at the University of Rochester, has discovered that very practiced action gamers become 58 percent better at perceiving fine differences in contrast. Normally, improving contrast sensitivity means getting glasses or eye surgery. However, this will need further testing in people with this condition. As a treatment for poor eyesight generally though, gaming is unlikely to replace conventional approaches in the near future. Bavelier had previously found that game players had better vision when compared with non-game players. She says that these video games, and spending time in front of the computer, may not be harmful to our vision. The researchers suggest that this indicates that playing video games could have potential for improving some conditions such as amblyopia (Rochester.edu). Additionally, evidence has shown that gaming can help with psychological problems and games reduce symptoms of depression more than conventional treatment. Another research team at Oxford University found that playing Tetris shortly after exposure to something very upsetting in the experiment, a film of traumatic scenes of injury and death was used, can actually prevent people from having disturbing thoughts (oxford.edu). Therefore playing games can also help in releasing tension and help a person to have lighter thoughts.

The effects are not always so positive, however. Indiana University researchers carried out brain scans on young men and found evidence that violent games can alter brain function after as little as a week of play, affecting regions in the brain associated with emotional control and causing more aggressive behaviour (Indiana.edu). But Daphne Bavelier, one of the most experienced researchers in the field, says that the violent action games that often worry most parents may actually have the strongest beneficial effect on the brain (Bavelier). Games like Mortal Kombat, Grand Theft Auto, Doom and others, have taken the blame for various heinous crimes (Gross). Certain government officials have even gone as far as filing lawsuits against the developing companies in an attempt to outlaw video games in general. Not only that, but they have also been under inspection for supposedly causing a gaming “”addiction””.

Some of the other controversial video games are also the ones with the greatest potential benefits. Fast-paced, FPS like BioShock Infinite, Halo, Half-Life, Borderlands and third-person equivalents like God of War: Ascension, Dragon Age, Mass Effect, and Force Unleashed have all been accused of being too violent, but the benefits gamers gain from playing them are astounding. Researchers like Daphne Bavelier and C. Shawn Green have been able to demonstrate in multiple laboratory tests that playing these fast-paced games increases a person’s ability to try multiple pieces of visual information and decrease reaction time. They also have worked with another researcher, Alexandre Pouget, and showed that fast-action games also decrease decision making time. Basically, these games have so much going on all the time that for someone not used to following and tracking so much information it can be overwhelming. Gamers have no trouble keeping up with this information overload. The players are able to assess, make decisions and react quickly because they have learned how to do so in order to play and advance. If they are playing by themselves they may have to give orders to their computer allies. If they are playing with other humans then they have to be able to communicate effectively with them while tracking all the other data. This shows how playing video games cna help a person be more confident in telling others what to do and helps their communication skills and interact with others better. The brains of gamers adapt so quickly, that they can keep track of all the information they need to. Bavelier and her team found that a video gamer’s brain physically changes so that the player can process all of this information, and, most importantly, use it. A video gamer is capable of making accurate, informed decisions faster than a non-gamer with the same percentage of right answers. Bavelier and Green demonstrated that this benefit from fast-action video games sticks around for at least six months after a test subject has played only 10 hours over the course of 2 weeks. This means that every person can gain this benefit without actually being a gamer, as long as he or she is willing to put in a few hours a week to train his or her brains. This is really exciting because many of these changes have immediate benefits other senacios such as driving because when driving, the increased awareness, ability to track the many things going on around us and to make correct, fast decisions about likely outcomes of movements is invaluable in the prevention of car accidents. Playing video games has a huge impact on an individual’s brain and as a result has a direct impact on how gamers interact with and navigate our world.

Many gamers are told over and over that they have trouble focusing, but they do so well in focusing when there is so much happening on their screens all the time. Exciting new research, again from Daphne Bavelier and her team, is showing that gamers’ attention and focus is actually better than that of non-gamers. They are capable of resolving visual conflicts faster, which is frequently used in the lab to determine attention and focus capabilities. However, video game detractors point to information released by the Centers of Disease Control (CDC) regarding increased Attention Deficit Hyperactivity Disorder (ADHD) diagnosis rates since 1997 with growth rates as high as 22% between 2003 and 2007. They argue that more and more children are being exposed to video games and more and more educators and parents are complaining that their children are unable to focus on things like classroom instruction the female orgasm and homework (Sucutti). What has been found, though, is that these child gamers’ brains, as well as the brains of their already adult counterparts, are very capable of focusing and they can maintain the same level of performance in what we find in many video games like World of Warcraft, much of the Final Fantasy series, and the previously mentioned first person shooters for hours. However, Gabe Zicherman, a leader in the development and application of “”gamification””, disagrees with such views. He suggests that it is adults that need to catch up and keep up with kids, not slow down kids to their slower pace.

Today’s kids play games in which they’re expected to chat in text and voice, operate a character, follow long and short term objectives, and deal with their parents interrupting them all the time to talk to them. Kids have to have an extraordinary multi-tasking skill to be able to achieve things today. It should then not be a surprise to discover that children who have become excellent learners in high-stimulus virtual environments may have trouble settling down into a sedate classroom with other children who are also conditioned to learning through video games. Tom Chatfield has written multiple articles and a book on how video games are the perfect education and motivation tools. He points out that children are constantly learning in a virtual environment where there are consequences to not accomplishing a task, losing a life, a tool, or not meeting a time requirement. There are also clearly stated rewards to completing the task as well as possible unexpected rewards that are doled out at calculated increments. Video game designers have been fine tweaking the ratio of difficulty, rewards and consequences to being a dumbass so that they know exactly how much to throw at a gamer at what level in each game in order to keep that person engaged and coming back for more. Educators could learn a lot from what these designers already know; children who are engaged and rewarded in an interactive learning process can and do give their entire attention and focus.

The fact that video games are a tool that can be used for education, and therefore do have an impact on the human brain, means we do need to be aware of what the potential negative impacts of those changes could be. What most every person has heard as an argument against video games is that they encourage violence and aggression in the people who play them. Multiple studies have been published on the topic, but when those studies have been reviewed and compared, it was found that they contradicted each other, and in many cases, used flawed methods to reach their conclusion regardless of the results. Christopher J. Ferguson with Texas A&M University used meta-analysis to review 12 studies available to him at the time of his publishing and found that researchers often used flawed methodology, drew conclusions that were not supported by their evidence, or in general could find no link between video games and violence. Holly Bowen and Julia Spaniol of the Dept. of Psychology with Ryerson University found that there is no indication that people who play violent video games have any long-term emotional desensitization to violence in their immediate surroundings. They do acknowledge that there may be a period immediately after playing these violent games that a gamer may be desensitized, but it is not an effect that could be attributed to an increase violence and aggressive behavior in those test subjects. Essentially, the evidence so far is showing that video games have a short-term impact on how people respond to violence and are likely desensitized to violence and possibly even reading for a short period after they play violent video games, but there is little evidence that there is a long-term impact. The heart of the argument against violent video games is based on the idea of a long-term, negative impact on gamers. Research just does not support that position.

Video games have become a part of our culture and a part of our lives in many ways. As a society we need to focus our energy and attention on is how to use them to make our lives better. We’ve already seen research that shows how video games can be used to help with several tasks with real world applications. We can use video games to increase our ability to track multiple objects and thus be able to monitor more of our surroundings while driving. They teach people how to be able to focus and maintain attention in situations where there is a lot of information to absorb in very short period of time. Video games can help us to better analyze what is going on around us and make quick decisions about the best action to take in a variety of situations. New research about the benefits of video games is coming out every year. It is time for us all to step forward and embrace the technology around us that has so many benefits and work together to mitigate the deficits that are present. Our society will not be ruined by this action, but will instead be enhanced further. There is one further thing we need to do. We need to sit down and pick up a controller. We leave ourselves at a disadvantage if we refuse to play out of false concerns regarding violence and aggression. Video games are a form of media that is often believed to be associated with negative health consequences. However, they are a great source of stress relief and improvement and development of mental health for social skills. They are engaging and immersive on a level different from traditional board games and other forms of entertainment. The player actively contributes to the level of satisfaction they attain because of the willingness to engage in the elements of the video game. The amount of play time can also be an important factor to the effects of playing certain games. In other words, excessive screen time can have its negative consequence, but if used correctly, video games possess advantages not present in other learning environments and can be a powerful tool to help children improve and develop life skills. Playing video games has become a normal part of childhood for many children and gaming in its proper manner can be healthy, fun, and educational to all ages.

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Benefits of Computer Games

In contemporary society, computer games have emerged as a ubiquitous form of entertainment, captivating millions of individuals worldwide. Beyond mere amusement, these digital diversions offer a plethora of benefits, encompassing cognitive, social, and emotional domains. This essay delves into the multifaceted advantages of computer games, shedding light on their positive impact on individuals and communities.

First and foremost, computer games serve as powerful tools for cognitive development. Engaging in strategic gameplay cultivates problem-solving skills, critical thinking abilities, and spatial awareness. Many games require players to analyze complex situations, formulate strategies, and adapt to changing environments, thereby enhancing their cognitive flexibility and decision-making prowess. Moreover, certain genres, such as puzzle games and educational simulations, are explicitly designed to stimulate cognitive functions, facilitating learning and intellectual growth in players of all ages.

Additionally, computer games foster social interaction and collaboration, contrary to the stereotype of solitary gaming. With the advent of online multiplayer platforms, players can connect with peers from diverse backgrounds, forging friendships and alliances in virtual realms. Collaborative gameplay encourages communication, teamwork, and negotiation skills, as players work together to achieve common objectives. Furthermore, gaming communities provide a sense of belonging and camaraderie, offering individuals a supportive network of like-minded enthusiasts with whom they can share experiences and interests.

Furthermore, computer games have therapeutic benefits, particularly in the realm of mental health. For individuals grappling with stress, anxiety, or depression, gaming can serve as a form of escapism and relaxation, providing temporary reprieve from real-world pressures. Moreover, certain games incorporate elements of mindfulness and meditation, promoting emotional regulation and stress relief through immersive experiences. Additionally, gamified interventions have been employed in clinical settings to treat various mental health conditions, harnessing the motivational power of gameplay to enhance patient engagement and adherence to therapy regimens.

In conclusion, computer games offer a myriad of benefits that extend far beyond mere entertainment. From fostering cognitive skills and social connections to promoting emotional well-being and therapeutic healing, the positive impact of gaming is undeniable. As technology continues to evolve, harnessing the potential of computer games to enrich lives and empower individuals remains a promising frontier in the realm of digital entertainment and human development.

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Benefits And Disadvantages Of Ubiquitous Computing Application

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In recent years, video games have garnered a reputation not just as a form of entertainment, but also as a valuable educational tool. While traditional educational methods remain prevalent, the integration of video games into learning environments has opened up new avenues for engaging students and promoting active learning. This essay explores the educational benefits of video games, focusing on cognitive development, problem-solving skills, and collaboration. One of the most significant educational benefits of video games lies in their ability to enhance cognitive development. Many video games require players to think critically, make quick decisions, and strategize to achieve objectives. For example, puzzle games like "Portal" or "Tetris" challenge players to think logically and spatially, improving their problem-solving abilities. Additionally, role-playing games such as "The Legend of Zelda" series often feature complex narratives that require players to remember information, analyze situations, and make moral decisions, thereby enhancing their cognitive flexibility and emotional intelligence. Furthermore, video games promote the development of problem-solving skills by presenting players with increasingly difficult challenges that require innovative solutions. Games like "Minecraft" encourage creativity and experimentation by allowing players to build and explore virtual worlds. Through trial and error, players learn to adapt to changing circumstances, overcome obstacles, and persist in the face of failure. This iterative process not only fosters resilience but also instills a growth mindset, encouraging players to view challenges as opportunities for learning and growth. Another educational benefit of video games is their capacity to facilitate collaboration and teamwork. Many multiplayer games, such as "Fortnite" or "Overwatch," require players to communicate, coordinate, and cooperate with teammates to achieve common goals. By working together towards a shared objective, players develop interpersonal skills such as effective communication, conflict resolution, and leadership. Moreover, collaborative gaming experiences promote a sense of community and belonging, fostering social connections and mutual support among players. In conclusion, video games offer a multitude of educational benefits that extend beyond mere entertainment. From enhancing cognitive development and problem-solving skills to promoting collaboration and teamwork, video games have the potential to revolutionize traditional learning paradigms. By harnessing the interactive and immersive nature of video games, educators can create engaging learning experiences that inspire curiosity, creativity, and lifelong learning in students....

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Ielts essay # 1222 - negative impacts of children playing computer games, ielts writing task 2/ ielts essay:, nowadays many people have access to computers on a wide basis and a large number of children play computer games., what are the negative impacts of children playing computer games what can be done to minimize the bad effects of children playing computer games.

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  1. Computer Games Essay

    This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects. With regards to the positive effects, playing computer games can develop children's cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at ...

  2. Essay on Computer Games

    Conclusion. In conclusion, computer games can be fun and educational. They can help to develop skills and make learning enjoyable. But, they should be enjoyed responsibly. Too much gaming can lead to problems. It's all about balance. Also check: Advantages and Disadvantages of Computer Games. Paragraph on Computer Games.

  3. Video Games and Its Positive Effects

    Introduction. "Video games foster the mindset that allows creativity to grow", said Nolan Bushnell. Video games, a highly debated subject for many parents, have been the subject of social stigmas for a long time. Many believe that video games do more harms than goods, and waste precious time for kids and adults alike, time that could be ...

  4. IELTS Essay: Computer Games

    Read more about introductions here. 1. The primary cause of increased interest in games is their availability. 2. In the past, computer games could only be played on desktop computers at home. 3. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. 4.

  5. Video Games Have Benefits: [Essay Example], 625 words

    In conclusion, video games have several benefits that contribute positively to cognitive, social, and emotional development. They have the potential to enhance problem-solving and critical thinking skills, facilitate teamwork and collaboration, and serve as a form of stress relief and escapism. It is important for society to recognize the ...

  6. Band 5: Some parents think computer games are better for children and

    The essay adequately addresses both sides of the argument, but could benefit from more in-depth exploration of the benefits and drawbacks of computer games. The essay would be stronger with more specific examples and evidence to support the claims. The essay falls short of the required 250 words.

  7. IELTS Essay: Computer Games

    Analysis. 1. Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces. 2. While some claim there is educational value in these games, I would side with those decrying the propagation of a passive lifestyle. Paraphrase the overall essay topic. Write a clear opinion.

  8. Task 2 Essay # Children and computer games

    This essay will examine various impacts of this change and discuss possibilities to avoid any negative effects. Talking about the positive aspects, playing computer games has numerous benefits. These can range from helping children develop cognitive skills to increase their logical reasoning. Games have developed into a whole industry.

  9. 7 Reasons to Play Computer Games

    4. Gamers are better at visual tasks. Studies have indicated that compared to non-gamers, experienced gamers are better at: tracking objects; keeping track of several objects simultaneously ...

  10. IELTS Writing Task 2: 'video games' essay

    There are ambivalent attitudes towards this kind of entertainment. For example, some regard video games as an innocuous kind of fun; however, others suppose that video games would deteriorate people's health. In this essay, I will express my view of whether or not the negative aspects prevail over the benefits.

  11. IELTS Essay # 1512

    Write at least 250 words. Model Answer: A good number of grown-ups like to spend their spare time playing computer or video games nowadays. This essay will discuss how entertainment value is the primary contributor to this trend. Personally, I believe this is a positive development because it sharpens the cognitive skills of those adults.

  12. Advantages and Disadvantages of Video Games

    Video games: advantages and disadvantages. Firstly, it is argued by many that video games can cause a lot of health problems. For instance, looking at the screen for long hours can harm eyes and cause vision impairment because the cornea and iris of the eyes are not intended for viewing electronic devices for a long time. Moreover, using video games for too long may also cause headaches ...

  13. Essays About Video Games: Top 12 Examples and Prompts

    Finally, Newman believes that these "harmful" can make you a better person. 5. The health effects of too much gaming by Peter Grinspoon. "Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes.

  14. More and more adults are playing computer games

    essay, I am going to discuss the advantages and disadvantages of playing. computer. games by elder people. Firstly. , the main advantage of playing. computer. games is that we do not need to participate physically and giving no scope for physical injuries. These games help people to develop skills like team spirit and determination.

  15. 5 Advantages and Disadvantages of Computer Games

    1. Concentration. One of the significant advantages of computer games is that improves the concentration and attention level of a person to a greater extent. Video games are equipped with different sets of levels each with competitive challenges. In order for completing these levels, players must have some extraordinary attentive skills where ...

  16. Advantages And Disadvantages Of Computer Games

    Computers and Video Games gives different thing on a student. A computer is a general-purpose device that can be programmed to carry out a set of arithmetic or logical operations automatically. ... this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become ...

  17. Benefit of Playing Video Games

    When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus.

  18. Benefits of Computer Games (359 words)

    This essay delves into the multifaceted advantages of computer games, shedding light on their positive impact on individuals and communities. First and foremost, computer games serve as powerful tools for cognitive development. Engaging in strategic gameplay cultivates problem-solving skills, critical thinking abilities, and spatial awareness.

  19. Benefits of Computer Games

    Through the challenges found in games, players are encourage to try different ways of learning and thinking. (Gee 6) According to Randel et al., "computer games have been particularly effective in raising achievement levels of both children and adults in areas such as maths and language." As said before, computer.

  20. Essay Benefits Of Video Games

    It is true that sometimes video games are more beneficial for the children by enhancing their computer skills and making them up to date with the world. Other benefits of video games is that they help in developing the child's imagination in a good way, create more skills and improve others skills. Other games helps in improving the children ...

  21. IELTS Writing Task 2 Sample 249

    Sample Answer 1: Playing games are considered an instrument of sound mental and physical health. The trend of indoor games such as video games is proliferating and gaining fame among all age groups - from adolescents to adults. However, the impact of this trend has come under scrutiny and has been a concern for many.

  22. Advantages and Disadvantages of Playing Computer Games

    [Let me start with the advantages of playing computer games] Body I. I Computer games can release out stress A. They provide us to have fun -When we are very bored, tired or stressed. Computer games are a good source of enjoyment. We have fun playing computer games because they give us time to be with our friends. It is a great opportunity to ...

  23. IELTS Essay # 1222

    This essay will examine the negative effects of children playing computer games and suggest strategies to minimize the harmful effects. One of the major negative impacts of children playing computer games is the potential for addiction. Children can become so engrossed in gaming that they neglect other important activities, such as homework ...